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Messages - Ezmariel (18)

Pages: [1] 2
1
Card Ideas and Art / Shigning Light | Blinding Light
« on: April 17, 2011, 07:41:57 am »
NAME:
Shining Light
ELEMENT:
None
COST:
6
TYPE:
Permanent
TEXT:
Equip: :light
Equipped creature gains "bioluminescense" skill and heals you 5 HP per turn.
NAME:
Blinding Light
ELEMENT:
None
COST:
6
TYPE:
Permanent
TEXT:
Equip: :light
Equipped creature gains "bioluminescense" skill and heals you 10 HP per turn.
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

2
Card Ideas and Art / Re: Fire Hands | Burning Hands
« on: April 17, 2011, 07:36:15 am »
yes it's similar to fire nymph (i'd forgotten about that and thought of rage potion) and yes it's VERY OP but it's just AN idea that needs tweaking...

3
Card Ideas and Art / Re: Speed Rush | Adrenaline Rush
« on: April 17, 2011, 07:34:56 am »
yeah, i know, this was designed to be similar, but also work on more powerful creatures that addrenalie doesn't work with, and stack where adrenaline doesn't

4
Card Ideas and Art / Re: Steel Armor | Iron Armour
« on: April 17, 2011, 07:32:54 am »
ok, so 1. for all those not sure about the "equiptment" idea, i'm still yet to post up my proposed rules.
and 2. for all those disliking this card, i realised how similar it was to plate armour and need to completely re-write it
3. for all the cards in this series, i just nabbed pics from google, with ZERO intention of keeping most of them

5
like i said, the name needs to be changed... i forgot obout poison already existing...

6
Card Ideas and Art / Ice Cage | Ice Prison
« on: April 16, 2011, 11:18:21 am »
NAME:
Ice Cage
ELEMENT:
None
COST:
7
TYPE:
Permanent
TEXT:
Equip: 3 :water
Equipped creature is frozen.
Cannot be unequipped.
NAME:
Ice Prison
ELEMENT:
None
COST:
6
TYPE:
Permanent
TEXT:
Equip: 2 :water
Equipped creature is frozen.
Cannot be unequipped.

ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)


 

7
Card Ideas and Art / Fire Hands | Burning Hands
« on: April 16, 2011, 11:08:22 am »
NAME:
Fire Hands
ELEMENT:
None
COST:
5
TYPE:
Permanent
TEXT:
Equip: 2 :fire
Equipped creature gains +X/-3 where X is the number of fire divided by 7
NAME:
Burning Hands
ELEMENT:
None
COST:
5
TYPE:
Permanent
TEXT:
Equip: 2 :fire
Equipped creature gains +X+1/-2 where X is the number of fire divided by 7
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

8
Card Ideas and Art / Speed Rush | Adrenaline Rush
« on: April 16, 2011, 11:02:41 am »
NAME:
Speed Rush
ELEMENT:
None
COST:
5
TYPE:
Permanent
TEXT:
Equip: 2 :life
Equipped creature gains an additional attack each turn.
NAME:
Adrenaline Rush
ELEMENT:
None
COST:
5
TYPE:
Permanent
TEXT:
Equip: :life
Equipped creature gains an additional attack each turn.
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

9
Card Ideas and Art / Steel Armor | Iron Armour
« on: April 16, 2011, 10:55:25 am »
NAME:
***Insert name***
ELEMENT:
***Insert element***
COST:
***Insert cost***
TYPE:
***Insert type***
ATK|HP:
***Insert att|hp***
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
***Insert element (upgraded)***
COST:
***Insert cost (upgraded)***
TYPE:
***Insert type (upgraded)***
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
***Insert card text (upgraded)***
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
PLEASE NOTE THAT THIS ONE IS JUST HERE AS A PLACE HOLDER. I HAVE NOTICED THAT IT IS EXTREMELY SIMILAR TO A CARD IN EXISTENCE AND AM GOING TO CHANGE IT.

The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

10
Card Ideas and Art / Power of One* | Power of All*
« on: April 16, 2011, 10:48:30 am »
NAME:
Power of One (to be changed)
ELEMENT:
None
COST:
8
TYPE:
Permanent
TEXT:
Equip: :gravity
Equipped creature gets +1/+1 for each creature you control.
[/img][/center]
NAME:
Power of All (to be changed)
ELEMENT:
None
COST:
8
TYPE:
Permanent
TEXT:
Equip: :gravity
Equipped creature gets +1/+1 each creature on the field.
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

11
NAME:
Poison (needs to be changed)
ELEMENT:
None
COST:
4
TYPE:
Permanent
TEXT:
Equip: 2  :death
Generate a Mutant Cell every turn.
Cannot be unequipped.
NAME:
Viral Poison (needs to be changed)
ELEMENT:
None
COST:
4
TYPE:
Permanent
TEXT:
Equip: :death
Generate a Mutant Cell every turn.
Cannit be unequipped.
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)



NAME:
Mutant Cell
ELEMENT:
None
COST:
NoneN/A (None)
TYPE:
Creature
ATK|HP:
1/1
[/img][/center]
NAME:
Mutant Cell
ELEMENT:
None
COST:
NoneN/A (None)
TYPE:
Creature
ATK|HP:
1/1
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
These cards are created by Poison* and Viral Poison*

The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

12
Card Ideas and Art / Traitor's Cloak | Traitor's Cowl
« on: April 16, 2011, 08:21:04 am »
NAME:
Traitor's Cloak
ELEMENT:
None
COST:
7
TYPE:
Permanent
TEXT:
Equip: 5  :entropy
Take control of equipped creature. Cannot be unequipped
[bowlloak
ELEMENT:
None
COST:
7
TYPE:
Permanent
TEXT:
Equip: 4  :entropy
Take control of equipped creature (gains +1/+1). Cannot be unequipped
ART:
Currently an image from google. needs to be changed
IDEA:
Ezmariel
NOTES:
The details on the card may differ from the details in the table. The table contains the correct info. The card will be changed to reflect the table as the table is the correct version.

This card is one of a new series with a new mechanic. the rules for this mechanic will be posted in the series thread
SERIES:
Equiptment (link to come)

 

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