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Messages - live-on.no-evil (36)

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1
Exhibition Hall / Re: READ THIS BEFORE POSTING YOUR CARD IDEA!
« on: January 11, 2011, 06:11:26 am »
i got an idea of a card - a spell which i named
~ reversal of destiny - swap the attack and hp of all creatures on the field
( monsters summoned after card activation are excluded to the effect.)
* effective until the end of your opponents turn.

but i don't have the skill and the time for presenting it.
do i really need to make the image of it??
if not...
then, can someone make an image of it??

though i got an image on my mind - a wheel surrounded by an angel and a demon.
help pls... thanks!

2
Design Theory / Re: Steal My Idea!
« on: January 10, 2011, 03:53:17 pm »
Reversal of Destiny - 25  :death (spell)
~ when activated the attack and hp of all creatures on the field with swap. this is effective until your next turn before you draw. ( creatures summoned after activation are excluded )
* this also means that your opponent will attack with "swapped" stats.

Annoying Parasite - 9  :death 5|50
~ when summoned it will go to the deck of you opponent and then shuffle your opponents deck, when this card is drawn it will be automatically summoned to your opponent's field and will give 3 damage to your opponent every time he/she drew a card.
~ may be a good counter to those using the hourglasses  ;D

Amplify - 9  :aether (spell)
when activated choose a monster on your side of the field.
when the monster deals damage to your opponent, the damage will become 5 instead of its current attack power.
*my friend says this spell was somewhat OP - with the adrenaline if the creature can attack 4 times in a row.
* even the damage is negative it will still be change to 5.

Alliance - 8 :light (continuous spell )
~ increase the attack of your creature on the field for every 6 creatures that you have on the field.
* if you have 12 creatures on your side of the field then every creature will have an increase on their attack power by 2.

Doom Slime -  8  :darkness 18|30
~ when you summon this card, you need to destroy 2 of your monsters then this card will be sent to your opponent's side of the field.
~ every time you draw a card, your opponent must choose a monster on his/her field and destroy it, if he/she cannot, he/she will take a  damage of ten.
~ this creature is unaffected by its own effect

i hope even one of these passed through  :)

3
Design Theory / Re: Steal My Idea!
« on: November 26, 2010, 01:47:39 pm »
clocktower of destiny - 6  :time to cast (permanent)
ability: destiny - 4 :entropy to cast
unupped - destroys random creature on the battlefield
upped - destroys random creature on the enemy's side of the field


assurance (spell) 15 :life (unupped)
-prevents LOSS in the next turn - when you use this card, your opponent cannot win on the next turn, you will have atleast 1 HP
(upped) - 13  :life to cast

4
General Discussion / Re: Number of UPGRADED card get from AI5
« on: November 07, 2010, 09:19:41 am »
Just won a fallen druid from AI5s :P

Been farming AI5s lately since mindgate decks are so fun against them lol

I use this deck:
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7q8 808 808 808 808 808 808 808 808 808 808 808 808 80j 80j 80j 80j 80j 80j 81q 81q 81q 81q 81q
i also try this deck of yours. but i am not that rich. so i have only 3 mindgates and i replace the 3 mindgates with 3 time factories.

5
Crucible Archive / Re: Block of Ice | Lock of Ice
« on: November 07, 2010, 07:40:55 am »
the idea of the upped one is great. no required element to-cast.
the upped version is very "flexible" able to "fit-in" in many decks.  :P

6
Design Theory / Re: Steal My Idea!
« on: November 07, 2010, 07:09:28 am »
5 :water mist. permanant. water creatuers gain 1/1 and and fire creatures gain -1/0.
nice idea! it is like a water form for the eclipse but eclipse doesn't lowers stats from the other elements. :)) good job

7
Other / Re: Malignant Cell
« on: November 06, 2010, 03:52:11 pm »
Lol "Mad Scientist" deck:
Code: [Select]
6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 716 716 716 716 71c 71c 71c 71c 71c 71c 7bu 7bu 7bu 7bu
nice one! :))
maybe not a mad scientist deck....
more of an alchemy deck :P

when my friend tries to do some mutation-based deck.
and after he finished making the deck, we have a pvp, i using my mono wind deck.
he mutated one of my azure dragon, hoping it to die or to became an abomination to have a less damage per turn.
BUT he is wrong. it turn into a purple dragon with stats 11|4 and with the skill of dive = GG
:)) in my turn i just slay the fallen elf using my 4 eagle's eye and 2 owl's eyes then the great DIVE. and lol'd all day.

8
Other / Re: Malignant Cell
« on: November 06, 2010, 03:35:41 pm »
Maligant cell on opponent + Bone wall/Boneyard + eclipse + skull shield + fire storm = ownage
one of the most hard to initiate combo. needs 3 different quantas.
but even without the eclipse, the elite skeletons still hurts your enemy. :))
it is a quite faster than the aflatoxin + otyugh feeding frenzy.
but a good shield like diamond shield or even permafrost shield could lessen the effectiveness of the combo.
the otyugh feeding frenzy is "tougher" in the late game though...

9
in my own opinion.
 :aether - sound/immateriality
 :air - unstable
 :darkness - bad/evil/unholyness
 :death - poison/wickedness
 :earth - sturdiness/hardness
 :entropy - randomness
 :fire - fiery/heat/explosives
 :gravity - force/momentum
 :life - heal/adrenaline
 :light - hope/holyness
 :time - eternity/hasten and delay
 :water - multiple synergy to the other elements some are destructive while some are helpful.
:)

10
Design Theory / Re: Dive card
« on: November 06, 2010, 02:14:44 pm »
here is some good idea.
a creature cannot be buff with dive when its attack is greater than 5 additionally, that creature must not have any skill like burrow.
so its only applicable to the hitters and pure hitters.
like mummy and abyss crawler.

what can you say??

11
Design Theory / Re: READ THIS BEFORE POSTING ON THIS SECTION!
« on: November 06, 2010, 01:38:29 pm »
i have some card ideas.
where i can post legally?

12
the idea is good.
but like what you have said, it is common on many trading card games like the yu-gi-oh.
:))

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