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Offline Nepycros

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  • My creativity was OP, so I had to nerf it.
Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg288636#msg288636
« Reply #312 on: March 12, 2011, 06:44:53 am »
beast-master...beast-master takes control of target creature, when creature dies so does beast-master.
Part of the reason I don't like this thread: n00bs that don't understand how balancing a card works, and post random card ideas that either never work, or are taboo. Should people be required to actually poke around before posting everything in their brains?
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Spiraler

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg288863#msg288863
« Reply #313 on: March 12, 2011, 04:25:14 pm »
Here's one:

-Martyr 5|5 with a cost of 3 :light. Ability: This creature is destroyed at the end of the turn if you do not have a Mark of Light and deals 5 damage to you.

Light rush? Yes. Introverted light? Maybe. Twin Universe resistant? Oh, yes.
This one is good. Rainbow can't use it.

A card that copies a spell, either once or multiple times.
An instant that generates quanta at your opponent's expense.
It's called black hole

Offline Thalas

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg289395#msg289395
« Reply #314 on: March 13, 2011, 08:56:57 am »
beast-master...beast-master takes control of target creature, when creature dies so does beast-master.
Part of the reason I don't like this thread: n00bs that don't understand how balancing a card works, and post random card ideas that either never work, or are taboo. Should people be required to actually poke around before posting everything in their brains?
At least noobs give inspiration. But you can balance this card yourself. Something like this

Succubus
Cost: 5  :fire
Att/hp: 3/3   
Text -  :fire : Lust
Take control of the target low attack power creature (less than 3)

Can be used only once

Offline Pineapple

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg289397#msg289397
« Reply #315 on: March 13, 2011, 09:20:32 am »
7 deadly sin series! (Redux)
All the ideas are creatures with Darkness costing abilities.
Feel free to change as you see fit.

Lust (Death): reduces target creature's (current) health to 1.

Wrath (Fire): Wrath gains +X/+0, where X is the difference between current and full health.

Envy (Aether): Envy's attack becomes that of the target creature.

Avarice (Darkness): Sacrifice Avarice to absorb 1 quanta of each element from the opponent and return it to you

Pride (Light): Sacrifice the target creature; Pride gains +2/+2. Pride does not attack if you outnumber your enemy (If the number of creatures on your side is higher than the number of creatures on the opponent's side)

Gluttony (Gravity): Devour the target smaller creature, Sloth gains +0/+2 (instead of +1/+1)

Sloth (Time): Delay the weaker target creature for 1 turn; target gains +1/+0

migster99

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg289625#msg289625
« Reply #316 on: March 13, 2011, 06:00:57 pm »
Permanent (Maybe, Limiter) - If you're opponent uses more quanta than you, the opponent is silenced for 1 turn

Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg289639#msg289639
« Reply #317 on: March 13, 2011, 06:20:16 pm »
Elite Badly Named Rogue
:darkness
Creature
0|1
Immaterial
:time :time : The next time this creature deals damage to an opponent, draw a card.


An immaterial 0 attack creature who's ability is based on it attacking?

Do you mean invisible?
nope :) it's almost like you'd need to use nightfall/eclipse for it to deal damage in exchange for it being protected! 

silux

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg291073#msg291073
« Reply #318 on: March 15, 2011, 05:19:23 pm »
Dark Elves 2 :life or  :darkness
with emph bond +1/+2
with eclipse +2/+1
2|2
*fractal dark elves!

Raging force 2 :fire or  :life
3|0 andrenaline
*another andrenaline form(plate...cough...armor...cough cough)

Sand flow  2:time
gain 4 earth
draw a card

Armor(passive ability)
reduce damage to this creature by 1

Snipe 2 :air
3 damage to target creature
draw a card
*yes I know about shockwave

Basilisk 7 :life
 :earth :earth :earth : minor petrify(+0|+6 3stasis)
6|4

Centaur 4 :life
5|6

Canopy Spider 2 :life
2|4  :air :web
*life DOESN'T have A SPIDER???

Water hourglass 4 :water
 :time :draw a card

Sand hourglass 4  :earth
 :time :draw a card

Vitality gift 2 :life
+2|+1 draw a card

Deep meditation 3 :light
self silence
draw 4 cards(5 if you have a sanctuary)
*Let's combo with sanctuary!

Horned snail  1:life or  1:earth
(slow)every time horned snail attack, stuck it in a 1 stasis
1|5
*yes it needs some work^^


Offline Onizuka

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg291369#msg291369
« Reply #319 on: March 15, 2011, 11:24:50 pm »
Storm Child l Storm Child
 3 :air l 5 :air
3/3 l 5/4
Charge: This creature gains +1/+1 each time Thunderstorm or Lightning is played. l Charge: This creature gains +1/+1 each time Lightning Storm or Thunderbolt is played.
You're just as selfish as I am. You're just not as good at it yet.

JaguarLive

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg291669#msg291669
« Reply #320 on: March 16, 2011, 10:01:15 am »
Storm Child l Storm Child
 3 :air l 5 :air
3/3 l 5/4
Charge: This creature gains +1/+1 each time Thunderstorm or Lightning is played. l Charge: This creature gains +1/+1 each time Lightning Storm or Thunderbolt is played.
sounds interesting :)
maybe add a little defensive twist to this as well, gaining +1/+1 when you are damaged by a lightning based creature

Offline Demagog

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg294165#msg294165
« Reply #321 on: March 19, 2011, 07:55:09 pm »
A shield that absorbs a certain amount of damage each turn. For instance, it could absorb 10 damage every turn. When that limit is reached, all other damage that turn goes through. That's just a really weak example. The amount of damage could be based off any number of things... number of cards in your hand, number of cards on the field, have an active ability that raises the amount of damage for that turn (castable as much as you want, like rustler... it would be a more controllable dissipation shield).

Be neat if the amount were obtained by multiplying the number of cards in your hand by the number of cards in your opponent's. A shield that could block anywhere from 0 to 49 damage. It would probably average 12-16.

silux

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg295667#msg295667
« Reply #322 on: March 21, 2011, 11:00:56 pm »
Good shield idea!


Golem should be immune to poison(hematite and steel golem^^)

Abyss crawler should have a passive ability that gives +1|+1 if under water


Offline Pineapple

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg295879#msg295879
« Reply #323 on: March 22, 2011, 10:36:46 am »
Good shield idea!


Golem should be immune to poison(hematite and steel golem^^)

Abyss crawler should have a passive ability that gives +1|+1 if under water


wrong thread.

 

blarg: