Patch Notes

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1.321 (Date Added: 5th January 2013)

Bug fix

  • Fixed quest buttons bug.

1.32 (Date Added: 4th January 2013)

New cards:

Balance

UI:

1.31 (Date Added: 13th May 2012)

New cards:

Balance:

  • The Oracle always grants the chosen card
  • Half-Blood HP reduced to 150
  • Firefly Queen cost reduced to 6
  • Pharaoh stats increased to 4/9
  • Shard of Focus HP reduced to 1
  • Shard of Focus turns into a black hole when HP>45
  • Upgraded shard of focus cost increased to 6
  • Upgraded shard of focus generates upgraded black holes
  • Upgraded Turquoise Nymph stats increased to 8/5
  • Light Nymph stats increased to 6/9 - 7/9 if upgraded
  • Green Nymph cost reduced to 8
  • Nymph Queen stats increased to 5/6 - 6/7 if upgraded
  • Auburn Nymph stats increased to 4/8 - 5/9 if upgraded
  • Grey Nymph stats increased to 7/8 - 8/9 if upgraded
  • Blue Nymph stats increased to 6/5 - 7/6 if upgraded


Bug fix:

  • Score and electrum gained are correctly calculated for an arena win (5 coins/score points were missing)
  • Fractal and nightmare do not cause random bugs anymore (hopefully) when used by AI on an evading creature
  • The opponent dissipation shield does not block weapons anymore if sanctuary is also in play
  • Shard of focus turns into a black hole only when the accretion skill is activated
  • it is not possible to discard more than 1 card per turn
  • cancelling a creature ability should not cause desynch anymore

UI: New devourer, lycanthrope, pufferfish, colossal dragon, sapphire charger and firefly queen art (by vrt and pepokish)

1.30 (Date Added: 14th April 2012)

New Cards:

Balance:

  • Shard of Patience is now a permanent
  • Discord's scramble randomizes only 9 quanta (use to be 10)
  • Nova and Supernova generate singularities when used multiple times per turn
  • Purify now can target both players and creatures
  • Purify now also removes sacrifice and aflatoxin
  • Unupgraded purify cost increased to 2
  • Unupgraded purify healing increased to 2
  • Aflatoxin cost reduced to 6/5
  • The AI now plays a maximum of 6 Shard of Sacrifice per game
  • It takes one less consecutive victory to gain a special spin in the arena (bronze=5, silver=4, gold=3, platinum=2)

Bug fixes:

  • Catapult can now kill the opponent
  • EM is granted even if the last blow was delivered by a healing creature (e.g. Jade staff)
  • Deck building page redesigned
  • Ice Bolt does not freeze empty slots anymore
  • EM vs arena deck during testing does not remove score anymore
  • Unupgraded Pandemonium now removes cloak for both payers
  • Sundial effect is correctly when a sundial is destroyed
  • Phoenix + Alfatoxin (0|0 creature): now the phoenix turns into a malignant cell, as intended

1.293 (Date Added: 30th October 2011)

Merged details page with the "you lost" screen

1.292 (Date Added: 30th October 2011)

Arena rating system:

  • After losing to an arena deck the player can rate the winning deck with "thumb up" or "thumb down".
  • Rating a deck rewards the player with 5 coins
  • Rating a deck as "thumb up" doubles the rating gained by that deck
  • The cost for starting an arena game is now raised to 20 (nothing really changed since you can get the extra cost back by rating decks)

Pvp1 cost increase to 30. Money reward greatly increased Pvp2 cost increase to 50. Money reward greatly increased

Shard of Sacrifice HP cost increased to (48/40)

The AI does not use ignite/adrenaline/bolts and might hold cards in hand when the opponent uses Shard of Sacrifice The AI uses burrow when the opponent uses Shard of sacrifice

Fixed a graphic error showing max HP in front of the cards Winning/Losing a game now instantly happens when a player has 0 HP (healing with AM should not revive a player anymore, to be tested)

1.291

Deja Vu does not create triplets anymore when used with Shard of Readiness Fixed a few bugs caused by reaching level 80 Elite Otyugh art updated

1.29 (Date Added: 19th September 2011)

New cards:

Features:

  • Permanent shards now stack just like pillars
  • Shards are still neutral cards but each shard is attuned to a matching element and has better stats/outcomes if used with it
  • Shards works even as non-upgraded cards

Balance:

User Interface:

  • New, smoother card backgrounds for entropy, death, earth, life and darkness
  • Added graphic effects for Silence, Sanctuary and Shard of Sacrifice
  • Added bands behind the name of rare cards: 2 bands=rare, 3 bands=legendary

AI:

  • Ai can now use adrenaline and mitosis on multiple targets

1.285

Feature:

  • The arena deck can not change level when modified (this prevent decks from jumping between leagues carrying unfair ratings)

Bug fix:

  • AI does not attempt anymore to steal permanents if its side of the board is already full of permanents.

1.284

Feature:

  • You can now view your arena standing, as well as the leaderboards.

1.282; 1.283

Bugs:

  • Fix of several vulnerability issues in arena (ie hacks are no longer possible)
  • Wisdom now functions correctly, and affects the number of upped cards you can put in your deck. It also resets your deck if you change it.

1.281

Arena:

  • Arena quits devellopment, and comes into the game.

Balance:

  • Catapult has been buffed : the formula is now 100*HP/(100+HP), whereas it was 75*HP/(75+HP) before.

1.272 (Date Added: 28th March 2011)

Oracle:

  • He will always predict the next False God
  • If a pet is given it will last for 3 non-PVP games.

Bug fix:

  • Dive does not cancel Antimatter effects anymore even when it was the AI using Antimatter
  • No more negative quanta for Sky Blitz when the AI uses it
  • Sparks are now airborne for real
  • When neurotoxin is active the correct yellow icon appears (even if Purify has been used)

UI: It is now possible to change the password/email stored in your account

1.271

Bug fix:

AI improvements:

1.27 (Date Added: 2nd February 2011)

New cards:

Balance:

  • Dagger gains +1 dmg if the owner's mark is darkness or death
  • Skull shield now has a small chance (50%/creature HP's) to turn a creature into a skeleton
  • Gnome rider unupgraded generates earth quanta, upgraded cost reduced to 0
  • Dragonfly unupgraded generates air quanta, upgraded cost reduced to 0
  • Titanium shield cost reduced -1/-1
  • Flooding maintenance cost reduced to 1
  • Ice bolt has a chance to freeze the opponent weapon
  • Shockwave can be used on any target now: creatures AND opponent. Destroy weapon if frozen.
  • Cloak lasts 3 turns
  • Black nymph skill cost reduced to 2
  • Turquoise nymph HP doubled (now 4)
  • Nightmare now drains 2 HP per card added to the opponent's hand
  • Guard, endow and mitosis added to the mutation's list of possible skills
  • Skeletons gained the "undead" passive skill, if rewinded they will turn into a random creature

Bug fix:

  • Catapult does not stop sound fx (even if the AI uses it)
  • Delayed/frozen weapons do not attack anymore
  • Delay and freeze now stack properly (skills can not be used until both effects expire)

Various AI improvements

UI:

  • New setting: music on/off for the intro and the FG music
  • New setting: AI speed, on "High" the AI will be faster at playing cards and skills (as long as the CPU will keep up)
  • The mark is now part of the import/export code
  • The settings and the username are now saved on your local Hard Drive
  • New cloak background


1.261

Bug fix: Catapult does not kill sound effects anymore Crusader works correctly with momentum (Titan) Attacking a gravity pull creature with a vampire does not cause desync anymore The oracle does not mistake crusaders for "hope" anymore Removing nightfall does not cause random voodoo effects anymore The chat button works again

Balance: Catapulting frozen creatures has now a bonus of 30% (was 20%)

1.26 (Date Added: 13th December 2010)

New cards:

Bug Fix:

  • Voodoo Doll Effects are immediately applied for both the AI and the player (AI effect was delayed before, causing desynch)
  • Empathic Bond recoded: it is not the creature doing the healing anymore, it is now the empathic bond card, and it does it only if healing is needed
  • Dive does not cancel antimatter anymore
  • Adrenaline effect should now stack properly with the scramble(discord) and the dissipation field effects
  • Fahrenheit and other weapons with an atk bonus do not attack anymore if frozen/delayed
  • Pendulum random limit removed
  • AI can use graveyard even when the player's field is full

Balance: Empathic Bond cost reduced to 5/4 Colossal Dragon Stats increased to 7/15 Massive dragon cost reduced to 11 Fractal cost increased to 10/9 (no, you can not whine, it is still ridiculously good) Solar Shield now generates light quanta while absorbing damage * cost increased to 3/2 Chimera cost reduced to 7/6 Stoneskin cap increased to 75HP Steam Machine gains 5 charges per turn instead of 4 Unupgraded Steam Machine stats reduced to 0/6 Luciferin/luciferase effect added: "heal yourself for up to 10HP's" Luciferin/luciferase cost increased to 2/1 generic quanta

Light nymph: cost:9 stats: 1/9 skill cost:4 (3 if upgraded)

Nymph queen stats increased to 1/3 * 1/4 Grey Nymph skill cost decreased to 1. Stats increased to 0/4 * 0/7 Upgraded Sundial skill cost reduced to 1

AI5 has 30% in upgraded cards now

User Interface: Modified "you lost" screen. Added turns and time statistics to the "you won" / "you lost" screens

1.252

  • Major lag issue fixed.
  • Towers changed to have the same art as pillars.

1.251

  • Upgraded permanents now have a glow around them when played.

1.25 (Date Added: 8th August 2010)

New cards:

User Interface:

  • If a desync is detected during a pvp game, a small warning icon is going to appear.
  • New pillars/towers art
  • The bazaar and the "manage deck" tools will now show only the image for the last card in the stack, this should improve CPU performance and make a big difference for old/slow CPU's. It might be worth the little loss in details since the cards are almost completely covered anyway.

Balance:

  • Attack power and HP of creatures are now capped at 499/499
  • Shard of Gratitude Cost increased to 3
  • Puffer Fish stats increased to 3/5
  • Toadfish stats increased to 6/4
  • Chaos power adds at least +1/+1 (+5/+5 max).
  • Nymph's tears cost decreased to 7 (6 upgraded)
  • Titan HP's reduced to 50

Bug fix:

  • The skill berserk was not working in pvp games. It does now.
  • Nightfall and Eclipse now should work properly if used at the same time
  • Using multiple graveyards/boneyards grants a correct number of skeletons even when creatures die while affected by shields

1.24 (Date Added: 19th June 2010)

It is time for air to take control of the sky, air elementals can now grow wings and watch the harmless critters stuck on the ground from above:

  • All the dragons, all the air creatures and a few other creatures gained the passive skill "airborne" and are able to hit a winged elemental
  • Spiders (phase spider and flesh spider) gained the ability "web" that will remove the "airborne" skill from the target creature

New cards:

More might come before 1.24 is completed

  • A new script controls the UI and should (hopefully) make the game run much faster and smoother, especially when there are just a few cards on the field.

Bug fix: The AI should now be able to use "holy light" on itself even when using a reflective shield.

1.23 (Date Added: 24th May 2010)

What is new:

  • New cards: Gargoyle and Shard of Readiness
  • Metamorphosis is now free!!
  • The info box is now delayed a few seconds (less cluttering), got a minor re-design and a small number in the middle of the box shows the attack order
  • A few creatures gained the "poisonous" passive skill: Toadfish, Chrysaora and Arsenic. Eating a "poisonous" creature will cause (believe it or not) poisoning.

IMPORTANT: After a donation please WAIT until an Elements' "Thank you" page gives you a code. If that does not happen e-mail me from the e-mail address you used with PayPal and I'll give you the code.

1.22 (Date Added: 2nd April 2010)

What's new:

  • Fewer animations while playing the game on "low quality" settings.
  • A new info box for the creatures appears while rolling over a card, it shows info that would not fit on the card's thumbnail, like the number of turns left for frozen or delay, mutants, passive skills etc.
  • The pvp system is now split in two tiers:

PVP1: Only un-upgraded cards can be used. Upgraded cards in your deck are automatically converted to the un-upgraded version for the duration of the match. PVP2: No restrictions * costs more money to play * higher reward than PVP1.

  • Dynamic pvp timer: every time your opponent reaches the 1 minute time limit his "turn time" gets 25% shorter. This prevents players from taking one minute per turn.
  • A maximum of 3000 stored cards can be saved on the database. If you have more than 3000 cards the game will not save.

Balancing: A few Nymphs got their cost reduced to 8

1.21 (Date Added: 16th March 2010)

Auto-mulligan function:


Q: How does it work?

A: If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.


Q: Am I going to realize a "mulligan" happened?

A: No.


Q: Why can't I decide myself if I want a mulligan?

A1: People would use it to drastically improve the chances of getting the desired card X in the initial hand.

A2: It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.

A3: I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn * just too frustrating.


Q: I think it should count the number of pillars instead of the number of cost 0 cards

A: There are pillar-less decks


Q: I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.

A: Simple = Better


Q: I played a game where I still could not play any card during my first turn

A: You might still draw 14 cards and no pillars * did you try adding pillars to your deck?


New cards:

Balancing:

  • Holy Light heals 10 HP / deals 10 damage
  • Skull shield / Solar Shield cost reduced to 2
  • Eternity cost increased by 1
  • Un-upgraded Pulverizer cost increased by 1
  • Upgraded pulverizer skill cost increased by 1
  • Vampire dagger now deals 4 damage (6 damage if upgraded)
  • Steal cost increased by 1
  • Many other adjustments have been made according to the statistics gathered for the last few months.

Others:

  • Extra Oracle's tab that says "Card: Yes/No"
  • Warning saying "No cards left" when zero cards are left

Bug Fix:

  • Blessing/Dive should now stack properly
  • Arctic Squid is treated as rare in the bazaar
  • A small green/red light appeared close to the cards in the hand. Players can not play more cards while the light is red, this will prevent several overlapping effects and bugs. When this happened in pvp it also caused desync.

Side effect: players have to wait for all the effects to be resolved.

1.20 (Date Added: 21st February 2010)

New Import/Export deck interface; can be used for:

  • Saving as many decks as you want in a simple text file (you can use notepad)
  • Sharing your decks with other players in chat rooms, forums etc.

Why not saving multiple deck in the database?

  • It would be more user friendly but...
  • The number of decks saved in the database has to be very small (1 or 2) because of files size issues
  • It would be impossible to share your deck's code with other users

Others:

  • Having a pair in the spinner awards 5 coins instead of 1
  • The first malignant cell can now be killed (without a new one re-spawning)
  • Poison icon repositioned
  • It is no longer possible to win Mark of * cards from other players (replaced by "relic")
  • Your mark and "Metamorphosis" are now part of the "manage deck" tool

1.19 (Date Added: 31st January 2010)

The Oracle:

  • The Oracle is reset every midnight at GMT * 7

Bug Fixes:

  • AI now loses a pillar when using nymph's tears
  • Basilisk's blood. Upgraded card cost fixed
  • Many Rain of Fire + "other spell" problems fixed
  • Immaterial Deja Vu's duplicate into two immaterial Deja vu's now.

1.18 (Date Added: 23rd January 2010)

New cards:

Balance:

  • Immortal creatures are effected by all the shield effects (freeze and delay as well)
  • Increased HP's for immortals and morning glory

Interface:

  • New icons system, it might be glitchy at first, but it should perform much better than the old one on the long run.

Bug fixes:

  • Spark/mutation now works properly
  • Gravity pull works properly in pvp
  • Hourglass does not work if you already have 8 cards OR you are already drawing a card (the skill cost is not refounded)
  • A new system for preventing fast-clicking added (maybe this one will work)
  • Fast-clicking in deck building/bazaar should not cause card/graphics errors anymore

1.17 (Date Added: 4th January 2010)

Bug fixes:

  • New Gravity pull code (should take care of most gravity pull bugs)
  • Immortal icon does not persist anymore if the permanent is removed from the game
  • The slot machine have a new icon for upgraded cards
  • Upgraded alchemy cards pay the correct amount of money if sold
  • Several AI improvements (AI learned how to use the new alchemy cards... hopefully)
  • Fast clicking on a target should not multiply the effect of a card anymore (not tested yet)
  • The game ends the very moment one of the players' HP is reduced to 0. No more delays with unpredictable healing effects.
  • Immortality now completely removes the frozen status
  • Un-upgraded shards have different colors
  • PVP does not desync if the finish move is a spell
  • The hourglass "hasten" ability does not cause the next card played to desync in PVP anymore (this was a nasty bug, that has been lurking and hiding in the code for months)

New cards:

Balance:

  • Quintessence cost increased to 4
  • Liquid shadow cost decreased to 5
  • Stone skin cost reduced
  • Heal heals for 20 hp, card cost increased
  • Spark is now a 3/0 creature ( 5/0 upgraded)
  • Otyough cost increased to 4 (5 upgraded)
  • Firewall effects immortal and burrowed creatures (was meant to be beta tested * might be removed)

1.16 (Date Added: 27th December 2009)

  • Added Level 5 elementals (Half-Bloods)
  • The stats are similar to the false gods stats
  • The deck is dynamically generated by the AI, this makes them much easier than false gods
  • 15% of the level 5 cards are upgraded cards. It is possible to win upgraded cards from level 5 games
  • Elements 1.16 is integrated with the Kongregate log in system

New cards

1.15 (Date Added: 22nd December 2009)

New cards:

... more cards are ready and will become available soon.

Bug fixes:

  • Fast clicking on a card should no longer result in errors like creatures in the permanent bar
  • AI does not get too much extra quanta when playing a quantum tower.
  • False Gods lose when they are out of cards
  • Momentum and mutation stack properly
  • The top row of creatures is now in front of the second row (cards stats are readable)
  • Sundial lasts only one turn
  • Heal heals for 12 (instead of 10)
  • Lighting cost reduced to 2
  • ... and many other little improvements

1.13 (Date Added: 12th August 2009)

Version 1.13:

New cards

  • Sundial (Time) The Creatures (all of them) will not attack for 2 turns. It can also be used to draw an extra card using 1 light quantum. Cost 1.
  • Scarab (Time), 2/N Creature, N is the number of scarabd you control. can use devour for 1 gravity.

A few other rare cards are going to be added to the game, and will slowly become more common in the system. Have fun finding them.

1.1 (Date Added: 2nd August 2009)

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