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Offline Elite arbiter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406092#msg406092
« Reply #612 on: October 07, 2011, 11:52:31 pm »
If there is to be a new shard quest, then either it should be for the FG, although I'd throw out the 'experienced players can't do it fast and new players can do' requirement since I don't see that working unless a lot of effort is put in.

Like for instance, if the more elaborate quest type ideas are put in like a storyline. Beating a FG is the simplest solution though.

Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406093#msg406093
« Reply #613 on: October 07, 2011, 11:54:18 pm »
If there is to be a new shard quest, then either it should be for the FG, although I'd throw out the 'experienced players can't do it fast and new players can do' requirement since I don't see that working unless a lot of effort is put in.

Like for instance, if the more elaborate quest type ideas are put in like a storyline. Beating a FG is the simplest solution though.
the requirement was only really if it were to be a repeatable quest, getting a shard each time you beat an fg seems like too much...
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Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406097#msg406097
« Reply #614 on: October 07, 2011, 11:59:21 pm »
or maybe a repeatable quest?
well that would probably need to be made something which noobs can do but more experienced player cant do really fast, what do you propose?
well, it could be a once per day quest to prevent speed of experienced players from being an issue...
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Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406100#msg406100
« Reply #615 on: October 08, 2011, 12:02:19 am »
or maybe a repeatable quest?
well that would probably need to be made something which noobs can do but more experienced player cant do really fast, what do you propose?
well, it could be a once per day quest to prevent speed of experienced players from being an issue...
A shard a day still feels like too much...

maybe whenever you reach a higher arena level after silver league or something, i know it takes me ages to level, though having it at lower levels would be too easy...
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Offline TheManuz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406103#msg406103
« Reply #616 on: October 08, 2011, 12:05:21 am »
or maybe a repeatable quest?
well that would probably need to be made something which noobs can do but more experienced player cant do really fast, what do you propose?
well, it could be a once per day quest to prevent speed of experienced players from being an issue...
Maybe it should be linked to the Oracle?
For example, if you win a match (don't know what AI would be more appropriate) with your pet still alive you win a shard.
This way you got only 3 attempt per day.
... I just realized that Quintessence would make this quest almost useless...

Offline rowcla

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406105#msg406105
« Reply #617 on: October 08, 2011, 12:09:13 am »
or maybe a repeatable quest?
well that would probably need to be made something which noobs can do but more experienced player cant do really fast, what do you propose?
well, it could be a once per day quest to prevent speed of experienced players from being an issue...
Maybe it should be linked to the Oracle?
For example, if you win a match (don't know what AI would be more appropriate) with your pet still alive you win a shard.
This way you got only 3 attempt per day.
... I just realized that Quintessence would make this quest almost useless...
eeyup, quint does make this too easy...
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Offline Essence

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406112#msg406112
« Reply #618 on: October 08, 2011, 12:25:19 am »
I don't think a repeatable Shard quest is a good idea.  But a high-end 'obtain your first Shard here' quest is a good idea, and of course daily quests blah blah blah.  BTW, everyone even vaguely interested in game design should read this (http://www.gamasutra.com/view/feature/1583/rethinking_the_mmo.php).  It's chock full of great advice that kind of semi-applies to Elements. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406114#msg406114
« Reply #619 on: October 08, 2011, 12:26:00 am »
the ease/frequency of the quest really depends on how much zanz wants us to use the new cards, or how much he wants them to be the least common of the rare cards.
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Offline dragonsdemesne

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406116#msg406116
« Reply #620 on: October 08, 2011, 12:26:12 am »
A simple quest like killing your first halfblood or maybe false god for a shard would be reasonable, if it was a one-off thing.

Offline zanzarinoTopic starter

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406136#msg406136
« Reply #621 on: October 08, 2011, 01:15:17 am »
The shards are now available in the arena and as a donation reward now.

Edit: About deja vu / SoR. I am doing some testing, I think that the 3rd copy is simply too much. I am probably going to just let the code do what it naturally did, zero the skill, activate the skill and, when the skill is used, two copies of the deja vu are created - the skill is gone.

Offline Xenocidius

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406138#msg406138
« Reply #622 on: October 08, 2011, 01:20:29 am »
The shards are now available in the arena and as a donation reward now.
Brilliant. Time to get me some shards.
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Offline furballdn

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg406161#msg406161
« Reply #623 on: October 08, 2011, 01:53:18 am »
Time to head back to bronze!

 

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