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Messages - pancosis (39)

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1
Anvil Archive / Re: Wish | Wish
« on: October 08, 2011, 08:27:05 pm »
I think this would make more sense in entropy, as it is chaos.. I guess it does fit into a light deck in a row, but light is not as luck based..
they made it specifically so light had a luck based card

2
Buff This Card! / Re: Fate Egg | Fate Egg
« on: October 03, 2011, 11:41:01 pm »
^ Brilliant ^

3
Pre-Smithy Ideas / Re: Growing card idea collection
« on: September 24, 2011, 05:23:47 am »
I like it. Does it have a thread yet?
no not yet, none of these do... i want to wait till these get perfected before submitting

4
Pre-Smithy Ideas / Re: Growing card idea collection
« on: September 24, 2011, 05:00:54 am »
alright thx for all the comments and stuff but be sure to check out the newest card

5
Buff This Card! / Re: Mitosis | Mitosis
« on: September 11, 2011, 09:32:45 pm »
fractal gives you the ability to place a card you already have on the field again, this does the same but can be countered easier (lobtomitize or cc) in exchange for price
no buff, it works how it should

6
Deck Help / Re: grav/time deck feedback
« on: September 08, 2011, 12:30:28 am »
ok i probably should have done this earlier, but i forgot...
but heres what it is now

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55p 55q 55q 55q 55q 55q 55r 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5ro 5rt 5rt 6rn 74b 74i 7q0 7q0 8pl

7
General Discussion / Re: Trainer Challenge!
« on: September 07, 2011, 11:57:22 am »
^^^^^^^^^^^^^^^^^^^^^
nice job but you got it backwards

8
General Discussion / Re: Trainer Challenge!
« on: September 07, 2011, 09:29:15 am »
everyone seems to be enjoying this and you all way beat me so i tried again, i still got beat but heres what i did:

my deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ug 6ug 6ug 6ug 6ug 6ug 71e 71e 71e 71e 74a 74a 74a 74a 74a 74a 7b0 7b0 7b0 7b0 7b0 7di 7di 7di 7jv 7jv 7jv 7jv 7jv 7q8 808 808 808 80i 80i 8pu

ai deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77k 77k 77k 77k 77k 77k 7k2 8pq


this could use some editing, but the basic idea is there
ps: be honest if that bug happens, no cheating  >:(
pps: looks like "ffun"'s gonna take home that cookie

9
Pre-Smithy Ideas / Re: Growing card idea collection
« on: September 05, 2011, 08:12:30 pm »
questions to u guys!

1) which should be buffed?
2) which should be nerfed?
3) and if any, which are ready for smithy?

10
Pre-Smithy Ideas / Re: Growing card idea collection
« on: September 04, 2011, 04:44:14 pm »
oh thx for the heads up, but should i change the credit line or the whole picture
and i dont have these on individual posts, there on steal my idea and replys to people who wanted help

11
Pre-Smithy Ideas / Growing card idea collection
« on: September 04, 2011, 04:18:28 pm »
THIS IS A COLLECTION OF ALL MY CARD IDEAS
these ideas are quite unfinished and need balancing so tell me what u think
please read subtext before commenting on the card

EDIT Sep. 5: added 2 new cards
EDIT Sep. 10: clockwork bull edited
EDIT Sep. 23: sand fall/rise added
EDIT Sep. 23: planet added
EDIT Sep. 24: 3 new cards

--- :electrum 1500-->
already one similar somewhere high up so ignore this one

--- :electrum 1500-->
used to deck someone out or to work with RT
not sure if should be perm or spell

EDIT: the credit line is incorrect, ORIGINAL ART ACTUALLY BY VRT

--- :electrum 1500-->
versatile darkness card

--- :electrum 1500-->
Original idea by Cereal Guy ( http://elementscommunity.org/forum/index.php/topic,29394.msg415791#msg415791 (http://elementscommunity.org/forum/index.php/topic,29394.msg415791#msg415791) )

--- :electrum 1500-->
this was just a little idea, still has more flaws than my others (thats hard to do) and needs a picture
PS oops! upped is supposed to start with 13/13


--- :electrum 1500-->
should it be usable on weapons?

--- :electrum 1500-->
lamest subtext ever


CAN NOT BE TARGETED (would be waaay to cheap with basilisk blood)
also should the upped be less placement cost, less ability cost, more defense, or something else
ALSO i know this is a very bad idea but work with me here


--- :electrum 1500-->
once placed stats are set

--- :electrum 1500-->
used to undo buffs/nerfs, to make 3 deja vu's and stuff, and to restore a mutant to a normal creature

--- :electrum 1500-->
say your opponent plagues and kills 10 malignant cells, then you could use this to do 100 dmg

More to come

No credit needed (Cereal Guy may want some)

Any feedback would be great

Thx :D

12
Pre-Smithy Ideas / Re: Murphys ´Law | Murphy´s Law
« on: September 04, 2011, 03:48:17 pm »
i already added this in a different section but:
--- :electrum 1500 -->

(not sure about stacking, i was thinking:
1 = 30%
2 = 45% [30% + 15%]
3 = 52.5% [30% + 15% + 7.5%]
4 = 56.25% [30% + 15% + 7.5% + 3.75%]
etc.)

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blarg: pancosis