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Messages - kilava (84)

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1
If there are images that can be used right now, can you make a post in the card idea forum with a small selection so people can do some tinkering and see how it goes.

2
Another thing that would be a good idea I think is that if you make a new card you should make a comment about its place in the game. If its just a plain creature card you just need to write a sentence, but if it has a deeper game mechanic meaning it should be explained. It would force people to think and reflect some more on how a card affect the bigger picture.

3
Competitions / Re: Competition: Best Weapon Idea
« on: March 10, 2010, 08:52:35 pm »

4
Card Ideas and Art / Re: Air Creature - Sylph
« on: February 16, 2010, 08:13:16 am »
What about this:

Normal card  :light
Upgraded card  :fire

 :light :light Perception (or something): Target creature gain Perception.

1) Can only be cast on your own creatures.
2) Perception: Creature does double damage for 1 turn.
3) Maximum bonus damage is 10 per creature.
4) Cost to activate the ability depends on creature HP.

HP      Cost  :light
1-3     1
4-6     2
7-9     3
10+    4

5
Competitions / Re: Competition: Design a New Quest
« on: February 15, 2010, 02:14:25 am »
oops missed that part.

6
Competitions / Re: Competition: Design a New Quest
« on: February 15, 2010, 01:47:17 am »
Objective:

Defeat all the false gods with a dual deck.
 
Reward: Nymph card of your choice.


Get a list from where you can chose a false god, when you defeated the false god once you can't chose him/her again. The dual deck can be changed between fights.

7
Competitions / Re: Competition: Design a New Quest
« on: February 15, 2010, 01:26:33 am »
The old quests:

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Quest 01:
----------

Welcome to Elements,

This is Element's main menu. You just received 40 cards for your starter deck; are you ready for your first duel?

Objective:

Defeat a level 0 elemental, click the Quests button AFTER your victory to get your reward.

Click the level 0 button to start your first duel.

Reward 10 coins.


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Quest 02:
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Your deck is fine for a level 0 opponent, but for higher levels what you need is a strategy. There are 40 cards in your starter deck; a deck can have between 30 and 60 cards. Get rid of some of the cards you do not like/use, the cards removed from your deck are still yours and will remain in your storage.

Objective:

Remove at least one card from your deck. Click "your deck" and click the card(s) you want to remove.

Reward 20 coins.


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Quest 03:
----------

Now that you have something in your storage, you can sell it, get some money for it, and buy something you are looking for. You can buy almost any card at the bazaar, only the most rare cards are not for sale, you can get those only with a spin after winning against a level 1 or higher elemental.

Objective:

Click the "bazaar" button. Sell at least one card and buy at least one card.

Reward 30 coins.


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Quest 04:
----------

You are now ready for a more challenging fight. Level 1 elementals are not very well organized, their decks often lack a strategy, but sometimes they get lucky and they can fight hard. Winning against a level 1 elemental will grant you a spin at the wheel, get three cards of the same type and that card is yours.

Objective:

Defeat a level 1 elemental. Click the "level 1" button to start the duel.

Reward 35 coins.


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Quest 05:
----------

It is time to try an even harder fight; level 2 elementals have well organized decks, but if you defeat one, you'll get even better rewards.

Objective:

Defeat a level 2 elemental. Click the "level 2" button to start the duel.

Reward 40 coins.


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Quest 06:
----------

Every time you win a match you get some score points, if you lose a game, you lose some. Your score is an index of your experience, the decks from the players in the weekly Top50 leaderboard are used for level4 games. Increase your score and come back for a juicy reward.

Objective:

Reach a score of a least 150.

Reward 150 coins.
 

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Quest 07:
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Rare cards are extremely hard to find, although they are not necessary for a winning strategy, they are often a nice addition to your deck. Get an even higher score and I will reward you with a rare card.

Objective:

Reach a score of a least 500.

Reward A rare screen, allowing you to upgrade cards and fight a Fake God.

8
Card Ideas and Art / Re: And finally.... Limbo!
« on: February 13, 2010, 09:16:22 pm »
That's a funny passive effect. I think you can lower the cost on the active ability to 2  :gravity .

9
Card Ideas and Art / Re: Temporal Gate!
« on: February 13, 2010, 09:12:43 pm »
I would use such a card just for the  :time  :time the rest would be a bonus.

10
Card Ideas and Art / Re: Soul Syphon: The balance of life and death
« on: February 13, 2010, 09:07:49 pm »
yeah, I thought it could be improved.

11
Card Ideas and Art / Re: As promised, Shadow!
« on: February 13, 2010, 09:06:09 pm »
Sry my mistake, I'm starting to become a bit tired.

12
Card Ideas and Art / Re: No vampires allowed.
« on: February 13, 2010, 09:04:05 pm »
So when a creature dies the permanent takes 1  :darkness from you pool and creates a 1/1 shadow. If the ability doesn't cost anything I'm not against it. It would be good if there where a larger difference from boneyard.

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anything
blarg: