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Messages - joaopcl (63)

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1
Issue Archive / Re: Airborne creature + Sky Blitz + Chimera [unconfirmed]
« on: January 07, 2011, 10:23:55 pm »
awesome. but needs a fix... can imagine lot's of newbs/top50 using this

2
Music / Re: What are you listening to on repeat?
« on: January 07, 2011, 10:19:45 pm »
cure/until it sleeps - metallica

3
Humor / Re: What's YOUR fail habit?
« on: January 02, 2011, 06:33:26 pm »
walking arround with headphones that are not giving any music so when people talk to me i pretend I can't listen (also explains why people don't like me)

4
Humor / Re: Anagrams 2.0
« on: January 02, 2011, 01:37:56 pm »
anagrams for me???

... none... no anagram found??? WTF??? i'm awesome

5
Humor / Re: You know You're Addicted to Elements When...
« on: January 02, 2011, 01:23:10 pm »
when the new year's eve come, and when count down comes to zero, you scream out loud not cause of the new year, but cause you finally beat scorpio with rol hope XD

when you see a armour of a warrior in a museum, you grab a sword and hope he gets it to


6
Duo-Decks / Re: My RoL/Hope (mostly) unupped
« on: January 02, 2011, 12:11:45 pm »
wins: seism 3X
         elidnis 2X
         miracle 2X
         divine glory 1X
         incarnate 4X
         paradox 1X

         nÂș of cards:0
i'm so unlucky  :'(

7
Design Theory / Re: Steal My Idea!
« on: January 02, 2011, 11:40:06 am »
spell of  :water named rain: hits random targets in the field.  fire creatures get -1/-1 while every other gets +1/+1
it's a good idea. i'll change it this way
name- Rain
type- permanent
effect- fire and earth creatures get -1/-1 while water and life creatures gets +1/+1
not everything benefits from rain
cost- maybe 4 | 3?

you can also make an opposite like so-
name- Heated Air
type- permanent
effect- fire and earth creatures get +1/+1 while water and life creatures get -1/-1
cost- maybe 4 | 3?

now that i think about it, perhaps better names for those two would be Moist Air and Dry Air
awesome, except one thing. if the rain is permanent it can kill certain creatures, therefore it would be a bit OP by only costing 4/3, unless you mean the efect is constant and only afects once

8
False Gods / Re: Poison decks?
« on: January 01, 2011, 11:16:49 am »
well i think 6/7 upgraded cards are ok but not more than that...

9
Aether / Re: Silence
« on: December 31, 2010, 04:24:18 pm »
I think you need to review your basic logic there, joaopcl.  Devourer denies quanta, preventing people from casting.  Silence prevents people from casting regardless of their quanta.  The two don't just not work well together, they're completely redundant.  One or the other would be a waste of space if the other were working properly.
I disagree... 8) Stalling them for the 1st few rounds to set up devourers stalls them for another few rounds. Though nightmare IS redundant...
ya guess nightmare would be redundant...

10
False Gods / Re: The quest for good unupped fg farmers
« on: December 31, 2010, 03:06:40 pm »
you should put the almost unupped version of RoL/Hope

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5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp

11
False Gods / Re: Poison decks?
« on: December 31, 2010, 11:36:40 am »
i think the main problem was unupped, cause upped poison FG killers allready exist

12
Deck Help / Re: Silence/devourer thingy
« on: December 28, 2010, 10:27:05 pm »
thx i'll try that

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