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Messages - Retribution (1181)

Pages: [1] 2 3 ... 99
1
Seism / Re: Oracle : Seism
« on: March 27, 2012, 02:51:34 am »
Is there a better or more viable unupped deck, even if it had rares?

2
Seism / Re: Oracle : Seism
« on: March 23, 2012, 03:11:47 am »
The unupgraded deck - how exactly does it win? I'm 0/6 against seism with it as of today.
It seems that the moment you play dimensional shield, you will not get enough quanta to play a phase dragon until when your dimensional shield runs out, where playing another dimensional shield will prevent your ability to play the dragon.
Also, if you don't go first, you're liable to lose 2 pendulums, regardless.
I have never managed to get him below 150 HP...

3
Patch Notes and Development News / Re: Elements 1.30
« on: March 13, 2012, 04:54:27 am »
I think the "ignore shield" effect should stick to gravity...

4
Bah, really early in the morning.
I'd say I prefer the split tournaments for people on opposite sides of the world.
Tournament looks interesting, though.

5
Competitions / Re: Competition: Card Design War #2
« on: March 02, 2012, 01:09:32 am »
Gah, sorry, I never saw the "special rules" spoiler.
Guess I'm out of this one.

6
Card Idea Competition Submissions / Round 1: Large Maggot | Giant Maggot
« on: February 28, 2012, 05:00:44 am »
NAME::
Large Maggot
ELEMENT:
:time
COST:
2
TYPE:
Creature
ATK|HP:
2|1
TEXT:
Each turn, large maggot drains :darkness and gains +1|+2.
NAME:
Gigantic Maggot
ELEMENT:
:time
COST:
2
TYPE:
Creature
ATK|HP:
2|3
TEXT:
Each turn, large maggot drains :darkness and gains +1|+2.
ART:
---
IDEA:
Retribution
NOTES:
Based on the idea of a maggot feeding off of you and slowly getting bigger.
Synergy between darkness & time, works well with devourer.

If maggot cannot drain  :darkness, it will die. (Or maybe that's too harsh, lose X HP?)
When adrenalined, the ability will function similar to venom.
SERIES:
---

7
Competitions / Re: Competition: Card Design War #2
« on: February 17, 2012, 08:27:41 am »
Count me in.

8
Deck Help / Re: Armour
« on: February 08, 2012, 06:15:26 am »
Why not use armagio's for acceleration, and pack in a few momentums as separate cards? Would seem much more effective.
Also, you're going to need some pendulums. Your mark might not be able to power all that earth quanta.
This deck seems to have a slow start-up, so a shield would be recommended as well.

9
Humor / Re: And you think Graboid is OP?!
« on: February 05, 2012, 07:42:07 am »
Technically photon would be equally powerful as a dirk because it still has an infinite ratio.  :P

10
Card Ideas and Art / Re: Shadow Sniper | Cloaked Sniper
« on: January 27, 2012, 02:22:17 am »
What % is a small chance?
Also, this doesn't really fit with the Elements fantasy mechanic, nor are instant kills very interesting...
Skull Bucklers?
You bring up a good point.
However, that card is a shield and only one of it can be played. This card can be put on the field 23 times (possible with fractal).
I will reconsider my opinion if I know what this small % is. Did you mean that it works in a similar manner to the shield?

11
Card Ideas and Art / Bonecrusher | Bonecrusher
« on: January 27, 2012, 02:16:29 am »
NAME:
Bonecrusher
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
3 | 6 when flying
TEXT:
Weapon: Deal 3 damage at the end of every turn.
:death : Sacrifice a creature. Bonecrusher gains +2 ATK.
NAME:
Bonecrusher
ELEMENT:
Death
COST:
1 :death
TYPE:
Permanent
ATK|HP:
2 | 6 when flying
TEXT:
Weapon: Deal 2 damage at the end of every turn.
:death : Sacrifice a creature. Bonecrusher gains +2 ATK.
ART:
IDEA:
Retribution
NOTES:
The creature has to be yours, of course.
Synergy with bonewall, boneyard, vulture, soul catcher etc.
Ability can only be used once per turn. The name is "Sacrifice" (couldn't fit on card)

Base damage and cost can probably be tweaked.
If anyone can find or make suitable art, here's something that I think the card's image would look like: http://media.playdota.com/items/72/thumb.jpg
SERIES:

12
Card Ideas and Art / Re: Shadow Sniper | Cloaked Sniper
« on: January 26, 2012, 07:54:21 pm »
What % is a small chance?
Also, this doesn't really fit with the Elements fantasy mechanic, nor are instant kills very interesting...

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