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Messages - prophious (26)

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1
Deck Help / Re: Poison deck (?)
« on: February 04, 2012, 08:50:30 pm »
i've had devourers/pests come up in turn 1(with help of novas) and were constantly draining my water quanta... simply put i was SOL.... as i could not get higher then 12 poison damage, ive tried a counter to devourers/pests and all that i can come up with is either adding in water pillar or death pendulum... also i've come up against other poison decks so i threw in 2 purify and cc with freeze

2
Deck Help / Re: Poison deck (?)
« on: February 04, 2012, 05:12:12 pm »
in my experience with this i find it has a problem against any deck that has devourer/pest as the water quanta would disappear, and 6 bone walls are too much

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52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 542 542 542 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5ia 5ia 8pp

ya could use this deck it might be good enough to increase your win percentages especially against any deck with devourer/pest
Doesn't need the pendulums, and its stressed on death quanta. Needs more to power those 7 cost bonewalls and chrysaoras
my take on it is to prevent the devourer/pest from preventing your water quanta.... so pendulums would help here and when you actually need the bone wall you should have enough death quanta anyways.....
there is a total of 7 death pillars and 3 death pendulums, imo, i think its enough to last long enough to then use the available death quanta to use the bone wall to survive if for only 1 turn and make a win instead of loss... but trials for this deck would be good to see if it holds up

just some other decks to help increase the number of poison producing creatures with help of PU or Fractal.... ofc, some of these might need a little help
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52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 5i5 5i5 5i5 5i5 5i5 5i5 61o 61o 61o 61o 622 622 622 622 63a 63a 8pp


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52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 5i5 5i5 5i5 5i5 5i5 5i5 61o 61o 61o 61o 61r 61r 61r 622 63a 63a 8pp

3
Deck Help / Re: Poison deck (?)
« on: February 04, 2012, 04:58:06 pm »
in my experience with this i find it has a problem against any deck that has devourer/pest as the water quanta would disappear, and 6 bone walls are too much

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52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 542 542 542 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5ia 5ia 8pp

ya could use this deck it might be good enough to increase your win percentages especially against any deck with devourer/pest

4
Deck Help / Stone skin/FFQ Deck -- general help for ai2/ai3
« on: February 02, 2012, 10:53:22 pm »
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594 594 594 594 594 594 5bv 5bv 5bv 5bv 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5lk 5lk 5mq 5mq 5mq 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pm


so with this deck i can get up to 400+(highest seen since quanta was maxed at 75) mathematically can get 73(amount you get from an unupped stone skin) x6 = 438 + 100 starting = 538 + 6 max for upped stone skin..... ofc if 500 is not the max hp...

generally looking for unupped that can get to 75  :earth very fast and be effective against ai3 or even arena... looking for card count to be as close to 30 as possible but a few over is fine

i do have alot of cards(all un-upped tho)... and can grind for others needed

5
Quote
tbh i am looking on how to make this deck work a little better(being rainbow and such), 10 quanta is enough, but its hard to get all 10 some times.... i know i need at least 2 more discords so i will try to get them... in that case any suggestions for a good deck that can kill most of the bronze/silver arena players...... un-upped, ofc
what i meant by this is any deck ideas besides the dis-hole that i was looking for....

and thanks bripod for your information, but i know most of these.... i've spent may sessions buying-> creating a deck-> selling -> buying.... i've had over 2k wins with about 3k losses at one point then reset account not just once but like about 20+ times... so it only looks like i've been playing for about the last few months.... but in fact i've been playing about 2+ years

current deck i use is a version of a speedbow

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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 55q 55q 590 590 590 590 590 5c1 5c1 5f6 5f6 5i7 5lf 5lf 5og 5og 8pm


but getting board with this and i have a few other decks that i use

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5c9 8pn


at some point i did have 1 upped horned frog(giant frog) but sold it because of needing cards for other decks..... i have since decided to buy all of the pillars/pendulums up to at least 14 each(more if needed) and worked with cards that i felt were usable in most decks.... like a mono darkness quanta denier.... then i was trying to figure out how to get more  :electrum per match... and have found out how.... sorta.... with use of stoneskin and empathic bond i hit the max hp allowed(500) before the max quanta was set to 75(which make the stone skin, un-upped, give only +73 hp).... as it turned out if i was to finish with over 200 hp left i would get the same as the EM bonus.... but then get the EM with it it was double that.... one match against ai3 i got about 120  :electrum with EM..... my decks that i made with stone skin were very slow... but effective when i git the cards right... i incorporated it with the FFQ deck... took out some cards... then had about 40 cards, if i remember......

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594 594 594 594 594 594 5bv 5bv 5bv 5bv 5c3 5c3 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5lk 5lk 5mq 5mq 5mq 5mq 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pm

similar to this...

ok so generally i need a few decks that i can switch out of... that are effective, and are generally fun.... also perhaps knowing how to get the rares and/or weapons (which i think i can get from grinding the arena decks... like bronze)

6
@bripod, my card resources are good, sort of... all are un-upped.... really have been trying to get them upped....
have mostly some cards in each of the elements and enough pillars/pendulums to play it mono currently have 6 different weapons with 2 on fire, also 1 nymph queen, 1 amber nymph(gravity) and 1 pharaoh along with 2 SoG(life complement)..... fire and life are most complete(meaning i have most of the cards from the bazaar), i have the most useful copies in darkness, fire and life and current  :electrum is 381 but can get more to buy cards needed

have toyed with a mono life poison deck, a gostmare deck, a death/darkness poison deck, a few versions of a speedbow, a lavarush....
total card count is 754 with about each element having at least 14 of each pillars and pendulums (making about 336+ cards in pillars/pendulums)

tbh i am looking on how to make this deck work a little better(being rainbow and such), 10 quanta is enough, but its hard to get all 10 some times.... i know i need at least 2 more discords so i will try to get them... in that case any suggestions for a good deck that can kill most of the bronze/silver arena players...... un-upped, ofc

7
so generally looking for a good pillar-less/pendulum-less deck(and un-upped as i have no upgraded cards) that uses black hole and discord(which i have only 1 discord so drawing it is tough).... looking for more of a balance though out all elements

use of immolation so then i can fuel the lava golems, where the photons are fodder for the immos

in total  i have about 10 max quanta for everything except fire and gravity... i also used some speedbow aspects and changed to how i would think a good BH/Dis deck would work

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vm 55l 55u 55v 55v 55v 55v 590 5c1 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5if 5l9 5l9 5l9 5lf 5lf 5og 8pl

8
Design Theory / Re: Steal My Idea!
« on: January 18, 2012, 05:29:41 pm »
generally thinking of "dual" pillars and or pendulum and this would be used similar to the original pillars/pendulums only thing is with pendulums it would not be type and your mark... it would have always 2 different types like :fire / :aether and pillars would produce 1 of both types of quanta

or these could be stack-able permanents with high casting cost of maybe 4-5 for each one


also one thing i notice is when you have a pendulum of the same type as your mark it is basically the same as a pillar it acts the same and such this could change to 1 random if mark = type

9
Off-Topic Discussions / Re: Censor the Internet? Are you kidding me?!
« on: January 18, 2012, 04:43:28 pm »
yet again i fail at searching...

Thanks, OldTrees

10
Off-Topic Discussions / Censor the Internet? Are you kidding me?!
« on: January 18, 2012, 04:20:05 pm »
https://www.google.com/landing/takeaction/

mostly for USA, but thats that start of it... other countries will follow if successful in US

i suggest read up on it and then if you feel that its not right, sign the petition in the link above

11
i guess i should have looked... but thanks for your time in posting this

12
so i was thinking that having a third tier of each card(instead of calling it un-upped and upped use tiers instead) where a tier 3 card can only be upgraded if you have a tier 2 card for (not really sure how much but should be allot was thinking about 25k :electrum to 30k :electrum each card)

basically it would make for more extreme decks and faster rushes and so on.... i would think to even be able to upgrade your cards to a 3rd tier card you must be arena lvl 60+(?)

in the arena when you reach lvl 60+ you can then select the "Advanced Wisdom" which you must have full "Wisdom" before you can even put any points in to it(for balance issue, imo), which then would make the arena lvl go up to 100
imo, "Advanced Wisdom" would be cost the same as "Wisdom" and nearly do the same thing (which is ofc allowing tier 3 cards and having the oracle with tier 3 cards)

the oracle would have another roll, if you were to get a card from him, chances would be 75% would be tier 1 card 20% for tier 2 and 5% for tier 3, if wining a tier 2 or 3 card you would still have to upgrade "Wisdom" and "Advanced Wisdom" to have the oracle cards to be the tier you want them to be in the arena

ofc with this there would also be a few more ai controlled lvls, lvl 6 would be with some cards from tiers 1 2 and 3, lvl 7 would be using cards from tier 2 and 3, lvl 8 would then be the omega tier 3 cards only as to how each of these lvls would be configured

for the pillars when upgrading to tier 3 my suggestion would be to have each pillar to produce 2 quanta and when played still give the 1 quanta of that type, now for the quantum pillar should go to 5 random quanta and 3 random when played

imo most of the tier 3 cards should increase the cost for playing and offset with a major buff for attack, hp and/or skill effects

also in this i suggest a new card a card to make the card in hand/play upgrade once(cant be used more then once on same card) and not usable in its tier 1 form, not in store, and not obtainable though arena or pvp

comments/suggestions please feel free

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blarg: prophious