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Messages - FSK (15)

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1
Game Suggestions and Feedback / Re: AI Improvements
« on: November 15, 2011, 05:22:27 am »
The AI should be aware that sanctuary and dissipation shield don't combo well!

The AI should never play multiple weapons on the same turn.  The AI should never play multiple shields on the same turn.

2
Game Suggestions and Feedback / Re: AI Improvements
« on: November 04, 2011, 02:59:50 am »
The AI shouldn't play silence on turn #1 when it wins the coin toss and plays Aether towers.

The AI used to unburrow creatures when near victory.  It doesn't do that anymore.

The AI shouldn't always immediately play protect artifact.  Save it for a good permanent.

Here's an amusing bug.  The AI plays unstable gas.  The AI uses protect artifact on the unstable gas.  The AI explodes the unstable gas.  The AI plays another permanent in the unstable gas slot.  The new permanent already has protect artifact on it.

3
The Arena / Re: Suggestion: Regarding bad card draws from the Oracle
« on: September 08, 2011, 11:06:19 pm »
You can also do this when you have a good deck that's aged to 1hp.  If your Oracle card is weak and you have positive rating, then you can put up a farming deck.

4
The Arena / Re: Some Statistics from Arena's Leaderboard
« on: July 30, 2011, 05:47:14 pm »
The Leaderboard should also show the Oracle card spun, in addition to the mark.

I suspect that most of the top decks have a lucky spin.

5
Patch Notes and Development News / Re: AI improvements
« on: July 08, 2011, 11:25:58 pm »
If the AI has a choice between immolating a Phoenix and another creature, the AI should generally prefer to immolate the Phoneix.

6
The Arena / Re: Very few Fights in Arena?
« on: July 08, 2011, 12:56:55 am »
One improvement would be "Every arena match you play, makes it more likely your deck will be drawn against someone else."

So, the pairing formula should be based on a combination of rank and (matches you played - matches your deck played).

7
The problem is the double-draw.  Cards that are balanced for 1x draw are unbalanced with 2x draw.

Consider explosion.

With 1x draw, you're sacrificing one draw to cancel one of your opponent's draws - balanced.

With 2x draw, you're sacrificing 1/2 draw to cancel one of your opponent's draws - broken.

Many of the low-cost cards are balanced for 1x draw, but unbalanced for double-draw.

I'd like to see an area of the Arena where double-draw isn't allowed.

8
The Arena / Re: Most Amazing Arena Defeats!
« on: July 04, 2011, 08:36:01 pm »
Decks that have decayed all the way down to 1 HP should just be removed.

I've also had some embarrassing losses.  I've been playing some Bronze to try to get the free special spin.  I get a lousy draw and then lose!

9
Issue Archive / Re: Mark Import Code And 60 Card Decks [confirmed]
« on: July 03, 2011, 01:20:03 am »
OK, I'm bumping this, because it hasn't been fixed yet.

I edited it to [confirmed], because other people agreed.

In the "import code" field, you need 3 more characters, in case you have 60 cards in your deck plus the mark code.

10
The Arena / More Matchups
« on: July 02, 2011, 10:26:06 pm »
I noticed one semi-unfair thing.  I've played more arena matches than my submitted deck.

For each match you play, there should be a slightly increased chance that your deck is drawn against someone else.

11
The Arena / Re: Banning Supernova and Quantum Tower from Arena
« on: July 02, 2011, 09:37:14 pm »
How about random-banning?  There are 5-10 cards that you're not allowed to use, semi-randomly selected?

I'd like to see more mono-decks.  How about a 50% chance that you're required to submit a mono deck?

12
Patch Notes and Development News / Re: Elements 1.28
« on: July 02, 2011, 03:14:54 am »
I had some questions about the new T500.

Can you play down to a lower level?

What's the point of preventing people from submitting decks at a higher level?

Why not add an option for a full FG deck?  (2x copies of every card)  Then, the best decks could get promoted to false gods.

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