Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Xoff (52)

Pages: [1] 2 3 ... 5
1
Religion / Re: Belief in Religion
« on: July 26, 2011, 04:08:45 pm »
Please define religion.

Because I really think we are all religious, and that communism, capitalism or atheism are all religions. So the point is not "Is religion good or bad ?",
but "What is really my religion (my system of belief) ?"

To partialy answer your question, I think that without god, it's very difficult to honestly define good/bad or morality, because it becomes very relative...

2
many of you said : no problem, look other colors are strong, and against fire, you can have such permanent or such CC...
The point is that fire can easily remove permanents and creatures, so any defence against fire will be destroyed.
A pure :life can be easily locked, at least for enough turn to win, even a pure  :aether,
but how can I beat a pure fire deck, especially if he draw 2 cards per turn and has a triple mark ?? If he has enough
defrag and lances, with some "very difficult to remove" phoenixes, wow, it rocks, and I have no chance against him...

The only defence against rush are permanents (sundial/shields)
or mass control CC (a too slow in  :death, a random in  :entropy, and  a expensive in ... :fire).
But permanents will be destroyed against a fire rush, so it seems unfair to me...

And frankly, rush decks are not very fun to play, it's like :
- "i have a good start, i'll kill you !"
- "oh no, not enough [pillars/creatures/...], you beat me on turn 6 before I can get you".
I really like the game but if i wanted to play shi-fu-mi, I could go elsewhere :)


3
I was wondering why fire is such a nice choice to win easily and quickly.
Each card in the fire element is nicely done, none are overpowered.
But fire has a response to everything :

* Nice and quick and cheap permanent control : Deflagration
* 5/6 dmg to creatures : Rage potion
* Control of a many creatures : Rain of fire
* Control of immortal creature : Fire Shield
* Growing creatures : Lava Golem/Fire Spirit
* Resistant creatures : Phoenix
* Direct Damage / Large amount : Fire bolt
* Large damage weapon : Farenheit
* Need more mana ! = Immolation

The only other element with all that things is Entropy, but it is much more slower and random.
Fire is quick and predictable. It's just boring. The lack of heal is no problem, as your opponent has no time
to strick back, most of the time.

So either remove some things from fire (like "deflagration" could become light  :light "break", would be a MUCH more balanced game !),
or perhaps add some weakness to fire (it's not what I prefer) :
* Frozen and flooded fire creatures die immediatly
* When kids play with fire, they always got burn, perhaps lose some life when you play rain of fire/fire bolt
* pay life to revive a phoenix
* add "anti-fire" cards ( ??? )


4
Portfolio / Re: Hyroen's Card Idea Portfolio
« on: September 25, 2010, 09:08:48 am »
nice and strategic ideas !!

5
Crucible Archive / Re: Angry Critic | Caustic Critic
« on: September 10, 2010, 01:22:07 pm »
nice combo with alfatoxin

6
Card Ideas and Art / Re: Feedback Shield | Feedback Field
« on: September 10, 2010, 01:13:41 pm »
It could be made in time. There is a natural link between time and forgetfulness...
 :time :time :time


7
Forge Archive / Re: Revive | Revive
« on: September 09, 2010, 06:33:11 pm »
What does happen when you deck out ? Do you automaticaly go to 1 hp without drawing a card ?

8
Card Ideas and Art / Re: Feedback Shield | Feedback Field
« on: September 09, 2010, 04:39:13 pm »
Yes, the game need at least one card to remove immortality. This is a good idea.
Perhaps it could protect a little bit more, like 1 un/2 up or be less expensive...

9
Issue Archive / Re: antimatter + phase shield ??
« on: September 08, 2010, 03:32:20 pm »
Whatever is the rule, it would nice to make it official !

10
Entropy / Re: Fallen Elf | Fallen Druid
« on: September 08, 2010, 03:29:56 pm »
A lots of new active abilities are now in the game. It could be nice if they could be obtained by mutants, even if it's a minimal probability.
I think about all nymphs's abilities, scarab, stone skin....

11
General Discussion / Re: random card spins
« on: September 08, 2010, 03:25:22 pm »
AI3 is not bad to obtain rare weapons.

12
Game Suggestions and Feedback / Re: Changing starting HP in PVP
« on: September 08, 2010, 07:40:53 am »
It could be a way to have new kind of tournaments....

Pages: [1] 2 3 ... 5
blarg: