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veZZee

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg170292#msg170292
« Reply #144 on: October 04, 2010, 05:44:14 am »
I would make these cards myself, but I don't have enough free time to start designing art and all other stuff, so maybe someone with more time can steal and do this.

Jack-of-all-trades | Specialist
Type: Creature
Cost: 4 :entropy | 5 :entropy
Stats: 2/3 | 3/4

On every turn Jack-of-all-trades gains one passive and one active skill with random cost (between 1-3 quantum) and loses all previous skills. (for example: When played it gains venom and 3 :earth burrow, next turn it has airbourne and 2 :life ablaze and so on..)

Specialist (upgraded version) works the same way with the additional skill:
pay 3 :entropy to stop changing skills (so you could stay at skill that you like/need).

Landslide | Rolling stones
Type: Sorcery
Cost: 7 :earth | 9 :earth

Landslide turns all pillars/towers (including opponents) to 2/2 creatures until the beginning of your next turn(they still generate quantum).

Rolling stones turns all pillars/towers to 2/2 creatures permanently. Color of creatures is same as quantum they generate.

Thief | Rogue
Type: Creature
Cost: 4 :darkness | 5 :darkness
Stats: 1/2 | 1/3

On every successful attack thief removes one card from your opponents hand.

On every successful attack rogue steals one card from your opponents hand into your hand.

Ritual | Sacrifice
Type: Sorcery
Cost: 1 :darkness | 1 :darkness

When ritual is cast sacrifice one creature to receive 4 :darkness quantum.

When sacrifice is cast sacrifice one creature to receive 4 :darkness quantum and draw a card.

------
EDIT. Added few more card ideas and changed text a bit.


Taparu

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173111#msg173111
« Reply #145 on: October 08, 2010, 10:50:15 pm »
Spell card

Phase shift | Dimensional shift

 4 :aether |3 :aether

makes all your creatures immaterial for 3 turns | makes all your creatures immaterial for 4 turns


I imagine the art as a sideways blur in an aether color scheme

Offline kurathedog

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173158#msg173158
« Reply #146 on: October 09, 2010, 12:52:30 am »
An Idea I had while thinking on how to slightly nerf quintessence and phase dragons:
A shield (not yet sure of element) that poisens a creature based off of how much health it has.
Like Poison attacking creature with over 5 attack.
Might need more work (obviously) Note that little critters are still amazing, Immortal/Elite Imortals are stronger, quinted golems are less common, and this shield provides no damage prevention.

Offline Time_lord_victorius

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173732#msg173732
« Reply #147 on: October 10, 2010, 12:40:17 am »
here's my ideas:

a weapon (quantum) that deals three damage (unupped) and deals one more additional damage if you mark is life.

a creature that travels through turns and deals damage once every two turns but for double damage.

a creature that gives poison counters on every creatures on play when it arrives and every time it attacks (something like pestilence)

a permanent that creates a 2/1 creature every turn

those are my ideas so far, ENJOY!
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918273645

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173735#msg173735
« Reply #148 on: October 10, 2010, 12:55:15 am »
:death card that removes immortal status. named "book of dead"
Good luck targeting the creature ::)

LongDono

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173756#msg173756
« Reply #149 on: October 10, 2010, 01:15:55 am »
Feel free to steal.

Card
Annoying Critter | Monster of Madness
4 :gravity | 5 :gravity
0/8 | 0/10

Un upgraded
Any card that attacks this card losses 1 attack point.
2 :gravity Gravity pull
Upgraded
Any card that attacks this card losses 1 attack point and you gain 1 life each time this card is attacked.
3 :gravity Gravity pull

Basicaly slows down swarm decks and adds control. Any changes?

Offline XYTWO

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173977#msg173977
« Reply #150 on: October 10, 2010, 02:05:20 pm »
Feel free to steal.

Card
Annoying Critter | Monster of Madness
4 :gravity | 5 :gravity
0/8 | 0/10

Un upgraded
Any card that attacks this card losses 1 attack point.
2 :gravity Gravity pull
Upgraded
Any card that attacks this card losses 1 attack point and you gain 1 life each time this card is attacked.
3 :gravity Gravity pull

Basicaly slows down swarm decks and adds control. Any changes?
Looking at this compared with Armargio, why would you ever want this one?
Surely with it's hp Armagio can take more, therefore is a better stall.
I don't see any benefit.
You don't use it to absorb damage, you use it to debuff creatures.

LongDono

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg173991#msg173991
« Reply #151 on: October 10, 2010, 03:05:06 pm »
Feel free to steal.

Card
Annoying Critter | Monster of Madness
4 :gravity | 5 :gravity
0/8 | 0/10

Un upgraded
Any card that attacks this card losses 1 attack point.
2 :gravity Gravity pull
Upgraded
Any card that attacks this card losses 1 attack point and you gain 1 life each time this card is attacked.
3 :gravity Gravity pull

Basicaly slows down swarm decks and adds control. Any changes?
Looking at this compared with Armargio, why would you ever want this one?
Surely with it's hp Armagio can take more, therefore is a better stall.
I don't see any benefit.
Ok the un-upgraded is not that great but the upgraded is far better for anti-swarm than armagio.
Very small life gain and lowers attack points. If you were to give the card more health via baslisk blood or something then it would be far better than armagio. Against mono-red rush one of the fastest in the game it is only somewhat good but this is not ment for that, thier low health already gives enough counters to them. The reason for this is basically to counter shriker rush and other rushes that don't really have solid counters besides just stopping thier attacks.
Yes I know the non-upgraded version is basically dead after 1 hit to alot of cards and I am starting to think that I might have under powered it, however the upgraded is fairly nice if you like to combo.

Now some will say " a card should not be made that NEEDS to combo to be good " and to that I say Voodo doll or whatever it's name is. Also a few other cards are basically pointless unless you combo. Yes I am looking at you dune scorp.


billyjames

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg174432#msg174432
« Reply #152 on: October 11, 2010, 09:35:31 am »
Other Quanta: Revolution, Change Perm cards with opponent

Offline Blasting-Light

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg174624#msg174624
« Reply #153 on: October 11, 2010, 07:27:27 pm »
Idea:

- Spell card called " Last resort " , gathers all your creatures in one single attack, ignoring sheilds and poison.

Offline TheonlyrealBeef

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg174633#msg174633
« Reply #154 on: October 11, 2010, 07:51:14 pm »
Idea:

- Spell card called " Last resort " , gathers all your creatures in one single attack, ignoring sheilds and poison.
Sounds a bit like, Chimera?

billyjames

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Re: Steal My Idea! https://elementscommunity.org/forum/index.php?topic=7205.msg174920#msg174920
« Reply #155 on: October 12, 2010, 06:45:16 am »
How bout:
something like Vine something that is like fire lance and ice bolt just with  :life cuz im pretty sure it is possible to make a life bolt and it should be 2 damage per 10 quanta.

 

anything
blarg: