Elemental Love & Hate
Contents
- 1 Elemental Love & Hate
- 1.1 Elemental Love
- 1.2 Direct Elemental Love
- 1.3 Card Examples of Direct Elemental Love
- 1.4 Direct Elemental Love Card Board
- 1.5 Indirect Elemental Love
- 1.6 Card Examples of Indirect Elemental Love
- 1.7 Indirect Elemental Love Card Board
- 1.8 Elemental Hate
- 1.9 Direct Elemental Hate
- 1.10 Card Examples of Direct Elemental Hate
- 1.11 Direct Elemental Hate Card Board
- 1.12 Indirect Elemental Hate
- 1.13 Card Examples of Indirect Elemental Hate
- 1.14 Indirect Elemental Hate Card Board
- 1.15 Conclusion
Elemental Love & Hate
LOVE IS IN THE AIR ... !!!
In general, the word Love is a verb or noun describing a strong (many times romantic) feeling of deep affection for somebody or something, especially a member of your family or a friend. I can also refer to a person, a thing or an activity that you like very much, or the strong feeling of enjoyment that something gives you (eg. I love Elements The Game!) and sometimes is a word used as a friendly way of addressing somebody. In EtG however, the world 'love' is used to describe cards and it is used by two totally different ways than the original meaning of the word; the first is related with the card's abilities and synergies which tend to favor and buff a certain Element (Elemental Love) and the second one expresses a player's desire to see an underused card he/she likes to be used more and/or an underpowered card to be buffed (eg. Antlion needs some love!).
In general, Hate is a verb or noun describing a strong negative feeling of disliking something (eg. I HATE every CCG except for Elements The Game!) or disliking someone very much and wishing him/her ill (eg. I hate Allcapsios). In EtG however, the world 'hate' is referring to cards and has two different meanings which are quite unrelated to the original meaning of the word; the first describes a card's ability which is specially useful at causing harmful effects against a certain Element (Elemental Hate) and the second one is a more 'innocent' version of the general meaning of hatred used by community members to express misfortune (eg. RNG hates me!) or inability to counter certain strategies (eg. I hate stalls!), certain decks (eg. I hate Ghostmare!) or even certain cards (eg. I hate Discord!). Finally, the word is used at community phrases to show indifference towards the negative opinions of others (eg. Haters gonna hate!).
In the following article however, we are interested in analyzing only two of the above uses; Elemental Love and Elemental Hate.
Elemental Love
Elemental love appears in almost every card at various amounts, however due to simplify things we are going to categorize them in two groups; Direct and Indirect.
Direct Elemental Love
Direct Elemental Love is an 'obvious love' towards a certain element which can be seen by either its own text, type or element it belongs to. In general, these cards are considered of poor versatility and, gameplay-wise, are balanced via extreme methods. In other words, they are usually 'all or nothing' situational cards which, according to your deck and/or your opponent's deck, are either very useful and powerful or very useless and powerless.
Card Examples of Direct Elemental Love
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Possibly the greatest example of Direct Elemental Love is Nightfall | Eclipse. Since it increases the attack and defense of every or creature on field by +1/+1 | +2/+1, even the newest EtG player can notice the obvious way this card favors these two elements. Its 'love' is so great that even supports hostile creatures belonging to these two elements. Due to this, a player must be very careful when playing a Nightfall against a / opponent, cause this card may turn against its own master.
2nd) Shard of Patience | Shard of Patience.
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While most of the Shards show affinity for just the mark of their respective element, this Shard-permanent generously shows its love towards creatures found in a flooded area.
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This counter-creature spell card is probably the stronger bond between an / alliance, since it serves as an instant kill forced combo with every freezing card at water's disposal; Freeze | Congeal, Ice Bolt | Ice Lance, Arctic Squid | Arctic Octopus and Ice Shield | Permafrost Shield.
4th) Mummy | Elite Mummy.
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Mummy has the lovely ability to be benefitted by Rewind and Eternity instead of being harmed, turning this dead body to its former self and giving a brand new Pharaoh.
5th) Skeleton | Elite Skeleton.
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Skeleton, like Mummy, is the second and last creature that favors , turning into a random creature when targeted by Rewind. Being an undead has its advantages after all.
6th) Schrodinger's Cat | Schrodinger's Cat.
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This cat is a paradox, not only due to his ability to be both dead & alive at the same time, but also because he seems to favor even more than he favors . Cards which work well with Schrodinger's Cat | Schrodinger's Cat are Bone Wall | Bone Wall, Soul Catcher | Soul Catcher, Vulture | Condor and Boneyard | Graveyard.
7th) Shard of Freedom | Shard of Freedom.
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There is no other Shard that favors more its in-element creatures than Shard of Freedom does. The shard of Air generously spreads its protective wings over every single creature (except Nymph, since she is the only non-airborne Air creature). It is neither the 50% damage increase nor the shield bypassing that shows its love, since every airborne critter or Dragon can benefit from these. It is the Evading ability that only a creature of can benefit from, making it a very deadly Shard in mono-air decks.
8th) Shard of Readiness | Shard of Readiness.
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Active abilities of creatures have an ultimate ally which is called the Shard of Readiness. Despite the fact every creature can benefit by a free cost for its active ability, only ones can use it two times per turn.
Direct Elemental Love Card Board
1st | ||
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Card name & image: | Nightfall | Eclipse |
Loved element(s): | Darkness & Death | Darkness & Death |
2nd | ||
Card name & image: | Shard of Patience | Shard of Patience |
Loved element(s): | Water | Water |
3rd | ||
Card name & image: | Shockwave | Shockwave |
Loved element(s): | Water | Water |
4th | ||
Card name & image: | Mummy | Elite Mummy |
Loved element(s): | Time | Time |
5th | ||
Card name & image: | Skeleton | Elite Skeleton |
Loved element(s): | Time | Time |
6th | ||
Card name & image: | Schrodinger's Cat | Schrodinger's Cat |
Loved element(s): | Death | Death |
7th | ||
Card name & image: | Shard of Freedom | Shard of Freedom |
Loved element(s): | Air | Air |
8th | ||
Card name & image: | Shard of Readiness | Shard of Readiness |
Loved element(s): | Time | Time |
Indirect Elemental Love
Indirect Elemental Love is a 'not-so-obvious love' towards certain elements which can be seen by the card's use in-game rather than its own text. Because of this, only experience shows to a player the cards that belong to this category. In general, these cards are considered of greater versatility than Direct Elemental Love ones and, gameplay-wise, are balanced via less extreme methods. In other words, they are usually not-so-situational cards which, according to your deck and/or your opponent's deck, can be either more or less useful or useless but (almost) never game-breaking.
As a general rule, each card can be considered that has Indirect Elemental Love towards its own element's cards (since the elemental playing cost is the same for all these cards) and, in case a card has an activated ability, also towards the element of the activated ability's cost (eg. Graviton Fire Eater has indirect elemental love towards , Forest Spirit towards , etc.), but these are so obvious that don't really worth more than just a mention here...
Card Examples of Indirect Elemental Love
Examples of Indirect Elemental Love are many, so we are going to mention and analyze just VERY FEW of them below.
1st) Adrenaline | Epinephrine.
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Though every element can benefit from Adrenaline | Epinephrine, there is an elements that greatly loves & synergize with this card; Darkness .
Darkness is the element of vampirism, an ability which works wonders with Life's alchemy card, since not only the damage dealt to opponent is multiplied, but the healing as well. Also, Liquid Shadow's poisoning and Parasite's infection can be combined with Epinephrine to kill a target very fast or to increase voodoo damage inflicted to your opponent by your poisoned Voodoo Doll.
Finally, Pests drain 1 more quanta per turn if epinephrined, Steals can remove either hazardous or annoying shields and let you enjoy your high damage & healing, Cloaking protects your otherwise vulnerable adrena-creatures from hostile damage-dealing spells and Siphon Life can instantly kill an antimattered & adrenalined creature of yours to prevent it from damaging you instead.
Below is a board showing the synergies between Adrenaline, Nightfall and creatures:
Creature | Normal Damage | Damage with Nightfall | Damage with Eclipse | Damage with Adrenaline | Damage with Adrenaline & Nightfall | Damage with Adrenaline & Eclipse |
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Black Nymph | 3 | 4 | 5 | 12 | 9 | 11 |
Dark Nymph | 5 | 6 | 7 | 11 | 12 | 15 |
Black Dragon | 10 | 11 | 12 | 14 | 15 | 16 |
Obsidian Dragon | 12 | 13 | 14 | 16 | 18 | 19 |
Devourer | 0 (& 1 quanta drained) | 1 (& 1 quanta drained) | 2 (& 1 quanta drained) | 0 (& 2 quanta drained) | 4 (& 2 quanta drained) | 8 (& 2 quanta drained) |
Pest | 0 (& 1 quanta drained) | 1 (& 1 quanta drained) | 2 (& 1 quanta drained) | 0 (& 2 quanta drained) | 4 (& 2 quanta drained) | 8 (& 2 quanta drained) |
Parasite | 1 | 2 | 3 | 4 | 8 | 12 |
Bloodsucker | 3 | 4 | 5 | 12 | 9 | 11 |
Minor Vampire | 2 (& 2 healing) | 3 (& 3 healing) | 4 (& 4 healing) | 8 (& 8 healing) | 12 (& 12 healing) | 9 (& 9 healing) |
Vampire | 4 (& 4 healing) | 5 (& 5 healing) | 6 (& 6 healing) | 9 (& 9 healing) | 11 (& 11 healing) | 12 (& 12 healing) |
Gargoyle | 5 | 6 | 7 | 11 | 12 | 15 |
Upgraded Gargoyle | 7 | 8 | 9 | 15 | 17 | 12 |
Voodoo Doll | 0 (& 1 damage if poisoned) | 1 (& 1 damage if poisoned) | 2 (& 1 damage if poisoned) | 0 (& 4 damage if poisoned) | 4 (& 4 damage if poisoned) | 8 (& 4 damage if poisoned) |
Upgraded Voodoo Doll | 0 (& 1 damage if poisoned) | 1 (& 1 damage if poisoned) | 2 (& 1 damage if poisoned) | 0 (& 4 damage if poisoned) | 4 (& 4 damage if poisoned) | 8 (& 4 damage if poisoned) |
Flying Vampire Stiletto | 4 (& 4 healing) | 5 (& 5 healing) | 6 (& 6 healing) | 9 (& 9 healing) | 11 (& 11 healing) | 12 (& 12 healing) |
Flying Vampire Dagger | 6 (& 6 healing) | 7 (& 7 healing) | 8 (& 8 healing) | 12 (& 12 healing) | 15 (& 15 healing) | 17 (& 17 healing) |
2nd) Rage Potion | Rage Elixir.
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While most of counter-creature spells have purely disastrous effects, fire's most common counter-creature spell has also buffing abilities. If the creature has more than 5 health (Rage Potion's case) or more than 6 health (Rage Elixir's case), this card works like a pretty effective buff. Furthermore, if used repeatedly by a Nymph, it can effectively become the greatest buff in the whole EtG. Due to this, elements with high-health creatures are more likely to feel 'love' for this card rather than 'rage'.
These are Earth , Gravity and Light .
Earth can harvest great benefits, especially if combined with Plate Armor | Heavy Armor (the later can completely absorb any disastrous health-related effects, even from the upgraded RagePot version, allowing even low-health critters like Antlions or Gnomes to be buffed). But even without the support of an armor, mid-hitters like Hematite Golem | Steel Golem can be turned into effective high hitters with this alchemy card.
Below is a board showing the synergies between RagePot, Armors and creatures:
Creature | Normal Damage | Damage with Rage Potion | Damage with Rage Elixir |
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Auburn Nymph | 4 | 9 | 10 |
Earth Nymph | 5 | 10 | 11 |
Stone Dragon | 8 | 13 | 14 |
Basalt Dragon | 10 | 15 | 16 |
Antlion | 2 | 7 (Plate Armor needed) | 8 (Heavy Armor needed) |
Elite Antlion | 4 | 9 (Plate Armor needed) | 10 (Plate Armor needed) |
Hematite Golem | 4 | 9 | 10 (Plate Armor needed) |
Steel Golem | 6 | 11 | 12 |
Gnome Rider | 1 | 6 (Heavy Armor needed) | 7 (Heavy Armor needed) |
Gnome Gemfinder | 1 | 6 (Heavy Armor needed) | 7 (Heavy Armor needed) |
Graboid | 2 | n/a | n/a |
Elite Graboid | 2 | n/a | n/a |
Shrieker | 8 | 13 (Plate Armor needed) | 14 (Heavy Armor needed) |
Elite Shrieker | 10 | 15 (Plate Armor needed) | 16 (Plate Armor needed) |
Iridium Warden | 0 | 5 (Plate Armor needed) | 6 (Heavy Armor needed) |
Vanadium Warden | 0 | 5 | 6 (Plate Armor needed) |
Flying Pulverizer | 5 | 10 | 11 |
Flying Upgraded Pulverizer | 5 | 10 | 11 |
Shard Golem | Varies | Varies | Varies |
Gravity is the toughest element in terms of creature's health and a RagePot-Gravity collaboration rarely has backdraws. Momentum can raise a creature's stats by +1|+1 and gives shield bypass, allowing RagePot to be applied on creatures that would be otherwise killed and, due to momentum's ability, no attack point is wasted. The only creatures that can't co-operate with RagePots are Otys and Nymphs cause they lack the health and/or it ruins their role. Finally, Graviton Fire Eater | Graviton Fire Master can find any remaining quanta pretty useful for ablazing himself.
Below is a board showing the synergies between RagePot, Momentum and creatures (notice: Any not-recommended examples below means the creature dies in the process and lacks any buff cards to help them survive and any bold numbers means the creature's damage is momentumed and bypasses shields.):
Creature | Normal Damage | Damage with Momentum | Damage with Rage Potion | Damage with Rage Elixir | Damage with Rage Potion & Momentum | Damage with Rage Elixir & Momentum |
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Amber Nymph | 1 | 2 | 6 (not-recommended) | 7 (not-recommended) | 7 (not-recommended) | 8 (not-recommended) |
Gravity Nymph | 1 | 2 | 6 (not-recommended) | 7 (not-recommended) | 7 (not-recommended) | 8 (not-recommended) |
Colossal Dragon | 7 | 8 | 12 | 13 | 13 | 14 |
Massive Dragon | 8 | 9 | 13 | 14 | 14 | 15 |
Sapphire Charger | 4 | 5 | 9 (not-recommended) | 10 (not-recommended) | 10 | 11 (not-recommended) |
Elite Charger | 7 | 8 | 12 (not-recommended) | 13 (not-recommended) | 13 | 14 (not-recommended) |
Armagio | 1 | 2 | 6 | 7 | 7 | 8 |
Elite Armagio | 2 | 3 | 7 | 8 | 8 | 9 |
Graviton Mercenary | 3 | 4 | 8 (not-recommended) | 9 (not-recommended) | 9 | 10 (not-recommended) |
Graviton Guard | 4 | 5 | 9 | 10 | 10 | 11 |
Otyugh | 0 | 1 | 5 (not-recommended) | 6 (not-recommended) | 6 (not-recommended) | 7 (not-recommended) |
Elite Otyugh | 0 | 1 | 5 (not-recommended) | 6 (not-recommended) | 6 | 7 (not-recommended) |
Graviton Fire Eater | 0 | 1 | 5 (not-recommended) | 6 (not-recommended) | 6 | 7 (not-recommended) |
Graviton Fire Master | 0 | 1 | 5 | 6 (not-recommended) | 6 | 7 |
Graviton Salvager | 1 | 2 | 6 (not-recommended) | 7 (not-recommended) | 7 | 8 (not-recommended) |
Upgraded Graviton Salvager | 2 | 3 | 7 (not-recommended) | 8 (not-recommended) | 8 | 9 (not-recommended) |
Flying Titan | 7 | 8 | 12 | 13 | 13 | 14 |
Flying Upgraded Titan | 8 | 9 | 13 | 14 | 14 | 15 |
Shard of Focus | 0 | 1 | 5 (must use accretion first) | 6 (must use accretion first) | 6 (must use accretion first) | 7 (must use accretion first) |
Upgraded Shard of Focus | 0 | 1 | 5 (must use accretion first) | 6 (must use accretion first) | 6 (must use accretion first) | 7 (must use accretion first) |
Chimera | varies | varies | varies | varies | varies | varies |
Upgraded Chimera | varies | varies | varies | varies | varies | varies |
Light not only has the most powerful Dragon in the game, but it is also the only element which can healcreatures via Guardian Angel | Archangel (who is, by the way, one of the most reliable RagePot buffing targets in the game), enabling repetitive 'abuse' of that alchemy card, especially when that comes from the activated ability of a Red Nymph. If combined with blessings, there is actually not a creature unable to be buffed via the Potion, though using 2x Blessings & 1 Rage_Elixir has a high cost at both quanta and card amounts. However, from the whole creature's arsenal, only Photons | Rays of Light and unupgraded Pegasi can't be 'RageBuffed' without at least a single Blessing casted upon them first.
Below is a board showing the synergies between RagePot, Blessing and creatures (notice: Any not-recommended examples below means the creature dies in the process and any buffs that would save the creature are not cost-effective enough):
Creature | Normal Damage | Damage with Blessing | Damage with Rage Potion | Damage with Rage Elixir | Damage with Rage Potion & Blessing | Damage with Rage Elixir & Blessing |
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Light Nymph | 6 | 9 | 11 | 12 | 14 | 15 |
Upgraded Light Nymph | 7 | 10 | 12 | 13 | 15 | 16 |
Golden Dragon | 10 | 13 | 15 | 16 | 18 | 19 |
Light Dragon | 12 | 15 | 17 | 18 | 20 | 21 |
Photon | 1 | 4 | 6 (not-recommended) | 7 (not-recommended) | 9 (not-recommended) | 10 (not-recommended) |
Ray of Light | 1 | 4 | 6 (not-recommended) | 7 (not-recommended) | 9 (not-recommended) | 10 (not-recommended) |
Pegasus | 3 (6 when dives) | 6 (12 when dives) | 8 (not-recommended) | 9 (not-recommended) | 11 (not-recommended) | 12 (not-recommended) |
Elite Pegasus | 4 (8 when dives) | 7( 14 when dives) | 9 (not-recommended) | 10 (not-recommended) | 12 (24 when dives) | 13 (26 when dives) |
Guardian Angel | 1 | 4 | 6 | 7 (not-recommended) | 9 | 10 |
Archangel | 7 | 10 | 12 | 13 | 15 | 16 |
Crusader | 2 | 5 | 7 (use endow first) | 8 (not-recommended) | 10 | 11 |
Upgraded Crusader | 3 | 6 | 8 (use endow first) | 9 (use endow first) | 11 | 12 |
Flying Morning Star | n/a | n/a | n/a | n/a | n/a | n/a |
Flying Morning Glory | n/a | n/a | n/a | n/a | n/a | n/a |
3rd) Quintessence | Quintessence.
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Quintessence is Aether's alchemy card, both famous and infamous for its ability to render a creature untargetable. But since most of creatures are already 'immortal' and those who aren't don't really deserve to be Quintessenced (they are either too 'weak' or can't be target by Fractal when the need arises) makes this alchemy card a buff that loves other elements more than its own. Despite the fact many elements can benefit from it, there are 2 ones which are indeed the 'darlings' of Quintessence.
These are Life and Fire . The irony is that these two elements are also the only ones having a shield which can completely wipe out immortal creatures; these shields are Thorn Carapace | Spine Carapace and Fire Shield | Fire Buckler.
Life has somewhat though creatures in general, but only slightly tougher than the average toughness of an EtG creature of that quantum price. For example, Cockatrice has 4 health for 3 quanta while an average creature has 3 health for the same price. Furthermore, Emerald Dragon is a 10|6 Dragon for 10 quanta while a typical Dragon has stats of 10|5 for the same price. However, that extra (+1) health point is nothing compared to the extra health an or creature enjoys. Furthermore, having precious buffs like Mitosis or Adrenaline makes a Life player wishing his/her precious mothers or multi-attackers protected from harmful targeted abilities or spells. Since the typical targets of Epinephrine are the very vulnerable Horned Frogs and either Mitosis-made critter swarms or Mito-Dragon armies take plenty of turns to be established, a Quintessence which targets your already adrenalined / mitosised creature can save both your cards and your quanta (let alone of greatly increasing any winning chances). Furthermore, critters who start weak and grow later or those whose photosynthesis is vital for a steady quanta income can receive a warm 'hug' of immortality. Finally, strategies like flying Druidic AdrenaStaves which are exposed to nasty abilities like mutation or rewind can be stabilized now...
Below is a board showing popular synergies between Quintessence, Mitosis, Adrenaline and a creature:
Creature | Combo | Result |
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Life Nymph | & & | Immaterial AdrenaNymph able to cast Adrenaline to other creatures. |
Forest Spirit | & & | Immortal AdrenaSpirit, attacking with sweet Adreanline spots. |
Emerald Dragon | & ' &' | Invincible MitoDragon, ready to break stalls! |
Forest Scorpion | & & | Protected Scorpion nest, delivering poison counters free or charge. |
Fire is known for its speed and damage-dealing capabilities, however the fragility of its creatures are legendary. Let Phoenix | Minor Phoenix aside, that leaves an ash behind that can give rebirth to her, every creature has less than 4 health (except for its Nymph), rightfully giving it the title of the element with the most fragile hitters. This alone is enough to make Quintessence one of Fire's most beloved friends. Furthermore, it could be wise to use a couple of 'Wise' Shards on quintessenced burning hitters. After all, the red element has not any buffs (RagePots are useful only at grown Golems and Nymphs) to support its pure rush...
Below is a board showing popular synergies between Quintessence, Rage Potion, SoW and a creature:
Creature | Combo | Result |
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Fire Nymph | && | Immaterial buffed Nymph able to cast her Rage upon other creatures. |
Flying Fahrenheit | && | Protected flaming SpellSword, ready to heat things up... |
Ruby Dragon | && | The most irritating Dragon, now in Immortal mode! |
Lava Golem | && | Broken Grower with spell immunity and damage. |
Indirect Elemental Love Card Board
1st | ||
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Card name & image: | Adrenaline | Epinephrine |
Loved element(s): | Darkness | Darkness |
2nd | ||
Card name & image: | Rage Potion | Rage Elixir |
Loved element(s): | Earth & Gravity & Light | Earth & Gravity & Light |
3rd | ||
Card name & image: | Quintessence | Quintessence |
Loved element(s): | Life & Fire | Life & Fire |
Elemental Hate
Elemental hate appears in almost every card at various amounts, however due to simplify things we are going to categorize them in two groups (like we previously did with Elemental Love); Direct and Indirect.
Direct Elemental Hate
Direct Elemental Hate is an 'obvious hate' towards a certain element which can be seen by either its own text, type or element it belongs to. In general, these cards are considered of poor versatility and, gameplay-wise, are balanced via extreme methods. In other words, they are usually (but not always) 'all or nothing' cards which, according to your deck and/or your opponent's deck, are either very useful and powerful or very useless and powerless.
Card Examples of Direct Elemental Hate
1st) Holy Light | Holy Flash.
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Possibly the greatest example of Direct Elemental Hate is Holy Light | Holy Flash. Despite the fact it heals targeted players or creatures for 10 health points, this card purposely decides to damage or creatures instead and deal them 10 damage. Probably a below-average healing card but a powerful anti-death & anti-darkness counter-creature card, this is likely the most situational and extreme spell in the game.
2nd) Flooding | Inundation.
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A permanent which hates every non-other and/or non-water creature, forcing them to instant death if they don't sit within the 5 central spaces, Flooding | Inundation is possibly the most situational and extreme permanent in the whole game. Its 'hate' however may be considered less direct versus and/or , since the flood doesn't slay any burrowed and/or immortal creatures.
3rd) Ghost of the Past | Ghost of the Past.
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A creature with the unique obsession to deal 10 or 13 damage to whoever discards it, this ghost works wonders with Nightmare against any player who doesn't has a Time-based deck (or plenty of quanta at least). However, despite his strong anti-time hate, this ghost is far from situational and has nothing to be jealous from other mid-hitters in the game.
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A unique spell which can target any player or creature on the field, removing all poison counters and healing its target for 2 health points per turn, Purify acts as the bane of . Though plenty of other elements have ways to poison stuff, only death holds true strength and versatility in this aspect by being able to poison via various ways (Arsenic | Arsenic, Poison | Deadly Poison, Plague | Improved Plague, Virus | Retrovirus, Deathstalker | Deathstalker and Grey Nymph | Death Nymph) and even benefit from the slow death of its victims...
5th) Maxwell's Demon | Maxwell's Demon.
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Though this creature can be more or less deadly to many elements, there is a spectacular hate towards fire. By looking at the stats of every single creature, both upped and unupped ones, anyone may notice that, with the exception of Fire Nymph and Fire Spectre, their attack stats is higher than their health stats, making them easy pray to paradox. However, even the Nymph and the Spectre are locked down by paradox, since they can't buff themselves via raging or ablazing respectively.
Direct Elemental Hate Card Board
1st | ||
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Card name & image: | Holy Light | Holy Flash |
Hated element(s): | Darkness & Death | Darkness & Death |
2nd | ||
Card name & image: | Flooding | Inundation |
Hated element(s): | All except Water & :rainbow Other :rainbow | All except Water & :rainbow Other :rainbow |
3rd | ||
Card name & image: | Ghost of the Past | Ghost of the Past |
Hated element(s): | All except Time | Time |
4th | ||
Card name & image: | Purify | Purify |
Hated element(s): | Death | Death |
5th | ||
Card name & image: | Maxwell's_Demon | Maxwell's Demon |
Hated element(s): | Fire | Fire |
Indirect Elemental Hate
Indirect Elemental Hate is a 'not-so-obvious hate' towards certain elements which can be seen by the card's use in-game rather than its own text. Because of this, only experience shows to a player the cards that belong to this category. In general, these cards are considered of greater versatility than Direct Elemental Hate ones and, gameplay-wise, are balanced via less extreme methods. In other words, they are usually not-so-situational cards which, according to your deck and/or your opponent's deck, can be either more or less useful or useless but (almost) never game-breaking.
Card Examples of Indirect Elemental Hate
Examples of Indirect Elemental Hate are many, so we are going to mention and analyze just VERY FEW of them below.
1st) Dimensional_Shield | Phase_Shield.
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Indeed one of the most annoying permanents in this game, Dim Shields must really hate any element that lacks permanent-control and any shield-bypassing means (spell damage, momentum, SoFre etc.), since it has to wait until the shield is out. More accurately, this shield hates , , , and completely (though not 'directly'), but the rest of the elements have also a hard time dealing with it.
2nd) Unstable Gas | Unstable Gas.
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Probably the most offensive non-weapon permanent in the game, Unstable Gas can OTK a player by sacrificing 5 of them at the same turn. Every element can be considered hated by this fearful permanent, except for and , since have a lot of healing to deal with not-OTK uses of the gas and, most importantly, they own shields specialized at reflecting spell damage back to their opponents.
3rd) Reflective Shield | Mirror Shield.
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Whatever is being said for this shield can be said for Emerald Shield | Jade Shield. By being immaterial has immunity to permanent-control and, by directing spell damage towards the opponent, it offers protection from many spells too. This makes it a great anti-aether (blocks Psions and SoWs), anti-fire (blocks Bolts and Deflags), even anti-air (blocks UGs).
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Very few cards have such unique effects like Sancturay does. By protecting both your hand and your quanta, it greatly counters some of the most infamous and annoying , and strategies. Black Holes and SoFos turned in BHs can't drain your quanta, Discord can't scramble your quanta pool (even the shield known as Dissipation can't function with a Sanc by its side), Devourers can't steal your quanta harvest and Nightmares are negated.
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As anyone would expect, a shield that allows only airborne creatures to harm its owner couldn't be more hating. The reason is simple... Earth has the smallest airborne army in the game. Actually, the only earth-related creature in EtG is Stone Dragon | Bassalt Dragon. This is enough to crown Wings as the most earth-hating of all shields.
Indirect Elemental Hate Card Board
1st | ||
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Card name & image: | Dimensional Shield | Phase Shield |
Hated element(s): | , , , and | , , , and |
2nd | ||
Card name & image: | Unstable Gas | Unstable Gas |
Hated element(s): | All except Life & Light | All except Life & Light |
3rd | ||
Card name & image: | Reflective Shield | Mirror_Shield |
Hated element(s): | Aether & Fire & Air | Aether & Fire & Air |
4th | ||
Card name & image: | Sanctuary | Sanctuary |
Hated element(s): | Gravity & Entropy & Darkness | Gravity & Entropy & Darkness |
5th | ||
Card name & image: | Wings | Wings |
Hated element(s): | Earth | Earth |
Conclusion
Cards are like people... they love and hate. If you respect their feelings, you will win, but if you mess with them, the cards themselves will avenge you. But don't worry, because love and war are conquered by patience and experience, young elemental...
I LOVE MY LIFE ... (^-^)