Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Vyrys_Complex (6)

Pages: [1]
1
Archived Decks / Re: Chaos Factory (FG grinder, v1.261)
« on: February 18, 2011, 11:35:20 pm »
I hate to be the first one to ask, but how well does this deck work unupped? Obviously CPs need to be upped or they're useless, but beyond that?

2
General Discussion / Re: Elements Jargon
« on: February 05, 2011, 10:37:59 pm »
Upped: Indicates upgraded card. Once other quests are finished, you can upgrade a card for 1500e.
Unupped: Indicates non-upgraded card.

3
Small necro to throw in a small idea.

We were having an issue where larger decks had unusually high QI ratings, right?

Divide [QI formula] by deck size and multiply by 30? QI remains the same for thirty-card decks but is "normalized" as the deck grows larger. (Or would this make it too complicated? After all, draw cards will throw it off.)

4
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: February 02, 2011, 03:32:08 am »
Remind me to tell my opponents in the future that I'm playing Ragequit at the beginning of every pvp match. Easy disconnects? Mebbe. I guess it depends on whether the AI is any good with their deck.

5
Design Theory / Re: Steal My Idea!
« on: February 01, 2011, 11:53:59 am »
Got two more.

Midnight :time: Each time you gain :time quanta, gain the same amount of :darkness quanta.
Noon :time: Each time you gain :time quanta, gain the same amount of :fire quanta.

Both permanents, not sure how to balance costs/upgrades.

6
Design Theory / Re: Steal My Idea!
« on: January 31, 2011, 01:15:34 am »
First post.

Parallel Timeline :time: When one player would draw a card, the other player draws a card as well. (Cost
~6 :time, effect does not stack with itself. Permanent. Upgrade reduces quantum cost by 1.)

Nihilist :aether: Destroy all creatures in play. Your turn ends immediately. (Cost ~8 :aether to play, and another ~4 to use the ability. No end-of-turn attacks, quantum gain, SoG heals, etc. will occur. 2/2 creature. Upgrade is 3/3 creature.)

Relativity :rainbow: Draw a card. One creature you control gains Adrenaline, but loses all its health. (Costs maybe 2-3 each of :time, :light, :entropy--if programming makes this impossible for some reason, 10 random instead. Upgraded version gives two creatures Adrenaline. Spell.)

Solidarity :rainbow: Your opponent's quanta all become the same element as your Mark. (Costs ~4 quanta of the same element as your Mark. Spell. Upgrade reduces quantum cost by 1.)

Overgrow :life: Target creature's ability becomes :life:life: Gain +1/+1. (Costs ~5 :life. Spell. Upgrade makes ability give +2/+1 instead.)

Mobius Labyrinth :entropy: Attacking creatures have a chance to be delayed by up to three turns. (Costs ~7 :entropy. Shield. Upgrade reduces quantum cost by 1.)

Bubonic Epidemic :death: When a creature dies, its owner gains a poison counter. (Costs ~7 :death. Permanent, possibly a shield. Upgrade increases quantum cost by 1 and gives out two poison counters.)

Antipillars: Remove an opponent's quanta every other turn. (One for each element, costs ~3 of the appropriate element. Permanent.)

Elemental symbols aren't showing up in post preview...

Pages: [1]
anything
blarg: