Skeleton

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Skeleton
Skeleton

Edit Data

TYPE Creature
ELEMENT Death
COST 1 Death
ATK | HP 1 | 1
DESCRIPTION Undead: Skeleton turns into a random creature if targeted with reverse time.
SKILL
PASSIVES Undead
RARITY Common
BUY/SELL 7/5
Elite Skeleton
Elite Skeleton

 

TYPE Creature
ELEMENT Death
COST 1 Death
ATK | HP 2 | 2
DESCRIPTION Undead: Skeleton turns into a random creature if targeted with reverse time.
SKILL
PASSIVES Undead
RARITY Common (Upgraded)
BUY/SELL Impossible/1157


Skeleton: The Skeleton is often considered one of the weakest cards in the game. While stat wise its on par with the Photon or Ray of Light, it costs more than both at 1 . What makes the Skeleton so special is its ability to be used for almost anything, as well as its creature spam abilities.

The strength of the lowly Skeleton is in its use as basic fodder. If you need to Cremate something, why not a Skeleton? Its eligible for Butterfly Effect, suddenly turning it into a dangerous card that threatens your opponent’s entire permanent setup. Its also able to be Otyugh fodder; eating Skeletons for the benefit of a Bone Wall and/or Condor has a wonderful effect. Also, it can be mutated into something unique and powerful. The creature spam aspect cannot be ignored either. Since it is often created by a Boneyard or Graveyard, many more than 6 Skeletons can be on the field at any time. If it’s a Graveyard, and an Eclipse is in play, that’s a potential 26 Elite Skeletons with 4|3 stats. Add in Feral Bond, and that’s suddenly 26 points of healing. Two Bonds is twice as much. The potential for the Skeleton is nearly endless. Luciferace and Hope then provide a nearly impenetrable shield.

Two main deck types use Skeletons. Rainbow decks often rely heavily on creature control, and their ability to both generate and mutate Skeletons is a big boon to them. Even the creature spam aspect is welcome there. Death decks, both mono and otherwise, use Graveyards and Boneyards to product their Skeletons as well. While Death’s creature control is somewhat slow, often a Duo or Trio deck can speed this up somewhat leading to a field full of the little critters. Their usefulness is in their ability to go anywhere and fit many roles.