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Messages - DarkStelth52 (88)

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1
Archived Decks / SoP Malignant Cell [Trio]
« on: April 07, 2012, 12:20:36 am »
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6rv 6rv 710 710 710 710 710 710 710 710 71c 71c 71c 71c 7ac 7ac 7ac 7ac 7am 7am 7am 7am 7am 7am 7jp 7jp 7jp 7jp 7jp 7jp 8pk


Here it is. Basic strategy: Play down RoL on second turn, and you should be able to play aflotoxin on it. Then just play down a SoP when you get one, and play down feral bonds whenever you get them. Fairly basic strategy, does wonders against false gods, I can also see some intense arena farming with this deck. Try it out, it's pretty amazing.

2
Duo-Decks / Re: SoSac Poison stall
« on: April 05, 2012, 10:07:56 pm »
Wow. This is the only deck that has no curved line. O.o
?

3
Duo-Decks / SoSac Poison stall
« on: April 05, 2012, 03:19:51 pm »
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710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71a 71a 71u 71u 71u 71u 71u 71u 7n2 7n2 7n2 7n2 7n2 8pk


This deck is pretty straightforward. Playing arsenic, use flying weapon, play deadly poison etc...

4
Trio & Quartet / Re: Death/Dark/Life Poison rush
« on: April 01, 2012, 06:09:40 pm »
only 4  :death towers to power half the deck?
It's the perfect amount, try it! It has a qi of 5.

5
Trio & Quartet / Re: Death/Dark/Life Poison rush
« on: April 01, 2012, 05:11:21 am »
It's cool, but trios are always hard to balance. I would change all the  :life stuff for defensive stuff like shields, extra steal, moar  :death pilars or pends. Also, make it 30 card only because you have only 6 creatures.
Honestly you need more than 30 cards to balance out the quanta index well. And adding heals or life shields would take more life pillars, and more cards, and would ultimately remove the adrens, which are CRUCIAL to this deck. If they weren't, you could just have a dark/death deck.

6
Trio & Quartet / Death/Dark/Life Poison rush
« on: April 01, 2012, 02:25:11 am »
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710 710 710 710 718 718 718 718 718 718 71e 71e 71e 71e 71e 71e 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7t9 7t9 7ta 7ta 7ta 8pt


Strategy is pretty simple. Wait to play the deathstalkers until you have an eclipse out, and then adren them. Play down deadly poisons early if you don't get a eclipse in your first hand.

7
Crucible Archive / Re: Scaffolding | Advanced Scaffolding
« on: March 21, 2012, 09:24:17 pm »
I like it a lot!

8
Deck Help / Re: Unupped Dentropy deck
« on: March 20, 2012, 06:00:42 am »
You have no CC... Add an upped pandemonium, or viruses or plagues. And soul catchers are perfect for this kind of deck.

9
Duo-Decks / Entropy/ Death
« on: March 19, 2012, 10:26:50 pm »
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4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52k 52k 52k 52k 52k 52p 52p 52p 52r 52r 52v 542 542 542 542 542 71f 71f 71f 71f 71f 8pj


All in all, it's a great deck. High win percentage, and  only really loses to aether stalls and sometimes rushes.

Any advice or feedback would be much appreciated!

10
General Discussion / Re: The desync error and hackers.
« on: March 12, 2012, 01:55:21 am »
Don't you think that if it could be fixed, it would be? Desynchronizations happen when... the two players desynchronize- they are no longer connected in sync, but separately, to the server. The game has to move forward, and two sets of data are returned. How would you propose they reconnect? Which set of data sent would be used in the reintegration? Zanz has already attempted this- desynchs used to not have that little error sign on the top.

Also, what hacking are you talking about? Desynch =/= hacking.
Well normally, after the error occurs, my opponent still talks to me. However, whenever I accuse them of hacking, they leave. So therefore, I'm assuming they are hacking. 

11
General Discussion / The desync error and hackers.
« on: March 12, 2012, 01:40:03 am »
*Desyncronization error: there is a small chance that weird things could occur

Well that's great. I love to have my mono-gravity friend over here who suddenly has 3 dragons on the field with an immortal Otyugh - on the second turn. My biggest pet peeve is hacking, and PVP is filled with it. I strongly feel that this bug needs to be fixed immediately, as it has ruined the PVP interface for me and to many of my fellow players.

This is a poll/ petition to tell the developers that there needs to be change.

12
Card Ideas and Art / Re: Tragic Bond | Sorrow Bond
« on: March 10, 2012, 03:13:34 am »
No. This makes photons and rol/hope way more powerful if a single free creature could block 10 damage.
You must note, RoL hope already has a insanely high shield. Incorporating another element for just 10 damage would be a hassle.

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blarg: DarkStelth52