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Messages - Angelic_Dawn (65)

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1
Entropy / Re: Singularity | Singularity
« on: March 18, 2012, 02:11:42 pm »
Yes Really they dont the First turn when they hit/enter play*....  only after you end your turn, and then not even necessarily...

(*At least they didnt two days ago +/- when i posted it. )
(i really love how on this forum having lots of posts seems to be a free ticket to acting like: no one else knows anything. (unless they got more posts then you)

2
Entropy / Re: Singularity | Singularity
« on: March 16, 2012, 05:46:23 am »
Nova Nerf, :/ what nerf?

Currently running a few (Imp/Basic)Mutates in my deck, thanks for the free mutation fodder, i really love it =)  Am even tempted to not play them till i got at least 2 in my hand. =)

Random Super Creature in play early game(or late even) for  2 :entropy  = a nice gift imho =P

 :D

3
Patch Notes and Development News / Re: Elements 1.30
« on: March 15, 2012, 09:32:38 pm »
Nova Nerf, :/ what nerf?

Currently running a few (Imp/Basic)Mutates in my deck, thanks for the free mutation fodder, i really love it =)  Am even tempted to not play them till i got at least 2 in my hand. =)

Random Super Creature in play early game(or late even) for  2 :entropy  = a nice gift imho =P

 :D

4
Entropy / Re: Nova | Supernova
« on: March 15, 2012, 09:30:02 pm »
Nerf, :/ what nerf?

Currently running a few (Imp)Mutates in my deck, thanks for the free mutation fodder, i really love it =)  Am even tempted to not play them till i got at least 2 in my hand. =)

Random Super Creature in play early(or late even) game for  2 :entropy  = a nice gift imho =P

 :D

5
Graviton / Re: Oracle : Graviton
« on: December 30, 2011, 05:17:34 pm »
So far, wonderful deck, thanks to Angelic_Dawn for the idea.
I propose her deck to be posted on first post!
aww  :D, Thanks, It's always nice to get some credit and be appreciated for the effort & idea's.

Yay.   :)


Ps:
already mentioned it might need a little tweaking and could probaly've used a shard/miracle, and obviously anything can use ups,  but i wanted it rare/upped free. (free to include for those who do own any)
small Energybase Tweak/Swap, ups,and miracles later... Apparently that makes for an entirely new concept, instead of still mine =(,  oh well, i dont mind to much, thats the way of the forum/internet i suppose.  :p
Still Yay, For your appreciation, already Makes my entire day, Thanks  =D

6
Darkness / Re: Shard of Void
« on: October 13, 2011, 01:17:40 pm »
Havent really found a good use for it yet, But its a nice concept.

7
War Archive / Re: War #4 - Betting
« on: October 11, 2011, 05:13:04 pm »
looks intresting.

8
Patch Notes and Development News / Re: Elements 1.29
« on: October 03, 2011, 03:42:59 pm »
Love the new Dark & Earth  :D   <3

Not to fond of the new green tho, it looks kinda sickly and poisony/Acidy to me.  Doesnt really Feel Life-ish.

But thats my oppinion   :)

9
Graviton / Re: Oracle : Graviton
« on: September 30, 2011, 09:21:17 pm »
*Insert Picture of Angelic's Nom nom deck*

I used a slight variant of this deck, and came extremely close:
Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 55r 55r 55r 55r 55r 5lc 5lc 5lc 5lc 5lc 5lc 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7jv 7jv 7jv 8pl

The main problem for me maintaining enough HP - I often topdecked a Holy Light just in order to keep me going, but I ended up burning through all 6 Holy Lights in my deck (5 to heal me, 1 to keep my GP'd Otyugh going).
Just tossing some ideas out there, but if you dislike Sancs, try using SoDs or SoGs instead (if you have them) - I had a lot of excess quantum and two Otyughs eating everything except for his Titan and Grav Shield, so better healing can be used.
Yeah I considered SoG's SoD & such, They are better for the concept, but i wanted to build it as a non rare non upgraded. So that the people that need the Oracle Spin Counter most, have another option.
 :)

10
Issue Archive / Re: Drawing Cards not in the deck.
« on: September 29, 2011, 07:45:49 pm »
Lets see if i can Help, and count it out.
Assuming he had at no specific time 7 cards he refused to play,
Hecate should draw 2 cards a turn.

Hecate has 33 cards = 66

End 26.   = 40 Cards = 16½??* turns played  / 40 Cards Drawn  (Assuming no 7 cards he refused to play)   (* 16½*2=33+7 Starting hand)
My End 8. = (Anti Hecate Deck, has 30 cards) = 15 Turns played/ 22cards Drawn

Er hm..  ?? now im confusing myself,  How can i have two more turns played, o.O Nightmare should reduce it


*Returns to laptop after some thinking, continues*
Hm.. Ok then at some point Hecate was bound to have had 7 Cards And only drawn 1.
Which screw up the entire counting thing. >.>

1:Conclusion: In order for nightmare to have been played once, he has had to have been stuck at 7 cards for more then 3 turns or so turns, for more copies even longer, (doesnt seem likely, but its possible)
2:Conclusion: Meh It isnt really countable >.>



Diclaimer: But My Math Might be completly off.  Not really my thing. just trying to help =)



11
Issue Archive / Re: Drawing Cards not in the deck.
« on: September 29, 2011, 07:26:16 pm »
I think i drew it from the deck, Because of it only beeing one copy, thats the strange part,  (And had recieved no other new card)
As i told was also doing other stuff while playing the match,  (Space, walk away, wander back later take my turn, space, walk away) Here's hoping it isnt a bug, but i just didnt pay enough attention.

Picture was taken right after return.
If it'd been a dozen of copies in my hand at return i'd say, yup, nightmare happend, So i was puzzled at how this came to be, (1 copy of a nymph in my hand), 
Hence i arived here at the bug fora, as maybe you lot got any suggestions.  :)


12
Issue Archive / Intended or bug?
« on: September 29, 2011, 07:12:37 pm »
Well as the title says im curious,

I've been playing around with serendipty decks in trainer, (Damn those are funny to play)

And ended up with a Adrenalined  Fiery Crusader.  Which didnt attack 3 times (And trigger fiery, 2-3x) :(
But adren simply Counted the fiery to its base attack And made its attack value 18 or so.

And im curious, Intended or bug?  :)

(Remade the occurance in Trainer)


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