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Messages - tdog0001 (47)

Pages: [1] 2 3 4
1
General Discussion / Re: Volunteers needed for 3 major coding projects!
« on: August 29, 2011, 11:48:38 pm »
Both (or all 3 depending on if you include QI calc. with deck wizard) would be a cinch, IMO. Even the hardest/most repetitive parts can be done easily.

For card database:

1.Create a new database + new table with the following cells (key: Full name(DB cell name)
  • Name(name)
  • Cost(cost)
  • Element(element)
  • Art link/file name(href/art)
  • Active Ability(actabil)
  • Passive Ability(pasabil)
  • Attack(atk)
  • Health(hp)
  • Deck Code(code)
2.  Manually add each card via an .sql script or through a DB GUI like phpMyAdmin or something to that effect.

3.  Build base search engine, taking the query, sanitizing it (to prevent injections), and bringing back any results for the specified name matching.

4.  Add additional options to exclude anything not matching the selections.

5.  Make results page, structuring it to not look like crap (With a table, or something better).

6. Make everything pretty with SSI.php and some CSS.

7. Make beta release.

8. Fix bugs that slipped through design phase.

9. Make final release.

Eh, I'm not the best designer around, but I'm very proficient in PHP and playing around with SMF(which was the impetus of learning PHP for me, unsurprisingly :p). With a person or two helping out(if I was to do this), this could be done in a few days(well, aside from 7-9).

For deck wizard, it's really hard on making formulas for computation more than anything. I'll give a whack at making a game plan for it:

1. Once user has submitted script, it explodes it by a ' ' and then searches database for the cards based on card code.

2. It then stores all the info into array(probably something along the lines of  $deck [card code][name/element/cost/etc].

3. Then it loops through everything in the array and gets the info necessary for the formula (This may require adding some stuff to the card database like a 'generator' value to differentiate quanta producers and things like that) and does whatever necessary for that (ie add the total quanta consumption/generation, sorted by element).

4. Finally it performs calculations and gathers results.

5. Create result page.

6. Make it pretty.

7-9. See above.

Eh, for the deck wizard it was simplified a bit too much and I know it's going to be relatively hard, but not anything brain-blowing with a small dev crew. Maybe you should hire a dev crew and get them to start working on this.

Just my :electrum on the subject.

fakeedit: oh right this is a volunteer thread. I'll volunteer if needed. Contact me via PM if you want me.

2
Forum Game Archive / Re: Elements Mafia 20 - Hosted by RavingRabbid
« on: May 21, 2011, 07:01:46 pm »
I'll sign up.

Hopefully I can be more active in this one than last one, since there will (hopefully) be less erratic timings.

3
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 15, 2011, 07:38:50 pm »
ShiningSword - 3 (majofa, Shantu, tdog0001)
majofa - 1 (Nepycros)

4
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 11, 2011, 05:32:28 am »
majofa - 1 (RootRanger)
RootRanger - 5 (Seraph, Nepycros, Shantu, majofa, tdog0001)

5
Card Ideas and Art / Cenophobia | Cenophobia
« on: May 11, 2011, 02:52:24 am »
NAME:
Cenophobia
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Players cannot play a certain
card type from their hand.
 :darkness :darkness :darkness : Cycle between
Spells, Creatures, Permanents.
NAME:
Cenophobia
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Players cannot play a certain
card type from their hand.
 :darkness :darkness :darkness : Cycle between
Spells, Creatures, Permanents.
ART:
http://www.sxc.hu/photo/1028515
IDEA:
Team Fivedog (tdog0001, Five in One)
NOTES:
Card Mechanic Notes:

  -The starting type of card disallowed is determined randomly.
  -The order of the cycle for the active ability is Creature>Spell>Permanent>Creature
  -This card does not stack. More than one will only disallow what the first
Cenophobia disallows.
SERIES:
Open for Comments, Questions, Criticism, etc. The point of the card is to bring a type of denial similar to Silence, yet add that touch of Entropy in a subtle fashion. This card fits like a glove in Denial decks, as the casting cost is harmonious to Discord, while it's activation cost supports another card, Devourer|Pest. Not only is the Darkness cost there for the card to fit in denial decks, it also fits thematically with Darkness' mischievous theme, by allowing to manipulate the odds in your favor.

6
Card Ideas and Art / Re: Soul Reaper|Soul Reaper
« on: May 11, 2011, 02:30:41 am »
Just stepping in for Death Reaper since I helped him design/balance the card in tidbits.

@AngeDeMort:

1. The 'Reap' passive ability removes current active abilities, meaning that growth creatures would lose growth/ablaze, Otyugh would lose Devour, etc.
2. Rage Potion gives +5/6|-5/6 meaning that while it would gain 5/6 attack, it'd lose 10/12 Attack because any damage (Should be health reduction, we agreed on that, but I guess he didn't say that in notes) is inflicted on the attack, and doubled. So it'd be impractical to cast a rage potion on it.

As for killing the creatures once they hit 0|0... I'd have to talk to him about that. The problem I see with that is having 10+ death triggers happen at once when against Mass CC. A RoF would reduce the attack by 6 for each creature, and most death creatures don't have 6+ attack, it'd create a huge chain of death effects at one. However, if it's balanced for that type of scenario to happen, then we may do that.

@AngeDeMort & Anarook: Thanks for the name suggestion to replace undead with. He was actually considering Soulless before you posted it Ange.

7
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 08, 2011, 05:31:07 pm »
Legit - 12 (RootRanger, jippy99, majofa, Shantu, Legit, shiningsword, Terroking, Korugar, Gavsword, vinvick3714, tdog0001)
Rootranger - 1 (Nepycros)

8
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 05, 2011, 08:57:45 pm »
Genuinous - 4 (QuantumT, Terroking, majofa, tdog0001)

9
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 04, 2011, 11:10:51 pm »
QuantumT - 2 (Demagog)
Terroking - 6 (Nepycros, RootRanger, Legit, nilsieboy, Shantu, Wardead)
Demagog - 3 (Shiningsword, Seraph, TStar)
TStar - 9 (Korugar, Majofa, Gavsword, Genuinous, QuantumT, Terroking, jippy99, ddevans96, tdog0001)

changed my vote.


10
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 04, 2011, 04:11:01 am »
QuantumT - 6 (Demagog, ddevans96, Gavsword, Genuinous, Terroking, tdog0001)
Terroking - 4 (Nepycros, Majofa, RootRanger, Legit)
Demagog - 2 (Korugar, Shiningsword)

11
Forum Game Archive / Re: Elements Mafia - 19 - By 1world24
« on: May 01, 2011, 05:42:48 pm »
tdog0001 - 2 (patchx94,RootRanger)
patchx94 - 3 (shiningsword, TheForbiddenOracle, tdog0001)
Theidioticidiotic - 2 (Blazken, nilsieboy)

RNG'd between the two (why would I vote for myself?)

12
Competitions / Re: Competition: Team Card Design PvP!
« on: April 30, 2011, 07:18:34 pm »
@Jocko and OA: Wanna join Fivedogs?

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