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Duo-Decks / Death and Life (WiP) (death and entropy duo deck)
« on: December 29, 2010, 06:12:46 pm »
Well, i came back to elements after spending a long time playing other games like tf2 and kingdom hearts, and decided to use the new cards recently added in to build a deck based on schrodingers cat, and this is what i got:
(un-upgraded, i dont even KNOW what the cat does when up'd, so if you were using it upgraded you might need to tweak the counts... but in its current form the deck is less than effective in a good number of situations)
Ive been playing around with it a tad, and it works rather well if you get a decent starting hand, in the first pvp match i tried i noticed that it was terrably weak to lobotomize, but the person i was up against imediatly lobo'd the vultures, and then ran out of aether, and took about half the match before he managed to take down the cats themselves, in the end i only lost by one round, mostly due to him freezing one of my remaining vultures and poisoning the other, neither actualy died due to the match ending too quickly.
the weaknesses i have found:
Lobotomize demolishes it.
Death element can take advantage on its over-relaince upon "on death" effects
a fire elment can mess you up a tad, but in one fight i ended up winning because the oponents firestorm killed everything BUT my two vultures, who eached ended up with around 17 attack and imediatly finished him off.
gravity can be annoying, but its vulnerable to the swarming effect of the boneyards, inversly, shields can wreck the swarming, but the vultures rising attack power bypasses the effect, and they cant have both on at the same time.
im realy not sure what i can do to change it without just bumping it to 40 cards and changing all the card counts to 6, but im not sure if that would realy help.
this has probably already been posted, but its a deck i built myself... so idk.
(un-upgraded, i dont even KNOW what the cat does when up'd, so if you were using it upgraded you might need to tweak the counts... but in its current form the deck is less than effective in a good number of situations)
Ive been playing around with it a tad, and it works rather well if you get a decent starting hand, in the first pvp match i tried i noticed that it was terrably weak to lobotomize, but the person i was up against imediatly lobo'd the vultures, and then ran out of aether, and took about half the match before he managed to take down the cats themselves, in the end i only lost by one round, mostly due to him freezing one of my remaining vultures and poisoning the other, neither actualy died due to the match ending too quickly.
the weaknesses i have found:
Lobotomize demolishes it.
Death element can take advantage on its over-relaince upon "on death" effects
a fire elment can mess you up a tad, but in one fight i ended up winning because the oponents firestorm killed everything BUT my two vultures, who eached ended up with around 17 attack and imediatly finished him off.
gravity can be annoying, but its vulnerable to the swarming effect of the boneyards, inversly, shields can wreck the swarming, but the vultures rising attack power bypasses the effect, and they cant have both on at the same time.
im realy not sure what i can do to change it without just bumping it to 40 cards and changing all the card counts to 6, but im not sure if that would realy help.
this has probably already been posted, but its a deck i built myself... so idk.