Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.

Messages - Tarutao (12)

Pages: [1]
Deck Help / Re: I need inspiration.
« on: February 20, 2012, 10:43:46 pm »
Interesting... you handled that pillarless deck idea in a way I wouldn't have thought.

An idea I've been toying with is combining Rage Elixir and Sky Dragon to create a powerful attacker... though admittedly, after Rage Elixir, it has just 1 HP left.

There's already a good amount of synergy between :air and :fire between (Elite Firefly and Unstable Gas), but I think it'd be interesting to see your thoughts on a deck that uses those two elements without Unstable Gas.  An opponent seeing :air and :fire might expect and prepare for Unstable Gas, but then perhaps they could be caught off-guard with the powerful attacking creature.

Crucible Archive / Re: Master of Ice | Master of Ice
« on: January 20, 2012, 11:31:16 am »
*grammar nazi approaches*
When a creature is frozen freezes sounds more appropriate.. awesome synergy with :water's CC  :))
Passive sentences are not grammar errors.
"Freezes" sounds like "to freeze" more than "to be freezing." For example, a Squid "freezes" a Lava Golem, but a Lava Golem "is frozen" by a Squid.
The advantage to using "freezes" is that there is a bit of ambiguity when you use "is frozen" instead.  The unintended meaning would be that the +1/+1 boost applies only for the duration of the freeze.

That said,  :water creatures that encourage you to play more creatures just screams "flooding synergy" to me.  I like that.

Trio & Quartet / Re: Backed Up Golem's!
« on: January 18, 2012, 08:08:33 pm »
I think skull shield is worth another consideration for this deck if a shield would be added.

For starters, there is the synergy with gravity pull.  Creatures that you don't fully kill after a round of attacks would have lower HP and be more susceptible to turning into skeletons (and triggering soul catcher).  Granted, this is most likely to actually be useful when you are struggling to get a golem on the field, but then either you need to be concerned with getting outrushed (which skull buckler can shut down if the opponent is particularly rush-y) or are looking at a long game with high HP creatures (synergy) or few creatures (other shields would be similarly unuseful).

PvP Tournaments / Re: TOURNAMENT RULES
« on: October 03, 2011, 06:06:29 am »
I am level 65, have 677 upgraded cards, 15 months of Elements experience, multiple tournament participations, and now 9 forum posts.  I'm loathe to make 21 additional posts that lack the quality a post amongst a community of this size should have, but I suppose I'll have to do just that.

Please consider a secondary qualification for those of us with both the experience with this game and the maturity and reading comprehension required to participate.

If nothing else, the price of the upgraded Relic needs a boost.

You can sell it for 1025, and that's 131 lower than even a tower sells for.


(edit: spelling error fixed)

Patch Notes and Development News / Re: Elements 1.28
« on: July 02, 2011, 10:41:02 am »
Why not add an option for a full FG deck?  (2x copies of every card)  Then, the best decks could get promoted to false gods.
I believe that is labelled as "Dexterity".

Tarutao 2 - 0 Astraldragoon

He played well; I was fortunate for those wins.

Tarutao - 1
zyz1 - 0

(Prelims best of 1)

Rainbow Decks / Re: SCEM: SuperCharg'EM
« on: January 25, 2011, 07:09:57 am »
It was by accident.  For some reason, I thought I had CCYB loaded instead of SCEM.  I didn't have anything more to lose at that point, and I had a good opening hand, so I played out the match.  Now I have a (statistically insignificant) 100% win rate against FGs with this deck.

I keep toying with changes for this deck for Top50 use, but nothing I've tried has proven to be an improvement except when I replaced the heals with shards of divinity and hit 5 farm decks in a row (not really an improvement).  Still loving this deck!

Rainbow Decks / Re: SCEM: SuperCharg'EM
« on: January 24, 2011, 08:10:21 am »
Agreed!  This deck is amazing for AI3...

... plus I won an Eclipse from Decay with this deck, so I think it likes me.

Does anyone have some suggestions for adjusting this deck for Top 50?

Rainbow Decks / Re: (1.24) CC? Why bother?
« on: October 09, 2010, 03:13:46 am »
Yeah, there's plenty of room to play around with cards in this deck. Mindgate is but one possibility of many.

I use 34 of the same cards as the OP, but I replaced the 6th Shard of Gratitude with a Bloodsucker (Dark and Death quanta to spare).  It sounds like a bad idea, but it's actually been pretty helpful in lowering the number of losses I get to some of the "easier" FGs (and surprisingly, it's gotten me a couple of wins against Dark Matter I wouldn't have gotten otherwise).

Deck Help / Mono-Time AI3 EM Deck
« on: July 05, 2010, 03:13:06 am »
Okay, I'm new here, but I've read enough to know the first reaction many people will have to the thread title is "Why? What's the point of that?"

Well, after some reading, I decided that getting my best strategy in getting to a competitve level here was to get a basic familiarity, farm T50 until I got some green shards, then farm AI3 for a long time, upgrading cards as I go.  I got a couple Eternities while farming green shards, so I built a Time-based deck, and I've loved it.  Without further ado:

Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rm 5rm 5rm 5rm 5ro 5ro 5ro 6rn 6rn 6rn 6rn 6rn
I've been getting a decent rate of elemental mastery since upgrading to Shards of Gratitude, but I can't help but feel the deck could use some adjustments.

Card priority: (1) Pillars (2) Eternity and using the effect of Eternity (3) Shard of Gratitude (4) Dragons, timed wisely to ensure that the Shards of Gratitude heal you and allow Eternity to deal the final blow to the opponent to get EM.

Strategy: Use Eternity as soon and often as possible.  Keep your opponent from drawing new answers and hopefully get them into a simple loop of drawing and playing the same creature every turn.  If you can maintain control of your opponent, pull out your dragons and win.  If you are falling behind your opponent on the field (due to bad draw or whatever), prioritize your dragons and go for a quick win without regard for your own HP.

Concerns: The multiple Eternities tend to be frequently redundant, but dropping to 2 of them leaves me frequently unable to draw them.  Also, the Time-Earth and Entropy-Darkness decks tend to be more frustrating since I'm a bit more susceptible to pillar/quantum denial

Changes already under consideration: -1 SoG +1 Precognition ... -1 Procrastination +1 Precognition

Pages: [1]