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Messages - sprtstr14 (38)

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1
Deck Help / Re: Dragon Rush
« on: December 26, 2011, 06:36:51 pm »
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Deck import code : [Select]
4vf 4vj 52h 560 58r 5c2 5c2 5c2 5f2 5id 5li 5op 5ul 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 7q5 7q5 80b 80b 8pj

I've moved to this, just as fast but provides EM's. Still any suggestions would be great. Thx

2
Deck Help / Dragon Rush
« on: December 26, 2011, 06:17:43 pm »
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Deck import code : [Select]
4vf 4vj 52h 560 58r 5bt 5f2 5id 5li 5op 5rj 5rr 5rr 5rr 5ul 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 80b 80b 8pj

This is what I have for a dragon rainbow rush so far. Done some testing and its not all that fast, but I was mainly doing this to mix it up a bit and have some fun. Usually takes 5 turns just to get a few dragons out. But if I have sky blitz and chimera then that's enough most the time. Any suggestions as to make it more effective? I was thinking maybe take out the precogs and shield then add hourglasses? But I haven't done any testing like that. Any suggestions would be helpful and thanks :)

3
Sprtstr14 2
CCcombobreaker 0

4
Sports / Re: Any Baseball Fans?
« on: September 29, 2011, 01:03:47 am »
Talk about  going down to the wire. Intense stuff, can't wait to see how it turns out.

5
Weird tournament. The fact that that 12/16 weapons are rare and only crusader. It was always stated that a tournament relying heavily on rares would not come to be due to virtually preventing a "new" player from winning due to the fact that they dont have the required rares. Rares would be optional and not necessary to win. Other weapons cant stand up to several of the rares.

If i recall there was even a word from Zanzarino on this from years back. Rares would be optional and not necessary to win.

The idea is fun though as a PvP event but as a tournament, no.
Well another thing to think about is that there is a 30 post minimum now, so that rules out the new players also. So this is a tourny for non new players but that sort of came into effect a few weeks ago. I think this tournament will be fun. I don't think I have the upgraded cards to compete but you never know. Hopefully I can make it to one

6
World of Elements / Re: Day 6 - Reinforcements
« on: September 28, 2011, 11:51:42 pm »
I think there is something wrong with the submit action sheet? Unless I'm just doing something wrong. I click on it and then time 7, as that's my ID I'm pretty sure lol, but instead of going to like a place to submit actions it takes me to the water page? I'm not sure if its a mistake in coding or if I'm doing something wrong?

7
WoE Archive / Re: Spots available in World of Elements beta!
« on: September 27, 2011, 06:03:09 pm »
 :time   :life   :entropy

8
Crucible Archive / Re: Allergy | Allergy
« on: September 23, 2011, 05:34:03 am »
I like the idea. It would stop rush decks that focus just on one creature. It might become too overpowered when used that way though, I dunno, it sounds sweet to me lol

9
Crucible Archive / Re: Energy | Energy
« on: September 23, 2011, 05:30:36 am »
I dont see where this would be useful. It sounds like a bad version of quintessence? Maybe I'm just looking at it wrong? Maybe if it was a mass effect spell then it would work out a lot better? Temporary permanence of all creatures would be awesome

10
Deck Help / Re: My Rainbow
« on: September 23, 2011, 05:25:18 am »
Looks pretty sweet to me.

11
Deck Help / Re: Anti - platinum deck
« on: September 22, 2011, 11:13:59 pm »
I feel like it wouldn't be. I mean there's enough decks that have enough health to beat that easily. So I mean unless your just extremely lucky I don't see it working. I mean why make a deck especially for this? Wouldn't any deck work? Even a starter deck can do damage to win if  the hp is all the way down

12
Deck Help / Re: Best stall deck EVER
« on: September 22, 2011, 11:04:34 pm »
I think everyones had this idea one time or another, but man its gotta be a really boring deck to play. Every single match would last 50 turns if it worked.

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blarg: sprtstr14