7
« on: December 15, 2009, 10:09:34 pm »
Yeah, I think what we have going on are two parallel games:
1) Card collecting vs. the gods, which you need one deck for.
2) PVP for fun, where you can have the deck of your choice. But you need #1 to stay competitive, because everyone else is playing #1.
So, it can get boring. I think everyone is probably feeling that fatigue (there's a bunch of essentially identical threads right now, all about how tired people are of grinding).
So maybe some new quests would allay some of this fatigue?
Someone mentioned (in another thread) forms of "mastery" that would reward kinds of decks (e.g. Swarm Mastery -- winning with no creatures with power greater than 2). Instead, this might form the basis for a series of quests with specific rewards:
Swarm Quest: Win with no creatures with power greater than 2. Reward: Improved Otyugh.
Weapon Quest: Win by only using weapons for damage. Reward: Improved Weapon of your choice.
Sorcery Quest: Win by only dealing direct damage. Reward: Firelance.
Etc, etc.
That would inspire some new deck construction, and with usable rewards.