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Messages - jplar523 (14)

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In current quality system (low/med/high) animations and resolution scales together. Though i want to play with hgher resolution, animations slow down the game play for some decks (aka any deck with quanta generating creatures and especially rol/hope) considerably. What i would like to be coded is seperating the graphic and animation settings. I don't think much coding needed, if so, never mind this post, don't want to slow down the game progression with a graphical issue

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Rainbow Decks / Re: Cokes poison god killer revival
« on: August 12, 2010, 07:13:58 pm »
a possible variant would be cutting unstoppables, and on relying on playing card poison, and going with full set of sundials, maybe mark of light

the problem with the deck is, while it's win percentage is nothing to throw away, you lose to slow, just played 10 matches, won 6 of them(original build) but 4 loses are next to 2 minutes

edit: why extra posion doesn't work without a point of attack?

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Farming Studies and Statistics / Re: Turns to win study
« on: August 11, 2010, 10:51:38 am »
@scaredgirl: you're right when one grinds ai3, but in t50 turns are important, cause they let you win against other rushes. personally i would've lost lots of games if i didn't use a "clicky" lava golem rush
long story short, time to win matters in ai3, ttw in t50

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Rainbow Decks / Re: (1.24) CC? Why bother?
« on: August 02, 2010, 08:08:46 am »
if your rol/hope is fully upgraded(well except hopes maybe) keep grindin with it, then you can buy this deck if you want. Sellin any fg-killer to get another oner with half of the upgrades is a bad decision for most of the time

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Farming Studies and Statistics / Re: Turns to win study
« on: August 01, 2010, 01:03:05 pm »
@Bluesky: With the exact pillar/creature/fractal ration, fractal flesh spiders is faster, there is no need to use crawlers

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Crucible Archive / Re: Time Rune | Time Rune
« on: July 29, 2010, 09:42:26 am »
this could be OP as the first version of phase dragon, dejavu means basically parallel universe which takes one turn to actually happen, which is weaker but not much. The deck with 18x Time Towers 6x Sillurian dragon and 6x time rune (upgraded) should be tested ( maybe throw in 3 turtle shield instead TTs) (actually it may not be THAT fast as speed bow with lucky draws, but it CAN rewind with extra quanta and has reliable quanta to actually draw and cast a shield)

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Gravity / Re: Gravity Crush - Chargers/Holes/Oty
« on: July 27, 2010, 05:48:36 pm »
playing this with amber nymph instead gravity shield, and its total lockdown for rainbows after establishing a nymph
deck is great in pvp, but a speed poison mostly crushes you

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Rainbow Decks / Re: no-control speed rainbow
« on: July 21, 2010, 03:57:42 pm »
@demagog: you are right with explosion argument, but this deck is purely intended to farm farms(no pun intended)
i think this is the fastest way to do it, as i said it consistently depletes 100 health in 5-6 turns, but point is, it is not the average, it is the maximum i've won so many times in 3 or 4 turns, thanks to to my first QT giving me time for precog or 2 entropy
explosions doesnt help my cause, and im quitting on any fg-farmer already, though you are right with 3 explosions, this deck can beat them too

P.S.: -1 cocaktrice, +1 QT, for better balancing

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General Discussion / wings
« on: July 01, 2010, 11:04:40 am »
1.24 came, but it doesn't seem like we can buy it

spiders and recluses have webs ability now, am i missing something? where is wings?

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Rainbow Decks / no-control speed rainbow
« on: June 19, 2010, 09:20:43 pm »
the current top-50 has more farms, more speed and some stall, but winning  without any shield is possible
most decks only pack 1 or 2 shield, in that case, when they cant draw them in first 5 or 6 turns, they lose
this deck win consistnetly in 5-6 turns, time mostly depends on which quanta does the first turn quantum pillar gives, when it gives 2 entropy, with a supernova or two, no fire rush can beat you  ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
7qb 7qb 7qb 7qb 6qq 6qq 6qq 6qq 6qq 6u1 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ae 7ag 7ah 7dq 7gm 7ju 7mu 7tb 80g 8pj


another variations are mostly about time, you can sub precognitions with 2 quantum plus 2 fate eggs or 2 quantum plus 2 hourglasses

this deck has no problems against SoG, Sod or miracles, cause you can easily pack 40+ damage in 4-5 turns, and it gets higher with right creatures or Lava Destroyer+Forest Spirit

the logic behind frog, cocatrice and spirit is: you will need that second growing creature, frog is just good, and you need at least some creatures against rof

5 quantum pillar is the right amount with the auto mulligan, i think

the cards and the concept is really common but i just want to share my opinion about the speedbow and current t50

happy grinding

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jplar523 1-0 Saculmai

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jplar523

EDIT: Just read the new rules, sorry for posting

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