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Messages - Rooftrellen (80)

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Level 4 - Reliquary / Re: Schrödinger's Cat | Schrödinger's Cat
« on: November 19, 2010, 02:50:20 am »
Wasn't this at level 3 before?

Certainly, its not in the current level 2 voting, and the thread says that this passed to level 3.

I love the card, myself, by the way.  One of my favorites.

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Crucible Archive / Re: Expanding Universe | Expanding Universe
« on: November 15, 2010, 01:59:43 pm »
If it doesn't add to your opponent's stacks, the wording is incorrect.

It currently says all stacks, not your stacks, which means it would affect your's and your opponent's.

Still, I am wondering how often it would be better to use this than just another pillar.  The math is going to be fuzzy regardless, but it doesn't feel like it would ever be good to have this over another pillar, due to the fact you can instantly play a pillar without cost, and you can have quanta after playing it to use other things.

This card would catch up eventually, except for cases with 1 stack when only 1 card would be gained, but it would take so long to see significant benefits...not sure the cost is worth it.  Lowering the cost would make it easier to get out earlier, which would make it better, but I'm not sure how that might affect rush decks.

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Sounds interesting.  After two weeks of avoiding tourneys, I think I'll try to make this one, even though my poor ability will be more obvious in this one than most.

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Crucible Archive / Re: Expanding Universe | Expanding Universe
« on: November 13, 2010, 01:56:05 pm »
Expand would suggest multiplying to me.

I think "Add 15/x to all pendulum and pillar stacks" would be better wording.  Expand is ambiguous, and, as I said, seemed more to suggest multiplying, rather than adding.

As for the card itself, I don't think it would be very useful in many decks.

To take advantage, it would have to be used early AND you would have to have more pillar stacks than your opponent.

It would take a very specific deck to really take advantage of the card, since most rainbows will have 1 or 2 stacks.  And if you can't get enough gravity early, the bonus doesn't mean much.  If your opponent has as many or more stacks than you, its bad to use.

Just imagine if you are running mono gravity, trying to get this out early to win fast, and your opponent is running fire/earth.

You may have gravity pillars and pendulums.  They may have fire pillars, earth pillars, and pendulums of both.  No matter when you played this card, assuming at least one of each of the sources of quanta was already out (quite likely given the cost), you will get 30/X (40/X for the upped) extra quanta generating permanents.  Your opponent would get 60/X (80/X for the upped) extra quanta generating permanents, making it a poor idea to use it at all.

If its not in a mono/duo deck, it will likely be too slow to use to be worth making space for it, when you could toss in another pillar that could be played at any time, without needing to save up a ton of gravity quanta.  It would likely be faster than getting one or two extra pillars/pendulums on every stack, anyway.

Can you give some example of how this card might be used without hurting you more than helping most of the time?

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Card Ideas and Art / Re: Night Of The Dead | Night Of The Undead
« on: November 13, 2010, 01:39:43 pm »
I actually think maybe the effects should be reversed.

I imagine the big use of this would be creature control.  Your opponent has too many creatures or creatures that are too strong, so you want to blast them.  If I were to use it on a field full of fire flies/queens, I would rather the opponent get 1/1 creatures that I can block with skull shield, rather than 2/2 creatures that I cannot.

It would be nice to use with poisons like this, as well, since, if you can lower the damage from both player's creatures, poison can do a lot of damage.

Just my two cents, elite skeletons on the unupped, and normal skeletons on the upped would seem better.

6
Crucible Archive / Re: Great Lion | Holy Lion
« on: November 12, 2010, 01:12:58 am »
I'm not sure that I see how that would compel the opponent to attack your creatures, though it goes well with angels, for sure.

This card does scare me, particularly when I think of a few certain combos.

This in a voodoo deck could be scary, since the voodoo doll can take several hits, which would be reflected right away, and an additional 2 damage per lion per attack.

Mostly, it would be used to prevent mass CC, though, since a few of these and a lot of other creatures on the field would cause a lot of damage if the opponent tried something like fire storm.

I would worry a bit about certain shields that are already rarely used.  Turtle shield comes to mind right away.

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Card Ideas and Art / Re: Polar Swap | Polar Exchange
« on: November 11, 2010, 09:07:28 pm »
Thanks for the feedback everyone. I tend to lean towards the "pillar stack is treated as a single entity to trade with" than each individual pillar counting. I'll read through the feedback again and adjust the card.
Wouldn't that go against normal text e.g. deflagration says one permanent but only destroys one pillar so you would need tor reword it I think, I preferred the idea of one pillar = one permanent.
No, it wouldn't.  It would work like a pest, which has text that sounds about the same, but if you have 500 life quanta and 1 death quantum, there is a 50/50 chance of either kind being taken.

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Forge Archive / Re: Scarlet Pique | Scarlet Pique
« on: November 11, 2010, 07:00:45 pm »
I don't see how gravity or aether fit with the idea.  It certainly isn't as...beefy as a normal gravity creature, either, and I dislike the idea that a card should be designed around the needs of the game, rather than for the theme of the card and the elements.

Entropy does fit to some extent.  It fits with the idea that as energy is used, it spreads out, becomes less concentrated.  This absorbs the energy that creatures put into using their skills to get stronger, so I can see that fitting well with the card idea.

However, the result of all of this, for the universe, is heat death, which is quite a fire type term.

I still like it most as fire.  Weak creatures that can get strong, and strong/small creatures fit well with fire, and this is both, but I can imagine how entropy would work.

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Crucible Archive / Re: The Moirae | The Graeae
« on: November 11, 2010, 06:52:23 pm »
It could just lose the ability to look at the opponent's hand, but keep the choice.  Precognition could then be used as a 2 card combo with it, but it would weaken the ability at the same time.

10
Card Ideas and Art / Re: Sea crab | Ocean crab
« on: November 09, 2010, 07:39:43 pm »
I don't understand the earth cost for the ability.

Might as well not have an ability though, since the toadfish is probably better in almost any situation, as it can kill.  Water has quite a bit of CC for the amount of cards in the game, as well, so I can't imagine something like this being used too much, and less still since it can't kill, and earth/water doesn't have enough synergy otherwise to get this card being used.

I also am a bit unsure about the cumulative part, but I assumed that it means that one use will give you 2 damage on the target creature per turn, until the target is changed.

Anyway, I'm not sure how good this would be.  How did you imagine it being used?

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Card Ideas and Art / Re: Polar Swap | Polar Exchange
« on: November 09, 2010, 02:58:26 am »
It would depend on how pillar stacks are treated.

If they are treated as a pile of individual permanents, its likely to get something for basically nothing if you load up on pillars, and the opponent has a normal number of pillars and other permanents, but how well this would work would be questionable.

If the stacks counted as one permanent which would give one of the stack, it would seem fair to me.  If you loaded up on 2 kinds of pillars and 1 of these, with nothing else, every swap there is a 1 in 3 chance you lose the polar exchange and can't use it anymore.

The second situation sounds more right anyway.  It is how pests drain quanta, and gifting 1 piece of bone shield could demolish some decks alone, much more easily than taking tons of pillars, I dare say.  If it treats each stack as one chance of picking, not each card in every stack, as the game seems to do, I can't imagine much of a problem.

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Card Ideas and Art / Re: Polar Swap | Polar Exchange
« on: November 08, 2010, 01:20:14 am »
I don't think a cost increase would be that important.  It will almost always be trading something you want for something you may or may not want, anyway, since you won't pack dead permanents just to try to trade, and you never know when it will be the one that is traded away, leaving it to your opponent to decide if its worth trading, or just locking things into place if they lack gravity.

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