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Messages - alienorigin (7)

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1
Aether / Re: Dimensional Shield / Phase Shield
« on: April 15, 2010, 08:32:18 pm »
Question,

this shield is worded to block physical attacks, if a creature is antimattered it's still a physical attack, it just helps rather than harms, but it still has to hit to actually deal the health.  My question is why does an antimattered creature still hit through this shield? 

if this belongs somewhere else I apologize, just figured this one made sense...maybe I should put it in the antimatter section instead.

2
Patch Notes and Development News / Re: Elements 1.22
« on: April 09, 2010, 05:13:00 am »
Having played around with it in the trainer, I really like the way the info panel works. I'm curious about the Delay section, though. I don't think anything currently produces that effect for longer than one turn, so is this an indication that we may see more cards that put things in time bubbles?
Basilisk Blood and Auburn Nymph

3
Card Ideas and Art / Re: A buttload of card ideas
« on: April 08, 2010, 07:08:18 pm »
Well most of my concerns about the cards have already been addresed. 


AETHER
(Elite) Normalize  2Aether(1Aether).  Target creature is removed from play
and immediately recast at no cost. Normalize can target immaterial
creatures.
seeing as this could be used as an anti-quint card I think maybe upping the cost just a bit.  probably 1 on both upped/unupped

also vrt said that it's a flaw because it would go back into weapon slot, but that could be a good control I think, zap your opponents flying weapon to get rid of the multiple weapons on the field. 

4
Patch Notes and Development News / Re: AI improvements
« on: April 06, 2010, 01:57:02 pm »
Yay for miscommunication where I forgot to mention that it was a lycan 1|1...oops. 

Sorry about that. 

5
Card Ideas and Art / Re: The seven shards
« on: April 06, 2010, 04:14:55 am »
golden shard.
all creatures are fully healed at the end of your turn.
Massively overpowered...

1.  Armaggio plus this equals pain in the ass
2.  Flying titan plus gravity pull plus this equals immortal player

6
Patch Notes and Development News / Re: AI improvements
« on: April 06, 2010, 03:47:33 am »
Just out of curiosity, where did your numbers come from puppy?

7
Patch Notes and Development News / Re: AI improvements
« on: April 05, 2010, 08:31:53 pm »
So I don't know if this has been mentioned yet, and I don't even know if it's smart, but when the AI is using eagle's eyes, it'll snipe on of my 6|6 lycanthropes instead of hitting the 1|1  it seems that taking out the 1|1 this turn would be more beneficial.  Might just be me


On a side note, might not have been the best thread for my first post on the forums but I figure why not.

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anything
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