Marks are limited to 6.
Worst case scenario, it is a +7|+0 to most of your creatures, and a +1|+0 to most of your opponents creatures, that takes 7 cards to set up.
It is vulnerable to PC. It gives no health buff, so the creatures involved could still be killed.
Furthermore, this would buff mono's against rainbows, something that we need.
Since the marks can't be upped for this to work, going with marks (which are limited to 6), doesn't let you splash quanta, so it would set back mono-rushes by a turn.