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Messages - RyGuy130 (10)

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It seems like Aflatoxin should be banned as well since Malignant Cells aren't airborne.

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RyGuy130: 2 - TombSimon: 0

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PvP Tournaments / Re: Post your tournament ideas here
« on: January 27, 2011, 08:59:02 am »
Players are only able to use cards released with or after pendulums.

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Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4t5 4t5 4t5 4vc 4vc 4vm 4vm 4vm 50u 50u 5f0 5f0 5fa 5fa 5fa 5gi 5gi 5i4 5i4 5ie 5ie 5ie 5jm 5jmWould this deck be allowed? From what I've been reading it seems as though it would qualify as a trio deck, but I figured it would be a good idea to ask here just to make sure it's legal before I go and make something like this for the tournament.
EDIT: I added pendulums to make it a better example of everything that's technically allowed in a trio deck to my knowledge and put the image in a spoiler to consume less page space. If this would not be allowed with the change, please correct me. Otherwise, I believe willng3's response still applies to this deck. Also, thank you for answering my question so quickly, willng3.

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Tournament Archive / Re: Western Tournament - Jan 8th - War of the Elders
« on: January 08, 2011, 07:00:01 pm »
RyGuy130: 2 - kobisjeruk: 0

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Tournament Archive / Re: Western Tournament - Jan 8th - War of the Elders
« on: January 08, 2011, 06:16:39 pm »
RyGuy130: 2 - Salamence_747: 0

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Tournament Archive / Re: Eastern Tournament - Jan 8th - War of the Elders
« on: January 08, 2011, 06:11:47 am »
RyGuy130: 2 - Sodomir: 1

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Tournament Archive / Re: Eastern Tournament - Jan 8th - War of the Elders
« on: January 08, 2011, 05:18:46 am »
RyGuy130: 2 - Mark_Tran: 0

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Trio & Quartet / Drowning Skeletons (Trio using Entropy, Death, and Water)
« on: December 17, 2010, 06:08:26 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 52n 52n 52n 52n 6ua 6ua 6ua 6ua 6ua 6ua 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 714 714 714 714 714 714 71b 71b 71b 71f 71f 71f 71f 71f 71f 7h1 7h1 7h1 8pp

The blank cards are all Schrodinger's Cats and Soul Catchers, and the bone yards are not upgraded on purpose so that they cost less to play.

The strategy with this deck is to first get out at least one cat and as many condors as possible as fast as you can. Then, immediately begin using the cat(s) to generate death quanta through your soul catchers. Play bone yards as you get the quanta and an inundation once you have the quanta supply to keep it up. Once you have more than 7 creatures, play bone wall before they die from the flood. You now have an endless supply of bone walls that the enemy can't possibly deplete without water creatures or adrenaline, and condors that rapidly grow stronger. Unfortunately, this won't work if your opponent plays a bone wall or creature with momentum, and will also probably fail if your cats are constantly killed.

I've only played around with it a bit against half-bloods. The main problem I've encountered is not drawing the right cards from the start to begin the combo. I'm looking for suggestions on what adjustments could make it faster and/or more efficient and what level of AI a modified version of the deck would be best for playing against.

Make any changes you feel appropriate. Go as far as to turn it into a rainbow deck if you really think it would help. As long as it keeps the main idea of the deck, it's welcome feedback. I would recommend keeping all 6 bone yards since the skeletons they produce are the most important part of this deck, and the more you kill off each turn, the stronger you become.

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General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 14, 2010, 06:26:14 am »
Why, I want to win the Elements Christmas Sweepstakes, of course!

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