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Messages - Lluis83 (219)

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1
Trio & Quartet / Re: Fast Deck is Fast - Version 1.27 Rush
« on: February 19, 2011, 10:20:43 am »
put this deck in beta deck section is the first suggestion


The deck doesn't use new cards, it is a possible deck to do now.

2
Archived Decks / Re: Dragtal!
« on: January 11, 2011, 07:59:50 pm »

Is the mark wrong?  The resultats are against level 5?

3
Trio & Quartet / Re: Best Lava Destroyer Rush
« on: January 10, 2011, 02:42:49 pm »


 Anybody have tried the deck? It works, but I am not fully convinced about the unnuped phoenixes. If you only draw one cremation, it means that you have to choose between a lava golem and a phoenix, if you choose the phoenix, you are slower but you can cremate it if you draw a cremation and you don't have another cremation fodder. On the other hand, if you played the lava golem, then you can't play the phoenix and it is very sad being drawing cremations and don't have nothing to cremate and to have to cremate your own golem.

   In my opinion a similar deck with novas is a lot better, because a lot of times happens cremations + nova=two lava golems or crimson dragon.  Only tested this deck in 30 games, maybe not enought games to make conclusions, but this is the feeling that I have about the deck.

4
Earth / Re: Time to Shriek ;) (Earth Trials, Phase 1)
« on: January 10, 2011, 02:21:08 pm »



    The games were tested in trainer or in real game? Because I am playing it in game and at the moment8 loses and 2 wins. Games loses due to phase shields, wings, permafrost+octupus, early Maxwell demon or just outrushed me.

5
Trio & Quartet / Re: Flash fires deck
« on: January 10, 2011, 09:26:32 am »
   

             It seems like this silence is too much optimistic. Chances to get 2 cremations, 2 cremations fodder, the silence and the first turn are very, very low, besides that in a 31 card deck the changes of drawing cremation are lower than in a 30 card deck.

6
Earth / Re: Landslide - Making Graboid Rush better
« on: January 02, 2011, 02:44:32 pm »
This deck has a LOT of quanta.  Is it all necessary?
   Yes, it have a lot of quanta, but I think in this deck is a good think because that means that you play your creatures really fast, and earth creatures have an excellent ratio attack-cost, that means that the game ends soon and you don't stack giant quantity of quanta. Also it is very difficult to have bad draws in this kind of decks.


   The deck is simple and effective, and of course it loses against control decks with phase shields or wings but in a race against other rush decks it have the highest possibilities to ensure the win.

7
Trio & Quartet / Re: Meat wagon loaded with rotting dolls
« on: January 01, 2011, 03:46:56 pm »
Way better than the deck I was attempting. I would replace the towers with death and grav pends because you need darkness more than anything. Nice concept though :)

Agree with the need of darkness quanta, usually there is a lot of unused death and gravity quanta, and early game, a litlle more dark quanta would be really usefull to speed things. Also I prefer only 3 Trebuchets, because you only need one midlegame, having 4 of them means you draw one early when you can't use it.

8
Duo-Decks / Re: (Fire/Death) Pop Ups
« on: January 01, 2011, 03:06:00 pm »



   
 Tried the deck, it is like a mono-fire but less consistant, the death part only makes the deck worse, in my opinion.

6 Flesh Recluses are only 18 death quanta. I think that without the soul catchers and with pendulums the deck would more reliable and fast. Also, if you want to keep the Soul Catcher, changing some phoenixes for Ball Lightning can help, since with 5 fire towers and 4 soul catcher there is high possibilities of not drawing two fire towers in starting hand, and the ball lightning can help for playing first turn Flesh recluses.

  Nice idea but there is some work to improve the deck.

9
Rainbow Decks / Re: Version 1.26 Approved PSN EM Factory
« on: January 01, 2011, 01:24:15 pm »
I may be too hung over to tell, but what is this used for (AI3, HB, FG)?

Other than that, nice deck. Might want to add a Quint instead of a Phase Recluse, as an upped quint costs 3  :aether. But thats probably just personal preference. :)
For level 3, top 50 and also should work in pvp2. Maybe also works on HB I am not sure.

10
Sweet, glad to hear it. :)  You might be interested in the PSNbow version I just edited in up above.
 Trying now the PSNbow version. It is a lot more consistant and not so dependant on draws like the pillarless version. Also the butterfly allows to destroy one or two permanents before you win (you win  before you can destroy the third) and that is useful against gravity shields and dimension shields. Also in the pillarless version, sometimes you draw only a nova and a deja vu, and was frustating to see that you can't split and luciferase and passing turns without drawing another nova to star the combo. With supernovas this problem is solved.

11
Duo-Decks / Re: gravity for fans! "up bomb"
« on: December 30, 2010, 08:02:41 am »

Very good deck. It is a nightmare for stalls decks and also wins against level 3 in 5-9 turns, no matter of he is playing shields, rewinding, trowing pandemoniums or stalling with sundials. If first played an Armagio, then there are good chances for EM at a cost of 2 turns of speed more or less.

   At first games is a little dificult to know when to play trebuchet and going straight to victory, but with a dozen of games, it is easier to know when to begin sacrificing creatures for the faster win.

   

12
Upgraded version:

Code: [Select]
4vj 4vj 4vj 4vj 4vj 5bt 5bt 5bt 5bt 5bt 5bt 6tu 6tu 716 716 7ae 7ae 7af 7af 7af 7af 7an 7an 7an 7jq 7k3 7k3 7k3 7k3 7q1

I have tried the deck against level 3(real game,no trainer), 20 games, 16 wins of which 3 EM and 4 loses. 3 times win in 5 turns. Worked better than I thought when I saw the deck.

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