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Messages - Demut (320)

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1
League Archive / Re: Beginners League 2/2011
« on: May 27, 2011, 08:32:29 pm »
Trying to time my inactivities to when the events happen is tough.

2
League Archive / Re: Beginners League 2/2011
« on: May 27, 2011, 08:28:58 pm »
Is it too late to join?

3
I'll join, shocked you have it ready so soon. I pegged it for not for another year or so.

4
Quote
I think that if you really insist on strengthening mono decks, you just keep it simple. Instead of creating strange situational rules, create a card that is strong against rainbows or it helps monos. Examples of this are black hole and nightfall.
That is a bad idea. A soft counter mesh is good, creating hard counters is bad.

5
WoE Archive / Re: Map: 13 Wonders
« on: November 27, 2010, 03:01:01 am »
Quote
Using your own words, it translates to this:

"HoM&M is only tenously related to WoE. It has no bearing on this game and should not be mentioned."

By using the Wonders system, HoM&M becomes more related to WoE and gains bearing.

Which means that an idea, unrelated to this game and with no bearing, should be mentioned for it can become related to this game if it ever becomes accepted.

If you still don't understand that, well... just review the posts.
So you have finally seen the light and agree with me.

Right now there is absolutely nothing that can be related to the movie "Underworld" even tenuously. Not. At. All.

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WoE Archive / Re: Diplomacy: Diplomatic relations
« on: November 26, 2010, 09:14:40 pm »
To make everything go faster. Remember, this is  forum game so everything must be done manually. It makes things simpler.

7
WoE Archive / Re: Exploration: Storyline Quests
« on: November 26, 2010, 09:05:36 pm »
 I suggest a ten quest series for each element (Though they could be done by any element.) A quest series needed to gain each wonder, variously themed dungeons and I'll start with that.

If I get accepted as quest organizer I'll create examples for all of them.

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WoE Archive / Re: Diplomacy: Diplomatic relations
« on: November 26, 2010, 09:03:38 pm »
In that case I guess you declare an exception when you enter the tile. Its a forum game so there is a ton of room for exceptions and flexibility.

9
WoE Archive / Re: Map: 13 Wonders
« on: November 26, 2010, 04:53:22 am »
Quote
HoM&M has no mechanical relevance to Elements. It only had such relevance when it was the decided that the Wonders system be used.
You just said

"Might and Magic had no mechanical relevance until something was decided that gave it mechanical relevance."

How that in anyway combats my point I have no idea.

10
Nerf This Card! / Re: Toadfish
« on: November 26, 2010, 04:51:50 am »
Quote
But you're not getting closer to perfect by trying to balance a bunch of things that operate just fine.
They don't operate just fine, thats the point. Toadfish/Squid was the most common strategy used in the winner's brackets of Underworld.

But more importantly it hard counters a shitload of strategies. Hard counter, not soft counter, but hard counters.

And that is bad.

 
Quote
No I'm not. Straw manning would be attacking a non-point. The thing I addressed is an actual point.
No, a strawman is a misrepresentation of my argument, a red-herring is the addressing of a non-point.

11
Nerf This Card! / Re: Toadfish
« on: November 26, 2010, 12:46:14 am »
Quote
I don't see how its fallacious to think it'd be a waste of time to try and do something that technically can't be done instead of trying to make an actual good product. I'd rather Elements be a good game than be wasted potential because the non-official development team decided to fart around and try to make something of it that isn't even theoretically possible. Sorry for wanting a game to be enjoyable, I guess.
And now you straw man. perfect can't be obtained, but the cloer to perfect, the better the game. Tat is basically the definition of good. Close to perfect = good.

12
WoE Archive / Re: Map: 13 Wonders
« on: November 26, 2010, 12:44:19 am »

Quote
With all cards at your disposal, you'll have to be very careless or very unlucky to lose to a person with 60-90 cards (30 of which you already know). Yes, it's just a single battle. Yes, it's not worth much when you already got lots of cards. But you are thinking too long term. Water players would capture the Wonder early, and harass the neighboring element hard and fast. With just the right amount of teamwork, the neighboring element can easily become feeder towns for Water.
If they can capture the wonder early, it will be protected after all.


Quote
This is very biased and immature. I don't see why a movie can't be mentioned. I can only surmise that you did not understand the post or you simply didn't want to. A lot of games draw inspiration from movies, myth, books, real life, other games, etc. Anyway, to put it more simply, I'll give you an example. Heroes of Might & Magic is a totally different game and is completely unrelated to Elements. However, since it was agreed that the Wonder concept used in that game would be a great addition, it has now become hugely related to WoE. If it wasn't used, Wonders would easily have no bearing in this forum. The same applies to other ideas. I hope you can finally understand with this simple analogy.
Your analogy doesn't work, Might and Magic has mechanical relevance.
 Underworld has neither mechanical nor Thematic relevance. The latter being what you were referencing.

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