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Messages - ricanskillzz96 (28)

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1
Deck Help / Mutated Ai3 killer unupped+upped
« on: September 28, 2010, 01:03:59 am »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4ve 4ve 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vm 4vm 4vm 52n 52n 5f8 5f8 61p 61p 61p 61p 61p 61p
this is a fun Ai3 killer prob has potential 4 pvp havent realy tested it tht much agaisnt ai3 won 7 nd lost 3.  this deck is a slow start but wen things pick up they pick up fast.

Strategy: is mainly throw out any pillars nd novas 1st, you can either save your sparks till u get a graveyard so you can mutate the skellies l8r on or use them if u r in trouble.  rain of fire is 4 some cc/building your skellies 4 mutation. the lycanthropes nd abomination are there for attackers. pretty straight forward

Code: [Select]
52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6tu 6tu 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 7do 7do 809 809 809 809 809 809
this is same strategy as b4 except now u can mutate the micro abomination. surprisingly wen i tested this i won 7 nd lost 3 but i havent tested tht much.

would like feedback ty =)

2
Card Art / Re: Elements art class; any interest?
« on: September 12, 2010, 09:40:57 pm »
i would like 2 improve my drawings alot  im okay i guess nd would learn 2 use pixlr alot btr then wat im doing now

3
Card Ideas and Art / Re: Essence of Immortals | Essence of Immortals
« on: September 11, 2010, 08:30:29 pm »
I was leaning toward Aether myself. if possible i could turn this into a series of "Essences" giving each element a card of its weakness..
Air would remove airborne?
darkness would invert vampire?
death would lower stats of :death type?
earth would 1/2 the attack of :earth type?
entropy would cause the opponents quanta to scramble? or disable mutate/improve?
fire would reduce damage taken by idk 50%?
life would cancel/negate life gain?
light would invert any buffs?
time would disable hasten or drawing cards?
water would disable freeze?
just ideas...
lol y does every1 forget gravity i find tht funny :P

nd this is just a suggestion but u cn make it a spell, nd just target one immortal creature at a time i find it abit op becuase tech it will continue 2 happen since its a perm

4
hey any1 no y the cards i post continue 2 come out small? im using pixlr btw

5
Card Ideas and Art / Re: Necromancer | Lich
« on: September 11, 2010, 06:29:42 am »
NAME:
Shadowmancer
ELEMENT:
:death
COST:
7
TYPE:
creature
ATK|HP:
4|4
TEXT:
:death :death :death : Corruption, plagues the target skeleton, which deals damage that increases every turn to opponent
the only differances here is the name change, and if any1 can help me find out y my pics of my cards keep coming in small im using pixlr nd they seem big but 4sum reason they come in small any1 no y?

6
Deck Help / Re: Immortal ablaze, need feedback
« on: September 11, 2010, 03:03:36 am »
thnx guys im new 2 deck building nd sorta new 2 the game ive kinda dropped that deck and am using a growthdeck rite now, but im try nd fix it up using ur improvements appreciate ur input.

also thnx for the links manaboy gives me a general foundation.

7
Card Art / Re: Elements art class; any interest?
« on: September 11, 2010, 02:50:48 am »
this sounds really cool and i would love 2 do this, it would help me practice using pixlr

8
Card Ideas and Art / Re: Necromancer | Lich
« on: September 09, 2010, 08:27:36 pm »
swarm wit poisenous

9
Card Ideas and Art / Re: Necromancer | Lich
« on: September 09, 2010, 01:18:33 am »
Pic is waaaaaaaaay too small. It discourages people from replying to this topic. Also, Graveyard would benefit more from this card, not the standablone Skelly.
im using pixlr nd 4 sum reason they keep coming small idk y, and i no but wouldnt it b OP 2 swarm the field wit skellies? atleast thats wat i was told.

10
Card Ideas and Art / Re: Necromancer | Lich
« on: September 09, 2010, 12:29:04 am »
cool i think ima use shadowmancer thnx

11
Design Theory / Re: What does each element need?
« on: September 09, 2010, 12:23:20 am »
true but maybe not growth but more of the ability like lycnathrope uses would be cool and useful c'n as it would make it more versatile creature bn able 2 b used in rainbow decks nd rush decks

12
Design Theory / Re: What does each element need?
« on: September 08, 2010, 10:53:26 pm »
personally i think darkness could use an attacker that doesnt cost 10 :darkness maybe a darkness creature wit growth would be cool and would make it faster

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blarg: