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Messages - HorooIchigo (6)

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1
Against rush decks, like ferox and serket, I feel like having SoG in first turn is way better than sanctuary that sometimes you can't play until turn 3 or 4. It's true that sanc makes darkmatter a fair fg and wins alone against decay (specialy if you PA it), but it also costs 3 light instead of playing QT and playing SoG on turn 1. Sometimes you can't use SN until turn 2, so you can save about 10+ hp by playing SoG over sanc. Also, early SoG can sometimes use dark and death quanta produced by QTs, which you don't use for the rest of the deck. Also, having 5 sanctuaries really stresses light quanta, which you don't have a ton early.

2
Ok, so I made the deck, but I just fail with it XD can anyone give me advice about how to actually win with this? Is this played as a speedbow, where you just spit your hand into the field as fast as possible or do you have to have some sequencing? I find that Gold League rush decks are way too fast and you have 1 Improved Heal as way to heal yourself. wouldn't some SoGs help? Also, I find myself without quanta many times, with a tower and no novas the entire match. Is 6 towers really enough? What creatures are important and you have to make sure they survive, and what are you supposed to use Epinefrine on? I'm kinda used to CCYB, since I have been playing that deck to farm FG for a while now, so maybe my playstyle is kinda biased. Any advice would be appreciated.

3
Thanks! I kinda like BH better, maybe because I lose to it more often. I'll try both versions. On to FG farm, I need to make some money!

4
So the recommended version for this deck right now is the following? (For Gold league farming purposes)

6 Towers
6 SN
1 Maxwell Demon
1 Bone Wall
1 Elite Charger
1 Black Hole
1 Elite Graboid
1 Pulverizer
1 Improved Heal
1 Epinefrine
1 Fire Buckler
1 Lava Destroyer
1 Ulitharid
1 Crusader
1 Elite Queen
2 E. Hourglass
2 Imp Steal
1 TU

(Sorry for the written list, don't have all cards yet to make a deck image)

5
Thanks BluePriest, that helped a lot. I was playing Sundials the moment I had light quanta to draw from them, so I kept running out of them. Then they would just kill me after I had no protection. Before I read your post I won once against Chaos Lord (and got a Supernova, yay!), but he had a bad draw, with very few creatures and 3 dissipation shields in hand before I could mutate a 7/11 destroy mutant and own him. So, Sundials are just for the last possible moment... I'm going to try it out!

Btw, with 2 quints, should I protect 1 oty and 1 queen, 2 oty, or 1 oty and 1 druid?

6
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials?
2. Is damage less important than not having light quanta to draw a card?
3. Should I always play oty with quint protection?
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3?
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal?

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)

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