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Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113246#msg113246
« Reply #24 on: July 13, 2010, 02:16:20 am »
So far I've done very well with it. I didnt record stats but in about an hour of playing I gained 7 upgraded cards, 1500 points, and 500 electrum. I had 32/35 cards upgraded already so it was an easy switch for me :P.

Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113249#msg113249
« Reply #25 on: July 13, 2010, 02:21:56 am »
All I needed was one more upped antimatter so I thought I'd try out this deck! Really enjoying it so far, so I thought I'd share my stats. Haven't gotten to that illustrious 70% win rate though, but only played a few games. I'll keep this document updated as I play more games.

http://tinyurl.com/289tue6
So far looks about like how mine went, though I beat divine glory once (got an early destroyer and he didnt get too many explosions so I was able to keep a perm shield and some shards partway in), and I also beat Seism all 4 times I faced him. I am curios to know what happened in your losses to him? He seemed like he should be very easy for this deck to me as long as you string out your pillars and such. In my games I hardly ever even had towers, but I was able to get a shield up and shards through the few turns of towers and the snovas, and he doesnt have high damage so I was able to beat him quite easily.

finkel

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113252#msg113252
« Reply #26 on: July 13, 2010, 02:25:19 am »
If people report consistently superior results with it compared to rol hope, I'll sell my rays and switch. In an hour 7 cards sounds a little low, but plenty good, and 1500 score sounds really enticing xD

@people that have been playing this deck: what's the strategy you're developing? A quick outline so I can understand how this deck plays/works would be helpful.

$$$man

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113254#msg113254
« Reply #27 on: July 13, 2010, 02:31:42 am »
If people report consistently superior results with it compared to rol hope, I'll sell my rays and switch. In an hour 7 cards sounds a little low, but plenty good, and 1500 score sounds really enticing xD

@people that have been playing this deck: what's the strategy you're developing? A quick outline so I can understand how this deck plays/works would be helpful.
Well like most rainbows get your defenses up after you do STOP DRAWING EXTRA. Quint 1 Destroyer and the FFQ then well you generate and grow. Then when you have an obscene amount of fire quanta.(from Fire flys) play the second destroyer and and Frack it ftw.

I BEAT RAINBOW
(http://imageplay.net/)

Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113259#msg113259
« Reply #28 on: July 13, 2010, 02:43:35 am »
7 cards in an hour isnt slow :P. The "Turbo speed" deck which is rol/hope without SoGs only claims to 5-6 cards per hour, so yeah 7 is pretty good (not saying it will consistently get that as I havent played enough games but just saying 7 isnt a bad number heh). 7 cards * ~1150 coins each plus the 500 I gained just from the fighting is over 8500 coins per hour.

Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113263#msg113263
« Reply #29 on: July 13, 2010, 02:46:32 am »
Well like most rainbows get your defenses up after you do STOP DRAWING EXTRA. Quint 1 Destroyer and the FFQ then well you generate and grow. Then when you have an obscene amount of fire quanta.(from Fire flys) play the second destroyer and and Frack it ftw.
I agree with most of what you said, except that I would continue drawing until you have some form of damage on the field (or weapon slot) because it wont really hurt you since you arent doing any damage on the turns you are "wasting" by drawing anyways. You dont have to worry about being short of time quanta as this deck has no eternity/rewind method, so basically just draw until you have your defenses and some type of damage on field then stop drawing so you dont deck out.

PuppyChow

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113269#msg113269
« Reply #30 on: July 13, 2010, 03:00:52 am »
So far, this deck has been working wonders for me. I'm probably going to switch to it from my rainbow (don't get me wrong though, my rainbow still works >_>).

I'll write a god-by-god breakdown if amilir doesn't want to (and wants me to) later.

finkel

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113272#msg113272
« Reply #31 on: July 13, 2010, 03:08:29 am »
nobody's commented on what they do when the queen doesn't come up, or they don't draw quintessences until very late-game. How do you get enough damage out to kill the FG then? With rol-hope, for example, the rays provide enough quanta that even if your dragons or remaining fractals are last in your deck, you can still fractal=>kill in 1-2 turns, but here fractal doesn't work until you get queen, so if the queen is buried or you can't quint a destroyer until late-game, can you still win?

Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113284#msg113284
« Reply #32 on: July 13, 2010, 03:21:14 am »
The queen isnt that important in most cases. Its just useful for drawing out cc and getting the fire quanta to fractal destroyers, which isnt even necessary in most cases. You can lose if you have a late quint against a boss where they are mandatory, but that doesnt seem to happen very often. You still lose to some bosses, but what seems to be the biggest difference between this and other rainbows is that it can get a lot more damage out a lot faster in most cases, and games seem to end up being at least close to as fast as rol/hope while winning a similar percentage to a slower rainbow.
Edit: Also, its worth noting that even though this deck has no eternity, 3 hourglasses, and is only 35 cards, I've only decked out once with it so far, and it was in an irritating battle with decay where he kept getting just enough siphon lifes to keep himself alive, and I got a slow quanta start so I could never get my destroyer over ~20 damage and my queen was shut down early due to no quanta. Even in that game I got him down to 20 hp my last turn so I was that close to winning :P.

implosion

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113291#msg113291
« Reply #33 on: July 13, 2010, 03:30:01 am »
Just another strategy note: I've won a couple games by antimattering the queen, then using fireflies to draw out CC - most notably a game against decay, where antimatter isn't especially important anyway. Drawing out his siphons either with fireflies or by fractaling his pests is useful, and then you win the game with 1-2 quinted, growing destroyers.

One of the nice things about this deck is that it's flexible; in my games against neptune so far, I've fractaled his abyss crawlers rather than my creatures because they can survive 2 shockwaves, and thus drive out more creature control.

Nume

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113294#msg113294
« Reply #34 on: July 13, 2010, 03:35:43 am »
Yeah I did that against neptune too, though you could probably use almost any strat and still beat him :P. I've beaten decay most of my fights against him, just that one I lost. That anti matter idea is a good one though... I hadnt thought about that. I normally end up with them in my hand against him bc theyre so near useless :P. The only use I had found was to use it on one with elipse up, then destroy the eclipse to make a -4/4 devourer... but not much of a use :P.

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113298#msg113298
« Reply #35 on: July 13, 2010, 03:37:28 am »
hey i just realized something. if zanz sees this, he may nerf a few of those cards, or worse, make the fgs even harder!!
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

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