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Offline Dragoon1140

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg248432#msg248432
« Reply #192 on: January 15, 2011, 08:57:55 pm »
Double Rainbow All The Way:

Everyone must use one, and only one of each elemental pillars(quantum pillars are excluded). Everyone may only select one card(besides the pillars) of each element. The remaining 6 cards must be Other cards. No Shards or Quantum Pillars.
You could just use the original starter deck from the game.  As I'm sure you know, they were almost identical to that but using the element of your choice's cards instead of Other cards.
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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg248594#msg248594
« Reply #193 on: January 15, 2011, 11:19:32 pm »
the remaining six cards must be other?
and they can't be shards or QTs?
so... 6 common weapons...
O_O


Offline RootRanger

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg248606#msg248606
« Reply #194 on: January 15, 2011, 11:31:51 pm »
How about an Unupped tournament where everyone plays rainbows?
That's called Beginner's League.
No, seroiusly tho, it would be boring, the same decks would be used, and BH would be unfair.

Double Rainbow All The Way:

Everyone must use one, and only one of each elemental pillars(quantum pillars are excluded). Everyone may only select one card(besides the pillars) of each element. The remaining 6 cards must be Other cards. No Shards or Quantum Pillars.
Sounds fun, but it seems like way too much luck.
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Offline ddevans96

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg248684#msg248684
« Reply #195 on: January 16, 2011, 01:03:47 am »
Bah, only one of my six BL decks is a rainbow :P
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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg248762#msg248762
« Reply #196 on: January 16, 2011, 02:42:45 am »
alchemy FTW tournament:
everyone must use alchemy-based decks (at least 6, don't have to the same)

no nymphs allowed

*if you don't know what alchemy cards are, they are basically cards with flasks as card art*
*if you still don't know what they are, go look on the wiki what the nymph abilities are, the card that does that ability (only once though) is an alchemy card*
*if you still don't know... well, they are:
:entropy antimatter
:death aflatoxin
:gravity black hole
:earth basilisk blood
:life adrenaline
:fire rage potion
:water nymph's tears
:light luciferin
:air unstable gas
:time precognition
:darkness liquid shadow
:aether quintessence

Offline PlayerOa

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg251928#msg251928
« Reply #197 on: January 19, 2011, 04:08:09 pm »
The Other Way 'round:
You choose the deck for your opponent. Must be mono, 30 cards, with 10 pillars, 10 creatures, and the rest whatever.
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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg252243#msg252243
« Reply #198 on: January 20, 2011, 12:52:02 am »
The Other Way 'round:
You choose the deck for your opponent. Must be mono, 30 cards, with 10 pillars, 10 creatures, and the rest whatever.
newer players would either:
A) can't participate due to lack of cards (less choices for the opponent)
B) has a huge advantage, since he will essentially determine his own deck, since he has next to no cards...

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg255410#msg255410
« Reply #199 on: January 23, 2011, 07:46:03 pm »
There are so many creative ideas in this thread, but we still have these tournaments where is a) 90% snbows b)90% immorush/grabboid rush c) more of the same.

To counter this, I think it wouldn't be a horrible idea if almost every tournament implemented a rule that "each round you must use a different mark" or "different deck" or 'variant of 10 cards' or something like that. Fighting the same decks and fighting with the same decks is boring. I hate feeling like I have to use "proven" pvp decks in order to win.

Offline RootRanger

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg255544#msg255544
« Reply #200 on: January 23, 2011, 09:52:11 pm »
To counter this, I think it wouldn't be a horrible idea if almost every tournament implemented a rule that "each round you must use a different mark" or "different deck" or 'variant of 10 cards' or something like that.
It would be too easy to cheat. Also, I don't think that really solves the problem. It would not be hard to make 4-5 decks of different marks with each deck as strong as any other of them.


Anyways, as of my own idea,  I think there should be a vanilla tourney; creatures with an ability are banned. So no graboids, lava golems, phoenixes, etc.
If you want more available cards it could be semi-vanilla; creatures with an active ability are banned. This would allow voodoo dolls, mummys, anything without a skill that can be lobotomized.
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Offline doublecross

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg255583#msg255583
« Reply #201 on: January 23, 2011, 10:26:38 pm »
I like one where before each match, each person must switch to the mark their opponent was planning on using.

Not entirely sure what other rules should be in place, but the effect would be most noticeable if everyone was supposed to use a deck that, before the mark swap, was either mono or duo.
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Offline TheForbiddenOracle

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg255600#msg255600
« Reply #202 on: January 23, 2011, 10:40:40 pm »
The "Perfect deck"

Players must choose if they want:
-An all creature deck
-An all permanent deck
-An all spell deck

Pillars and Towers allowed in all decks.

Offline RootRanger

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Re: Post your tournament ideas here https://elementscommunity.org/forum/index.php?topic=10877.msg255617#msg255617
« Reply #203 on: January 23, 2011, 11:01:31 pm »
I like one where before each match, each person must switch to the mark their opponent was planning on using.

Not entirely sure what other rules should be in place, but the effect would be most noticeable if everyone was supposed to use a deck that, before the mark swap, was either mono or duo.
Seems like rainbows would dominate because they will always have use for their mark.

The "Perfect deck"

Players must choose if they want:
-An all creature deck
-An all permanent deck
-An all spell deck

Pillars and Towers allowed in all decks.
This is interesting, and I think it would be balanced. For everyone that thinks permanent decks would suck, think dim shield/sundial stall. For everyone that thinks spell decks would suck, think firestall with heals.
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