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Offline Glitch

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  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg26485#msg26485
« Reply #72 on: February 16, 2010, 02:01:17 am »
I'm pretty sure this has already mentioned, but the AI will use all of it's gravity pulls on one guy, rendering them useless, and then momentum all it's creatures anyway.

mightyhat

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg26613#msg26613
« Reply #73 on: February 16, 2010, 07:09:40 pm »
i saw most of the ones i wanted to mention (multiple gravity force on same creature, retrovirus with no targets on my side, ai replacing its own weapons, casting black hole when i have no quanta yet), but the one i didn't see mentioned is how poorly the ai uses burrowing/unburrowing in comparison to even the newest players. 1. burrowing a creature for reduced damage when i have no potential to target it. 2. unburrowing when my life is low, but i have walls, therefore allowing me to target it. 3.failing to unburrow when the ai should be able to deal lethal damage.

Offline coinich

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg27286#msg27286
« Reply #74 on: February 18, 2010, 04:16:20 pm »
I thought burrowing was better anyway; they seemed to burrow them at better times and unburrow in an attempt to finish me off.

As for the Armagios, they won't Gravity Pull UNLESS there is another creature with GP on, in which case then they use their ability to transfer it to them.

haparas

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg27548#msg27548
« Reply #75 on: February 19, 2010, 02:46:38 pm »
1.  I've been playing for about a week (mostly on Kongregate) and 3 times I've had level 5s on point of death use Basilisk Blood as if it was healing spell. It didn't work that way.
2. I paralleled a creature (Jade Staff flying weapon I think), next turn AI uses antimatter (it now hits me, heals AI, right?), next again AI destroys staff.
3. Not sure if this comes under AI specifically. I parallel a creature - the AI infects it - I parallel the uninfected original again -  the AI uses reverse time. But its the infected one thats reversed. It was to the right of the second one if that matters.
Hope these aren't just repeating well-known problems

ftbhrygvn

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg27879#msg27879
« Reply #76 on: February 20, 2010, 06:33:17 pm »
Thanks for the code(Well, part of it, but quite enough). I am tired of people saying "That can be hard to code" and sweeping one's idea aside. I once thought to decompile the swf to get the code (didn't tough, 'cuz I don't think I can understand the raw code). But now I can read that page and tell them "That's not really hard, blah blah blah"

Offline mafidufa

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg28967#msg28967
« Reply #77 on: February 24, 2010, 11:44:40 am »
Fire Queen just played animate weapon when it had a full field of creatures, losing its weapon... twice

oorenotsoo

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg31022#msg31022
« Reply #78 on: March 01, 2010, 03:34:57 pm »
Not sure if this was already mentioned but, I just watched it dive a peg while i had sundial up.

Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg31543#msg31543
« Reply #79 on: March 02, 2010, 07:31:40 pm »
One of the biggest mistakes i see the AI make, and they do it a lot, is using fire lances, drains, and ice bolts on creatures when it doesn't kill them. The AI doesn't appear to know how much damage those spells will do when they cast them.

Krzysiek K.

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg32716#msg32716
« Reply #80 on: March 04, 2010, 07:53:50 pm »
"Steal" target logic weirdness: AI stealing Dimensional Shield with 0 charges left. OK, it lands one attack in the process, but it can land that attack on subsequent turn anyway and still steal something more useful (or just save Steal spell).

Extra weirdness of the above: AI replacing Gravity Shield with stolen 0 Dimensional Shield makes my Phase Dragons really happy. The same thing holds for most other annoying shields (Fire/Ice/Procrastination/Dissipation).

redjag

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg33417#msg33417
« Reply #81 on: March 05, 2010, 06:09:29 pm »
Make the AI  consider the attack power post-adrenaline buff.  Detailed story next..

If I have multiple of the same creature in play and the AI wants to do something to hurt them, it picks its target in a predictable way.  For example, say the AI has an Eagle Eye up and I have 4 Giant Frogs in play.  The AI picks it's target solely based on attack power/defense (more likely just attack power) and ignores adrenaline.  So all 4 Giant Frogs are at the same spot on its kill list.  Since I know which one it will target first, I can play adrenaline on a different one, which nets me more turns attacking with my adrenalined frog than I'd get against an intelligent player.

Antysiw

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg33463#msg33463
« Reply #82 on: March 05, 2010, 07:52:10 pm »
Sometimes where there are no creatures/your creature is weaker than AI creatre then he is infecting like his dragon with virust not you mhmmm brimstone eater

ajm6

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Re: AI improvements https://elementscommunity.org/forum/index.php?topic=1422.msg33478#msg33478
« Reply #83 on: March 05, 2010, 08:15:43 pm »
I think once the AI with reflecting shield healed ME.
I'm not entirely sure, but it used holy flash (a healing spell) and my hp went up.
I don't know how it supposed to work. 1. beneficial spells still work on self or 2. it shouldn't target itself.
I can confirm this it just happened to me the AI was using a reflective shield and used holy flash on itself healing me.

 

anything
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