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Evermore

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26140#msg26140
« Reply #60 on: February 14, 2010, 09:38:01 pm »
Great deck, have had much success so far with only the 7 upgraded cards.  Win percentage somewhere around 75% so far, with a small sample size.

If you get the enchant artifact early against Seism with this deck, it is absolute easymode =0  I had previously got pwnt by this guy a lot so this is a welcome change

On a related note, I want to thank SG for the work he(she?) does on this forum for helping newer players.  <3 <3 <3


SushiP

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26334#msg26334
« Reply #61 on: February 15, 2010, 02:01:18 pm »
First of all I'd like to thank Scaredgirl for providing this deck (and others) and helping out newbs like me in the process. I built this deck (no upgraded cards yet) and it seems like it will be completely ineffective against False Gods until I get some cards upgraded. 1500 gold for each upgrade seems like a huge cost and will take days of grinding Level 3s to obtain. Am I missing something? Should I be able to win against False Gods occasionally without any upgraded cards?

Evermore

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26341#msg26341
« Reply #62 on: February 15, 2010, 02:28:46 pm »
You will win occasionally against false gods without any upgrades.  Personally though, I grinded lvl 5s (half blood) and some T50 (for rares) until I had my hourglasses and otyughs upgraded.  Once you get your tactics down it will go fast and you will be grinding the FGs in no time.

SushiP

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26344#msg26344
« Reply #63 on: February 15, 2010, 02:36:58 pm »
I can win against the Top 50 using a non-upgraded deck?! Count me in. :D Thanks for the tips.

Clathius

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26351#msg26351
« Reply #64 on: February 15, 2010, 02:59:13 pm »
Well, you will note that the "nonupgraded" deck has 6 upgrades with a 7th optional.   

The whole point of this deck is locking down the opposing deck using several combos.   There is only 1-2 of most cards in this deck.    The way you get the card you need is to draw multiple cards a round using the hourglasses.   Upgraded hourglasses use :time for each draw vs  :time :time for the unupgraded.   This may seem subtile, but early in the game you will be starved for  :time.

You need the Oty's upgraded because they go from 0/3 to 0/5.   An 0/3 Oty can only eat a creature that is x/2 or less while the 0/5 version can eat an x/4 or less.   In order for this deck to work, you NEED to be eating the opposing creatures.   And don't be shy about eating your own skeletons or fireflies if you need to in order to make him stronger so that he can eat a particular enemy creature.   

I originally played this deck without the druid (using an elf instead - the druid is the upgraded elf).  I can tell you flat out the druid makes a world of difference.   The difference is the elf turns a creature usually into one of those 5/5 with no skills and sometimes kills the target.  The druid always turns the target into a creature with a skill.   So it turns your skeletons or fireflies into otys, or something with steal, destroy, etc...etc.   This may seem subtile but it is huge and dramatic speeds up your games.

I followed up these upgrades by upgrading the shields and bone walls since it reduces casting cost and again that has helped the deck.   

I am by no means an expert.   I just happen to build and start upgrading this deck this week so I wanted to pass along how important those first key upgrades really are.   

I also recommend you read up on the various gods.  It helps 1000% to know what the god is going to do.  For example, for some gods you want to steal their weapons or their graveyard.    You need to know this so you don't waste your steals.

All this being said, I don't think I'd bother playing this deck until I had the 7 upgrades.  Each loss is going to cost you 30 + the time you spent losing.   I personally found that I could gain faster money using a shieker/graboid deck against the AI3.   It is unglamorous but efficient.   If you focus on moving quickly, you can easily make 600 per hour not including the money you make from cards.   2 hours of grinding will easily net you 1 upgraded card.   

Laxaria

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg26514#msg26514
« Reply #65 on: February 16, 2010, 03:53:21 am »
I second above poster's sentiments. Electrum Hourglasses and Fallen Druid should be your main priorities. Sure, Oty's are nice too, but the druid makes just that huge a difference when fighting against False Gods where you can win. Once u can stall until you get a good combination of cards running, the Druid really makes your win faster and less unpredictable.

JUST REMEMBER TO REWRITE WITH ETERNITY!

joostyjuice

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg27642#msg27642
« Reply #66 on: February 19, 2010, 08:40:21 pm »
I've collected all the cards for this deck and am wondering if it's a good idea to switch marks and start grinding AI3 to get the money for the upgrades before I take on the FGs or if I should stick with my speed poison (12xDeath Pillars, 6x bone wall, 6x chryasus, 6x poison) deck to farm it? 

Offline pikachufan2164

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg27663#msg27663
« Reply #67 on: February 19, 2010, 09:53:51 pm »
Try playing against AI5 with Scaredgirl's deck. You'll get some practice on how to use it, and your rewards are greater if you play against AI5 as well -- you could get your hands on some particularly nice upgraded cards, which you could sell to upgrade the deck if you don't need the card.
I'm doing science, and I'm still alive.

Level 2 Magic Judge.

Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg28113#msg28113
« Reply #68 on: February 21, 2010, 01:34:31 pm »
I have gotten the 7 cards I need upgraded according to SG, what order should I upgrade cards now? Or if I should not upgrade cards, what should I do next?

Thank you to any replies
Fan of Rainbows

Reasoner

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg28245#msg28245
« Reply #69 on: February 22, 2010, 02:15:48 am »
i really like this deck, im going to make it, maybe add another phase shield or 2.

Clathius

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg28371#msg28371
« Reply #70 on: February 22, 2010, 01:32:02 pm »
I have been using a modified version of this deck and upgrading it.  I have ~33 upgraded cards.   This is what I would do based on what I have noticed does and does not offer an impact after upgrading the card.

-Drop 2 dials for 1 more quintessence and 1 more bone wall.   Immortal oty is KEY for this deck so you need 1 more quint in order to assure you get it early.   Never ever ever use your first quint on anything but the Oty.  I also dropped protect artifact and added 1 more dimensional shield.   This shield is uber (3 free turns).  Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.   I'll add a protect artifact back in once I have fully upgraded. 
-Upgrade the key 7.
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these.   The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade:  Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense:  Firefly Queen,  Boneyard (optional:  The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards:  Steal, Protect Artifact, Sundials

A lot of players recommended upgrading pillars first.  I did this. I upgraded 6.   It does not help at all.   Think about it.    If your first 6 "lands" are towers you get 18 RANDOM quantum.    However, if you draw a Supernova, thats 24 quantum, 2 for each and this is from just a single upgraded card.   In the same line of thought, if you reduce the casting cost of your shield it is easier to bring out.   I'll pick a guarenteed quantum savings vs 3 random quantum any day.   The first will will always help you.   The latter might help and odds are it won't.   

If you play this deck a bit you will realize that  :time :aether :death  :life and  :gravity are the key quantums.   The upgrades that will help you most are ones that either generate these quantums or reduce cost of casting cards from those quantums.

BTW...I've been playing 2 weeks now and have 33 upgrades.    It is not so hard to build an upgraded deck.   








castroviz

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg28621#msg28621
« Reply #71 on: February 23, 2010, 06:39:47 am »
Can't wait to finish this deck, I already have 3 upgraded cards (4 more to go). I've sold everything (including nynphes) except my half-blood farming deck and what I have of this deck.

Thnks in advance

 

blarg: