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Offline jedyobidan

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg504257#msg504257
« Reply #504 on: May 26, 2012, 03:09:57 pm »
I don't know if something like this has been posted before...
 :time Spell Bubble (Permanent)
All spells delay for one turn before activation.

Or something like that.

Offline Wizy

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg504436#msg504436
« Reply #505 on: May 27, 2012, 01:21:50 am »
Probably something similar has been done already.

- Some name that suggests disarming and breaking the defenses
- Whatever element it fits other than  :fire :darkness :entropy or :earth

Spell:
Destroy or disable in some way that fits the element opponent's weapon and shield.
(protected/immaterial ones are not affected)

Note for balancing: Take in mind that, other than pillars/pends, weapons and shields are by far the most common permanents. Also it is a single card capable of destroying 2 permanents given the right conditions, do not give it a too low cost.

If that sounds too powerful (It is not stronger than Steal IMO), then one for only shields, but in that case it should have a very low cost or an added effect.
« Last Edit: May 27, 2012, 01:27:59 am by Wizy »
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Offline pie

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511405#msg511405
« Reply #506 on: June 14, 2012, 11:39:49 pm »
Creature
ATT/HP : 7/6 Upped 8/5
Cost : 7 Upped 6
Passive : At the end of your turn lose 1HP for every "insert creature name here" in your HAND . ( Synergy with Nightmare )
« Last Edit: June 15, 2012, 07:31:09 pm by pie »

Offline eaglgenes101

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511664#msg511664
« Reply #507 on: June 15, 2012, 11:53:54 pm »
0: Send one of your cards back to the top of your deck. Gain 6/8 air quanta.

« Last Edit: June 16, 2012, 12:00:38 am by eaglgenes101 »
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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511665#msg511665
« Reply #508 on: June 16, 2012, 12:11:17 am »
0: Send one of your cards back to the top of your deck. Gain 6/8 air quanta.
Air version of immolation?

Offline eaglgenes101

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511700#msg511700
« Reply #509 on: June 16, 2012, 04:05:27 am »
0: Send one of your cards back to the top of your deck. Gain 6/8 air quanta.
Air version of immolation?
Yes. It can also be seen as a reverse hasten.
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Offline Joe21

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511739#msg511739
« Reply #510 on: June 16, 2012, 08:43:23 am »
There's my idea:

Double crossing

It's a 0 quanta spell

Text should be like:

"Swap creatures and permanents with your opponent.
Next turn you die"

Clearly it's a desperate situation card
The life is too precious to just leave it in the hands of destiny

Offline Jyiber

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg511960#msg511960
« Reply #511 on: June 17, 2012, 02:31:49 am »
Radiation poisoning:

 :entropy card, costs 3 :entropy

Spell, target creature gains ability: unstable. Adds one poison counter, radioactive.

Unstable: on every turn, creature has 50% chance to die, or 50% to gain a random ability and be purified.

I had a similar idea, but I hadn't posted it yet.
It was a creature that ran off the idea that radioactive particles (like the higher isotopes of Carbon) have a half life and about 50% of them decay every so many thousand years.
Themes tied to it were  :life :entropy and :time
It was a creature that multiplied itself in a manner similar to Malignant Cells, but was stronger. As a trade off, every turn each copy had a 50% chance to die (excluding the original on the first turn it's played).
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Offline TimerClock14

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg514708#msg514708
« Reply #512 on: June 24, 2012, 11:28:22 pm »
I haven't checked to see if this idea has been done before, but I was thinking of something like this:

Type: Spell
Effect: Turn the target creature into a permanent or vice versa.

The effect would apply to either you or your opponent's creatures and perms (taking cards such as sanctuary and cloak into consideration as well) and would be a one time use. (the fact that it's a spell takes care of that by default)
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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg514720#msg514720
« Reply #513 on: June 24, 2012, 11:53:10 pm »
I haven't checked to see if this idea has been done before, but I was thinking of something like this:

Type: Spell
Effect: Turn the target creature into a permanent or vice versa.

The effect would apply to either you or your opponent's creatures and perms (taking cards such as sanctuary and cloak into consideration as well) and would be a one time use. (the fact that it's a spell takes care of that by default)
Yup. done before. Can't remember exactly what the name was, but I've seen this at least twice as card ideas.

Offline TimerClock14

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg515506#msg515506
« Reply #514 on: June 27, 2012, 12:09:32 am »
I haven't checked to see if this idea has been done before, but I was thinking of something like this:

Type: Spell
Effect: Turn the target creature into a permanent or vice versa.

The effect would apply to either you or your opponent's creatures and perms (taking cards such as sanctuary and cloak into consideration as well) and would be a one time use. (the fact that it's a spell takes care of that by default)
Yup. done before. Can't remember exactly what the name was, but I've seen this at least twice as card ideas.
Ah ok. I had a feeling it would be a good idea to post it here instead of as a card idea in the smithy.

Thanks furball. ^^;
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Offline stc4025

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg515726#msg515726
« Reply #515 on: June 27, 2012, 02:54:57 pm »
Need to make a Crusader like card that mimics other permanents. For example
Valkrye 5 :light
5/3
endowment 4 :light
when endowed card receives +2/+2
and carries out function of any non weapon or shield permanent

Would like to see a life generating card, as follows
Treant 10 :life
1/15
Card generates 1 :life for
every lost hp

another good idea
Doppleganger 7 :entropy
mimic 3 :entropy
card becomes target creature for one round

Elite Doppleganger 8 :entropy
mimic 3 :entropy
card becomes target creature or non shield permanent for one round

another aether shield
 Electric fence 8 :aether
reduces spell and physical damage by 1
non aether creatures suffer 2hp electrical damage
shield is untargetable


water rare
Davy Jones 10 :water
5/5
tidal wave 4 :air
tidal wave deals 1 damage to all non water creatures

Calipso 9  :water
6/6
tidal wave 4 :air
tidal wave deals 1 damage to all of opponents non water creatures

darkness shield
vampiric mist 8 :darkness
attacking creatures have a 50% chance of losing 1 hp that is converted to healing for card user

vampiric fog 10 :darkness
damage is reduced by 1 for all spell and physical attacks
attacking creatures have a 50% chance of losing 2 hps that is converted to healing for card user

entropy permanent
Fatigue 5 :entropy
all targetable creatures lose -1/-0 per rd
card lasts 3 rds

Greater fatigue 5 :entropy
all opponents targetable creatures lose -1/-0 per rd
card lasts 3 rds


life permanent
Manure 5 :life
all life creatures gain +1/+1 per rd
card lasts 3 rds

Fertilizer 5 :life
all life creatures gain +2/+2 per rd
card lasts 3 rds

aether spell
dimensional shift 15 :aether
all non-immortal creatures are now immortal
all immortal creatures are now targetable

earth spell
loosen soil 8 :earth
if opponents field is full all creatures lose 2hp

other spell
regroup (5)
creatures position on field is shuffled changing attack order


earth permanent accesory
sharpening stone 2 :earth
target weapon now has momentum
and gains +1/+0

keening stone 2  :earth
target weapon now has momentum
and gains +2/+0


entropy spell
quanta storm 5 :entropy
you and opponent gain +3 to all quanta

quanta deluge 5  :entropy
you gain +3 to all quanta
opponent gains +2 to all quanta

this card would be a great card to play before you play a black hole if you need the healing

life creature
Sapling of life 6 :life
0/8
you and opponent heal 8 hp per turn while card is on field

Tree of life 6 :life
0/10
you and opponent heal 10hp per turn while card is on the field

would be a great counter for S-o-Sacrifice would inflict damage while healing you

life creature
amoeba 8  :life
1/1
when targeted with mutation amoeba turns into a random creature with a greater attack every turn afterward gaining +1/(+/-)?
if new creature skill is used amoeba is locked in at that creature

synthetic ameoba 10 :life
1/1
when targeted with mutation amoeba turns into a random creature with a greater attack every turn afterward gaining +2/(+/-)?
if new creature skill is used amoeba is reduced to gaining +1/(+/-)? per round
if used again amoeba is locked in at that creature

an example..
Round 1: ameoba played and hit with mutation...no effect
Round 2: amoeba becomes a graboid
Round 3: amoeba becomes a horned frog
Round 4: amoeba becomes a phase spider
Round 5: amoeba becomes an abomination
etc......

life permanent
Darwin's theory 8  :life
evolution 3  :time
when evolution is used your creatures gain +1/+1

Darwin's law 8  :life
evolution 2  :time
when evolution is used your creatures gain +1/+1


life creature
spore 5  :life
1/1
plant 0
when planted spore becomes algae 0/2 on opponents field
algae loses 1hp every rd it isn't in a flooded area
but makes a copy of itself in a flooded area

super spore 5  :life
2/2
plant 1   :water
when planted spore becomes 2 algae 0/2 on opponents field
algae loses 1hp every rd it isn't in a flooded area
but makes a copy of itself in a flooded area

light creature
templar 7 :light
3/5
has command as ability...which can be lobotomized away
command: if templar makes a successful attack all creatures attacking that round after templar will successfully hit

knight templar 7 :light
5/5
has command as ability...which can be lobotomized away
command: if templar makes a successful attack all creatures attacking that round after templar will successfully hit

other spell
surgical strike 8
target creature will attack targeted creature or opponent, whichever you target for one rd

surgical engagement 10
target creature will attack targeted creature or opponent, whichever you target every rd until lobotomized away
or until target dies or creature dies


note: sheilds are not ignored, immortality is not ignored, gravity pull however is, and replaces momentum, momentum does not return after surgical strike

fire permanent
evaporation 5 :fire
flooded field reduces by one creature slot every rd card is in play

aether shield
mage apprentice 6 :aether
all spell attacks to you create a copy of the attacking card in your hand

mage master 8 :aether
all spell attacks are reflected on opponent and creates a copy of the attacking card in your hand

water creature
storm cloud 8 :water
2/3
hail 3 :water
hail does 1 damage to all creatures on the opponents field
if targeted by spell cloud does 2hp damage to all creatures on field

wall cloud 8 :water
4/5
hail 3 :water
if targeted by spell cloud does 2hp damage to all creatures on the opponents field

earth creature
Dwarven smith 8 :earth
2/2
forge 4 :earth
targeted pillar or pendulum is destroyed creating a copy of the corresponding weapon in the users hand

Dwarven smith 8 :earth
3/3
forge 4 :earth
targeted pillar or pendulum is destroyed creating a copy of the corresponding weapon in the users hand

example:
targets fire pillar, pillar is destroyed and farenheit is placed in users hand
upgraded pillars/pendulums become upgraded weapons

aether permanent
repeat 5  :aether
all cards played by opponent are copied into your hand
lasts one round

improved repeat 7 :aether
all cards played are copied into your hand
lasts one round

this card could really help or really hurt...sparks great...ghost of the past...not so much
« Last Edit: July 01, 2012, 02:30:45 am by Xenocidius »

 

anything
blarg: