Shard of prevention
cost: 9
upkeep: 4
effect: blocks other player from gaining more then one quantum from any group of pendulums,towers,or pillars
sanctuary negates this effect
example: player A has 3
towers 4
towers and 5
pendulums. player B plays shard of prevention and ends his turn. at the end of player A's turn he only gains 1
1
and 1
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Elemental Seal
cost: 6
effect: randomly changes field conditions at beginning of players turn to an element while field is on a certain element all creatures of that element gain +2/+2 and the creatures of the opposing element receive -1/-1 till the player of the card begins his next turn at wich time the element will change again.