Question. Is there a way to test triple mark in the Trainer?
Another Question. Can we build a False God Deck around the Holy Cow?
EDIT: I think it's a real shame that using Fractal on a Flying Weapon doesn't keep it's flying property, even though I never expected that it would. If only they would make it an exact copy like Parallel Universe, then I could make a stupidly devastating deck.
EDIT EDIT: Now that I think about it, it might be better to go with more Aether Towers and use a Mark of Fire instead... The deck would be slightly slower, but when it does finally get some good Flying Fahrenheit going, the damage could be so ridiculously high that it could kill you damn near instantly. In fact, I could maybe work some Quintessences into the deck that way.
EDIT: Then again, I probably couldn't, because the AI is probably too stupid to figure out that it should Fractal a Fahrenheit before it gets Quinted.
EDIT EDIT EDIT: Damn it, Bone Wall stops Fahrenheit's bonus damage, forgot about that. Okay so I might need to change some stuff in the deck. It's insanely devastating when Bone Wall or Sundial isn't active. Sundial isn't a concern because of Explosion obviously. But I have no way to take out Bone Wall other than rushing Phoenixes. Which admittedly, due to their resurrecting qualities, might still be plenty capable of breaking a Bone Wall without being destroyed. Though everytime a Phoenix dies, Bone Wall heals itself :/
Apollo Apollo was the Greek Sun God. He was known for his fondness for the song of the Phoenix, so much so that he brought the sunrise every morning, just so he could hear the Phoenix sing his praises.
Let's see. I think I'm the third phoenix/cremation/fractal false god suggestion so far. Mines a tiny bit different though, taking advantage of the high fire generation by adding a Fractal Flying Fahrenheit to the mix. I feel a handful of Aether Towers are needed, as Fractal is expensive and needs to be played early, but without an Aether Tower can only be used on the 4th turn, and every 3 turns afterwards (without multiple cremates). I want to test it with no Aether Towers, but without x3 Mark, it is hard to. I think even getting down 1-2 Aether Towers down in the first few turns is enough to significantly increase this decks speed. The Fire Towers are deliberately a tiny bit lowish in number as Cremation is much more important.
3x Mark of Aether
30 Fire Tower
6 Aether Tower
12 Minor Phoenix
12 Cremation
12 Animate Weapon
8 Fractal
8 Explosion
6 Fahrenheit
4 Fire Lance
4 Enchant Artifact
2 Fire Buckler
Strategy:
1. Cremate Phoenixs to get a quick burst of
2. Fractal anything on the field (Doesn't matter too much if a Phoenix or Fahrenheit gets fractal'd, but Phoenixs are better during the first 3-5 turns, and Fahrenheits are better mid-late game)
3. Spam fractal fahrenheits, fly them, along with fractal phoenixes.
4. Fire Buckler is in the deck to control Immortal Otys. Enchant Artifact to prevent it from being stolen. Extra enchants can go on pillars.
5. Cremation allows the usage of Enchant Artifact. It goes on Firebuckler to prevent it from being stolen (duh
). Extras go on pillars.
Checklist:
Monster Control (Fire Buckler and to a lesser extent Fire Lance for killing dangerous mutants, or direct damage)
Permanent Control (Explosions to take out Hourglasses and Shields)
Permanent Protection (Enchant Artifact)
Monster Protection (Psuedo-protection only in the form of Fire Buckler to prevent Oty from growing large enough to eat Ash or Flying Fahrenheit. Considering Immortal Oty is the main form of monster control, seems sufficient in a spammy-rush deck.)
Should build up damage very quickly. I'm kinda scared, because I actually beat Seism with this deck. And that was without even using Fractals, since I can't build up
fast enough without the x3 mark. I just literally outrushed him with two Fahrenheits and a lot of cremation. My Fahrenheit damage was so high that with no defenses on my behalf, I killed him faster than he could kill me.
This deck just outrushed a False God, even if it was probably a bit of a lucky draw @.@
I considered including Fire Storm in the deck, but I feel that an Immortal Fire Buckler is sufficient monster control, and that the Fire Storms would only drag on the deck. The only real weak point I can find in the deck (against a common FG Anti-Rainbow) is using Fire Storm to lower the HP of a Flying Fahrenheit then eating it. However if the Fire Buckler is in place, the Oty still won't be able to grow sufficiently to eat any newly played cards, allowing Apollo to recover from a Fire Storm.