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Messages - funplay (203)

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1
Dynamic income:
I disproved both your points in this very thread:
EM rushes are more popular than EM/Denial stalls, changing the reward system wouldn't change the deck-type composition in arena in arena because it is heavily based on win-rate
And dynamic income in no way suggests that income will be noticeably increased. Dynamic income might as well decrease "auto-income"
Ok, i read through the whole thread again to understand your argumentation. I must have missed centrals points...

a) I disagree with marked part above: If the amount of Electrum/Rating is dependent on the HP arena decks will change. Atm, the decks are optimized for winning...if your change would be introduced, that would shift to max HP/EM...
b) If you are convinced, that arena decks wouldnt change: Why implementing it at all? Please state as clear as possible the impact you would expect from this change...

Restricted HP and Dex:
Need is because there is no clear gap between gold and silver decks other than overcrowding in gold pushes more bad decks out of arena, while the rewards differ greatly. In addition, skill points don't restrict "player choices" at all, they expand the choices.
Pushing bad decks (well, rather not optimized) out of arena is not bad imho...and while it is true that skill points expand players choices, they are still limited...you have to decide where to put your points, unless your high in platinum...you have to make a choice: if you want high HP AND Dex, you have to go with single mark or few upped cards...fine with me. As there is a choice to make, skill points achieve a certain restriction.

Imho, you dont really need a gap between gold and silver...its already there. Take jmdt classic for example...while it regularly beats most silver decks (my winning % is about 80-90%), it has some problems with gold decks (my personal record is 51-48, so about 50%).

Sideboard:
Again, I am not a professional game designer, so I wouldn't know the exact values for an optimal, balanced sideboard. Don't vote for the implementation of the example, vote on the implementation of the concept.
Even if the number was lowered, i am not sure if this would be a good idea...mostly because this would be a change that favored certain kinds of decks again. --> Rainbows...see the example given by blue priest. Furthermore, any size of sideboard would make the MUCH easier...you gain A LOT flexibility without having to sacrifice anything...

2
Voted "NO" on all suggestions:

Dynamic income:

a) Im against a change that favors certain kinds of decks...and this would increase the amount of stall decks...which decrease the amount of fun for me.
b) Arena income is a nice addition, but no need to increase this "auto-income"...

Restricted HP and Dex:
I see no need for restricting the players choices more...skill points achieve this pretty well imho.

Sideboard:
Close call:

Though i would LOVE to have these choices ...it would probably favor rainbow decks too much...rainbows are already strong enough atm, so no need to make them even better...

30 cards is WAY too much, btw...5-15 cards would be a much better balanced number...if the size would be reduced to this number, we could start talking about this idea, imho

just my 2 cents

3
Deck Help / Re: Help me improve my deck
« on: July 21, 2011, 10:34:49 pm »
Some general advice:

The general selection shows that already got a quite good feeling for synergies and strong cards.

Unfortunately, you try to achieve too much with this big selection:

- by having 2 cards of many possible combos in the deck, the deck becomes unstable...only 2 anubis in a 60 card deck...just think about it: how often will you draw that anubis?
- there are plenty of possible synergies...but also plenty other cards: how often will you draw exactly the right cards for those strategies?

Cause the biggest problem with FGs is: Most are absolutely unforgiving, fast or estabish strong locks....you have about 10 turns (less most of the time) to setup a counter strategy

With your deck, you need a VERY lucky draw, meaning the exactly right 15 cards in the beginning to even have small chance...

The solution to improve this deck is to accept weaknesses and to compromise and therefore focussing on fewer, but more reliable combos.

Examples:
Sure Crusader is a valid option to copy eternities rewinding ability (I think there is a deck out there that uses exactly this idea)...but it costs 7 :light quanta and after that 3  :time each turn...in a rainbow thats not easy...

Dim Shields are great...but only 2 in 60 cards means little chance to draw even one in 10 turns

So, if you are looking for a way to improve your deck, i would recommend:

Choose your main strategy and shrink the deck to the absolute needs...omega mentioned some good decks that already did exactly this...

Its really great that you try to make a FG-Killer by yourself...but IMHO unfortunately there are very few chances with unupped decks and even with a completely upped deck chances to win arent THAT great...

4
Elidnis / Re: Oracle : Elidnis
« on: July 21, 2011, 09:17:33 am »
also used a modified CCYB...with grav shields, 2 purifies and a red nymph...EMed :)

5
Fire Queen / Re: Oracle : Fire Queen
« on: July 20, 2011, 12:19:06 pm »
As there is a fully upped deck in the OP...i decided to go with a modified CCYB...worked like charm ;) Though it might be a bit short on Grav quanta...

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74b 74b 77f 77f 7ai 7do 7dq 7gp 7gp 7gv 7k5 7n3 7q5 7q5 7q5 7q5 80h 80h 80h 80i

6
Considering the increased number of Fire and Life rushes in Gold, I'm wondering if replacing Lava Destroyer with a Firestorm might be a good idea. I'll test and see how well that works.
The card I am mostly thinking about changing is Firebuckler...atm I keep the buckler and take a closer look if Firestorm would be more useful...any other ideas for exchange? Or the ohter way round: how often has fire buckler actually won your game?

7
General Discussion / Re: elite queen???? (is it pointless)
« on: July 15, 2011, 11:02:25 am »
thanks for the link to the jargon page and i did click the letters just didn't get that it was referring to that deck i thought it might be a card strategy and so was confused by the page it took me to
(didn't read the spoilers)
One possible strategy of the Deck "CCYB"
Step by step:
Play firefly queen and produce fireflies, accumulate fire quanta
Play Lava Destroyer, play Fractal on it
Use the accumulated Fire Quanta to play additional 5-7 Lava Destroyers, increasing your Damage output by additional 35-49
This strategy can be used in long games, where the opponent has lots of healing or is using spells like Miracle for the killing blow

CCYB doesnt rely on this, though. Its just an additional damage source for killing blows. Most of the time, the 4 damage of the fireflies themselves do the job. So upgrading the Queen is IMHO more about that 1 additional damage of the flies.

8
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: July 13, 2011, 09:16:38 pm »
I just gave a blessed pegasi deck a try...though, as it is mostly unupped, i expect it to drop out of T500 quite fast...
Yeah, I did that like a week ago, dropped out within in hour...
Well, 3-0 until now...lucky me^^ Maybe raising HP to 190 helped :D But I still dislike that very low number of duels...

Edit: As expected...Deck didnt last long and ended 8-5 after only 2 days

9
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: July 13, 2011, 09:54:47 am »
I just gave a blessed pegasi deck a try...though, as it is mostly unupped, i expect it to drop out of T500 quite fast...

10
Duo-Decks / Re: Lights In The Sky [upped][no rares][PVP2][pillarless]
« on: July 13, 2011, 09:39:31 am »
Really nice idea, like it! :)

Will try this (though mostly unupped) as my gold arena deck (130 HP, only 10 upped, 3x Mark, 2x draw)...i will report :)

11
Jezebel / Re: Oracle : Jezebel
« on: July 12, 2011, 08:53:44 am »
used the earth/darkness in OP (+2 dragons to draw siphons)...worked like charm... ;D

that many steals were needed, as i had to steal 2 cloaks to get those vamp daggers...


12
Patch Notes and Development News / Re: AI improvements
« on: July 10, 2011, 09:29:44 am »
AI (FG Lionheart in this case) using the "endow" of crusaders, though a gravity shield is out.

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anything
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