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« on: June 07, 2010, 01:19:38 am »
Well, i have some ideas too. Maybe they are a bit OP, mas can be tuned to become acceptable.
Extinction - Destroys all the creatures on the field (maybe a bit overpowered, can work like Miracle);
Chaos Field - Any spell or effect used against the enchanted crature now target another random creature;
Stasis - Creatures don't attack, pillars don't generate quanta and no effects can be used for 2 turns;
Arena - Only one creature can attack per turn (the player choses which one, effects from shields could be ignored, as this could handle deadly combos);
Cataclism - Destroy all pillars in game (same as extinction);
Eye for an Eye - Sacrifice a creature to destroy target creature, players lose life points equal to opponents creatures attack
Desertion - Gain control of target creature