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Bender74d

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114259#msg114259
« Reply #84 on: July 14, 2010, 01:21:10 pm »
I love this deck, and kudos to the creator, however i'm currently in the situation where i now have the money for my first FG deck and while i know most of the tricks for each false god i find myself second guessing myself on what to target for antimatter.  Know the FG's deck theme and control cards are one thing, and thank you to all the people who have taken time out of thier day to write up the guides for this deck.  Would anyone be willing to list the FG's first and second most juicy target to use antimatter on for me and anyone else in the same boat.

miniwally

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114332#msg114332
« Reply #85 on: July 14, 2010, 03:12:38 pm »
False GodBest Antimatter TargetSecond Best Target
Chaos Lord (interchangeable)Amethyst dragonHigh Attack mutant (usually a dragon mutant)
Dark MatterMassive DragonElite Charger
DecayElipsed PestN/A
DestinyCreature he Chaos PoweredHigh attack hatched creature
Divine GloryN/AN/A
Dream CatcherWerewolfMicro Abomination
Elidris (interchangeable)Abyss CrawlerForest Spectre
Eternal phoenixRuby DragonMinor Phoenix
FeroxJade DragonAdrenalined Creature which accumulates to more than 5 damage or cockatrice
Fire Queen(best to kill both instead though)Flying Eagle EyeFlying Fahrenheit
GeminiMassive DragonPhase Recluse
Graviton (interchangeable)Elite ChargerGraviton Firemaster
Hermes (interchangeable)Ruby DragonLava Destroyer
Incarnate (preferably eclipsed)VampireBloodsucker
Miracle (interchangeable)Light DragonElite Pegasus
MorteIvory DragonCondor
NeptuneArctic DragonAbyss Crawler
ObliteratorBasalt DragonElite Shrieker
OctaneEagle EyeN/A
Osiris (it'll just be eaten and increase scarabs attack)N/AN/A
ParadoxBuffed Deja VuBuffed RoL
Rainbow (interchangeable)Elite ShriekerForest Spectre
ScorpioArctic DragonAbyss Crawler
SeismSilurian DragonBasalt Dragon

Bender74d

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114339#msg114339
« Reply #86 on: July 14, 2010, 03:18:27 pm »
Quote
Osiris (it'll just be eaten and increase scarabs attack)
For osiris, wouldn't the pharoh be the best choice then, i don't know to much on FG's AI, but if what you say is true than it's a win/win.  You either get an extra 3hps a turn (i think thats thier atk), or the scarabs will eat thier factory.

miniwally

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114346#msg114346
« Reply #87 on: July 14, 2010, 03:27:20 pm »
He has too much Pharaohs for it to be worthwhile (he'll still be able to play one after) your going to be letting the scarabs get past your shield easier.

trozman

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114350#msg114350
« Reply #88 on: July 14, 2010, 03:30:04 pm »
Quote
Osiris (it'll just be eaten and increase scarabs attack)
For osiris, wouldn't the pharoh be the best choice then, i don't know to much on FG's AI, but if what you say is true than it's a win/win.  You either get an extra 3hps a turn (i think thats thier atk), or the scarabs will eat thier factory.
Antimattered creatures, unlike infected creatures, do not tend to get eaten (they do get mutated though by chaos lord).

Anyways I have always played my antimatter on a momentumed pharaoh or scarab. Neither have ever been eaten.

If you're really worried about the risk, just antimatter momentumed scarabs only -> they will ALWAYS have the most health and are uneatable. xD

It's true that it doesn't really make that much a difference, it's IMPOSSIBLE to lose against Osiris unless both your permafrosts are at the end of your deck (and the SoGs are at the end as well), but you might as well do something with those antimatters to free up space for your eventual fractal :P.

--------------------

Okay so I've tried 60 games with Dragoon mod. It hasn't really changed win rate (actually the weighted win rate has dropped) so I guess 50-55% is what this deck can handle. (http://tinyurl.com/289tue6)

It requires a lot more concentration than rol/hope (or speed rainbows against T50) so it's more fun but also less fun at the same time (more fun when you're looking for a challenge, less fun when you just want automatic grinding and not having to think about things).

At this point I'm not sure whether I'll stick with this or go back to Rol/Hope. I was thinking I might use my purple nymph + 1 quint to replace the antimatters but I get a feeling that'll just make it less likely I get an antimatter in time (though it makes it more likely I get a quint in time, so it kinda balances).

Offline Dragoon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114353#msg114353
« Reply #89 on: July 14, 2010, 03:34:33 pm »
Pretty good miniwally.  Just some suggestions:

Chaos Lord- not the Dragon since he'll just mutate it (if a Druid is already out).  Antimatter a high attack mutation with an ability if one is available

DarkMatter- Charger before Dragon since the Dragon can be frozen.

Gemini- Whatever he Momentums

I've messed around with some more variations (tried with 2 Spine Carapaces instead of Permafrost Shields, 2 PAs and no FFQ, 37 cards with another PA and Tower).  It's good for an Entbow, and possibly the fastest one with a decent win rate.  But I'm thinking Seravy's RoL/Hope is still a tad faster at grinding upped cards.

PuppyChow

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114357#msg114357
« Reply #90 on: July 14, 2010, 03:40:09 pm »
For Seism, swap the silurian dragon and basalt dragon. Silurian does more damage.

And I'm starting to think my rainbow is still a bit (bit) better win percent wise, but this deck is still has a very close win percent and is more fun and probably faster.

$$$man

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114359#msg114359
« Reply #91 on: July 14, 2010, 03:41:17 pm »
Lol my first match with osiris with this deck and i had 7 quantum towers in opening hand he got out a pharoh and a scarab which i promptly fracked and ate anything that came out on his side :P. Then the pulvy came and broke the turtle shield and it was all over. I won with a 17|11 Destroyer and an army of 8 scarabs.

bojengles77

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114362#msg114362
« Reply #92 on: July 14, 2010, 03:42:52 pm »
For Seism, swap the silurian dragon and basalt dragon. Silurian does more damage.

And I'm starting to think my rainbow is still a bit (bit) better win percent wise, but this deck is still has a very close win percent and is more fun and probably faster.
I played a variation of yours, puppy, for a while, and just having played this deck about 10 games, I can say that yours is more DURABLE, it has a better chance against harder gods, however this one is FASTER since it has a better damage output and is more offensively based. For example, miracle, who is extremely manageable with puppy's deck, is harder with this deck since there is no eternity and dragon's damage will build up.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114372#msg114372
« Reply #93 on: July 14, 2010, 03:53:24 pm »
Eh I wouldnt say miracle is very hard with this deck. I've still never lost to him, and the damage output potential is high enough that miracles arent as much of an issue. I played a game once where he miracled 3 times and I still had 10 cards left when I beat him.

miniwally

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114381#msg114381
« Reply #94 on: July 14, 2010, 04:01:28 pm »
For Seism, swap the silurian dragon and basalt dragon. Silurian does more damage.

And I'm starting to think my rainbow is still a bit (bit) better win percent wise, but this deck is still has a very close win percent and is more fun and probably faster.
I only had them that way because Silurian can easily be killed but now I realise this deck can't capatilize on that anyway.

About Osiris I'm sure I've seen him eat anti mattered creatures before but I could be mistaken, I'll put interchangeable on Chaos Lords bit rather than swap them, not going to change dark matter and for gemini it depends on momentum for that so I'll keep it as it is.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg114384#msg114384
« Reply #95 on: July 14, 2010, 04:05:37 pm »
I would just swap them on chaos lord because the dragon will more likely than not be mutated within 1-2 turns, so the healing will be minimal. Its slightly useful just in that it gets rid of the dragon, but the risk of a mutation with steal/destroy is too high imo.

 

blarg: