Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - LootPinata (19)

Pages: [1] 2
1
To be honest, I thought encouraging players to sign in every day was your way of making a bit of extra cash from Mochi. Hopefully that's been happening too!

2
Gravity / Re: Chimera
« on: August 17, 2010, 06:58:01 pm »
Well there you go, that's another thing that needs to be clarified. Imagine if you didn't follow the card development on the forums and the only thing you saw was that description. Would you understand how it worked?

3
Rainbow Decks / Re: Nymphomania(V1.25) [FG-Killer]
« on: August 17, 2010, 05:34:38 pm »
Make that 100%, it definitely won't freeze creatures with negative attack.

You could replace the Quantum tower with either a Life or Death tower for Ephedrine/Aflatoxin respectively, both of which work really well with Antimatter/Vampire. I would also agree with CB that a Reflecting or Jade shield will work better than Permafrost, since your big concern will be damage from spells.

4
Rainbow Decks / Re: Nymphomania(V1.25) [FG-Killer]
« on: August 17, 2010, 04:17:29 pm »
What's the ideal way to play this? Get an Purple and Black Nymph out as fast as possible, Quint them, and use the Antimatter/Vampire combo to control creatures and deal damage?

What's the Quantum Tower for? If it's for generating another nymph, wouldn't it be better to use a specific tower and control which one you get?

5
Gravity / Re: Chimera
« on: August 17, 2010, 03:53:52 pm »
I think the wording on this really needs to be clarified, it sounds really first-draft-ish.

Here's what a player might want to know that the card doesn't explain:
- What happens to my other creatures?
- Does the Chimera get my other creatures abilities? All of them? If not, which ones?
- What about poison counters or steam tokens?

Something like "Destroy all of your creatures and create a Chimera with their combined attack and hit points. Chimera has Gravity Pull and Momentum." would be a lot clearer.

6
General Discussion / Re: False Gods appearance rate
« on: August 10, 2010, 01:58:17 pm »
That's actually not odd at all; a lot of RNG algorithms use a seed value to create a series of pseudo-random numbers, and the same seed will always produce the same series. The easiest way of getting a seed that you can reasonably assume will be unique is to take the system clock. That's why, if you write a simple program to generate a random number and run it really quickly (like multiple times per second), you'll get a lot of repeats.

I've always suspected it has to do with the random number generation that Zanz probably uses for things like the Oracle spins, FG selection, deck shuffling, etc. I've had enough strange draws and runs of the same FG 3-4 times in a row that I suspect the algorithm is bugged.

7
Nerf This Card! / Re: Black Hole | Black Hole
« on: August 06, 2010, 06:11:10 pm »
Not to mention that you're assuming that Gravity "should" have a healing card, even though other elements don't have any because they don't need them.

I think the reason Black Holes (and Gravity Nymphs) need to be tweaked is that they essentially are two cards in one. As a healing card, you get anywhere from 1 to 36 life depending on what your opponent is playing. As a quanta control card, you drain your opponent's entire pool in the first few hands, and a significant portion of it later in the game. For only three quanta, that is absurd. I'd vote for raising the cost to 4 or 5, so that at least it can't be spammed every turn.

Gl1tch keeps yelling at people to not talk about deck strength ( :) ), but I would argue that forcing users to change their entire deck to be mono, dual or triple element just to counter a single card is the best sign of it being overpowered. And I agree that element strength factors into the discussion; a single-element combo like RoL/Hope is a lot more effective than one of multiple elements like Elite Queen/Fahrenheit, simply because it's more likely to fit in decks without needing to restructure them entirely.

8
General Discussion / Re: Creature Damage per round, now with math!
« on: August 05, 2010, 07:44:53 pm »
Charting the HP of these creatures reveals about what you'd expect; anything where the health gets buffed as well (Lava Golems/Destroyers and Forest Spirit/Spectres) will survive longer than anything that doesn't.

In order to plot a creature's damage potential, we would need some way of determining how much effective damage the creature deals against how likely it is to survive. Between all the different forms of creature control and shields, I'm not sure if there's any way of making such a value meaningful.

9
General Discussion / Re: Best Shield in Elements?
« on: August 05, 2010, 07:15:14 pm »
Jade Shield has found a permanent home in my FG deck. It's the perfect compliment to Permafrost, since they handle entirely different strategies; one for creatures, one for spells.

10
General Discussion / Re: Creature Damage per round, now with math!
« on: August 05, 2010, 06:41:23 pm »
teffy - Good point, which option you go with should be influenced by which quanta you're likely to have enough of to buff every round. That's why I wanted to make these charts in the first place; for instance, even though a Steam Machine will consistently do more damage, a Fire or Forest Spectre is still more efficient in terms of damage per quanta.

jmizzle7 - You could make the same argument about Lava Destroyers and Heavy Armor. One is 5 :fire and 1 :earth for a 7/7 creature, the other is 5 :water and 3 :fire for a 6/9 creature, and from that point on, the same math applies. The fire/earth option is still cheaper and deals more damage.

I've already added Forest Spirit/Spectres, Fire Spirit/Spectres, and Graviton Fire Eaters/Firemasters; I'll add the un-upped Steam Machine and Steam Machine/Rage Potion combo.

11
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: August 05, 2010, 05:52:33 pm »
If anyone's interested, I whipped up a few charts to show the Steam Machine vs. Lava Destroyer point I was making before:

http://elementscommunity.org/forum/index.php/board,11.0.html

12
Game Suggestions and Feedback / Re: New name for upgraded steal
« on: August 05, 2010, 05:34:26 pm »
Any of Pilfer, Mug, Pickpocket, or Burgle would be better. I'd vote for Mug, but it makes it sound like it should be doing damage too.

Pages: [1] 2
blarg: