Reversal of Destiny - 25
(spell)
~ when activated the attack and hp of all creatures on the field with swap. this is effective until your next turn before you draw. ( creatures summoned after activation are excluded )
* this also means that your opponent will attack with "swapped" stats.
Annoying Parasite - 9
5|50
~ when summoned it will go to the deck of you opponent and then shuffle your opponents deck, when this card is drawn it will be automatically summoned to your opponent's field and will give 3 damage to your opponent every time he/she drew a card.
~ may be a good counter to those using the hourglasses
Amplify - 9
(spell)
when activated choose a monster on your side of the field.
when the monster deals damage to your opponent, the damage will become 5 instead of its current attack power.
*my friend says this spell was somewhat OP - with the adrenaline if the creature can attack 4 times in a row.
* even the damage is negative it will still be change to 5.
Alliance - 8
(continuous spell )
~ increase the attack of your creature on the field for every 6 creatures that you have on the field.
* if you have 12 creatures on your side of the field then every creature will have an increase on their attack power by 2.
Doom Slime - 8
18|30
~ when you summon this card, you need to destroy 2 of your monsters then this card will be sent to your opponent's side of the field.
~ every time you draw a card, your opponent must choose a monster on his/her field and destroy it, if he/she cannot, he/she will take a damage of ten.
~ this creature is unaffected by its own effect
i hope even one of these passed through