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Messages - ndclub (64)

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1
Card Ideas and Art / Re: Dragonfire | Dragonfire
« on: March 07, 2012, 05:25:21 pm »
I like the idea and believe it fits the fire theme but I cant get over the fact that I would hate seeing it in a fire deck. Maybe gravity and under a different name?

2
Forge Archive / Re: Wave | Tidal Wave
« on: February 23, 2012, 03:50:41 am »
Not complicated but a relatively new/balanced mechanic. It has my backing for the time being.

3
Crucible Archive / Re: Time Loop | Time Paradox
« on: February 15, 2012, 04:15:58 am »
The more I run it around in my mind the more I have been liking it lately. The only downside I see is that it seems to be confusing a lot of posters thinking it can be a replacement for reverse timing your opponents units...again, it cannot. What happens when hand is already full though?

Does it replace the draws you would have received or are they instantly added whenever space occurs?

4
Duo-Decks / Re: Condor's Storm! [I love it!!!]
« on: February 05, 2012, 08:57:30 pm »
I dont see how its very different from the same deck but with plague instead of lightning storm. The fact that you use lightning storm and the mark is probably giving you wasted quantum so I might suggest adding in a skyblitz, now that would be unique. Either way thats too many skull shields.

5
Why are people concerned with shields blocking skele damage? Isnt butterfly effect and steal there exactly for that reason? Personally I would go with maybe one less cat, one less soulcatcher, add a bone dragon, add a butterfly effect. It would probably help if I spent more time testing but I do like the idea other than the 3 color thing.

6
Cygnia / Re: Sponge | Sponge
« on: February 04, 2012, 07:22:53 am »
Heavily support the card idea but heavily oppose either upgraded and non-upgraded being colorless. You can increase the ability to compensate but the player should at least have a tad of water to spawn such a thing capable of such high hp. Plus it doesnt fit the theme to have sponges out there for nothing...or at least not in my mind and opinion.

7
Game Suggestions and Feedback / Re: Ghostmare in Arena Decks
« on: February 03, 2012, 07:04:25 pm »
I just find it interesting that an early sanctuary is one of the counters that works well often but gets stolen...every...freaking....time. Its hard to get the draws and quantum fast enough to have a pc immune sanct. Even the best arena decks do not compose over 50% of what you face so building solely to counter them usually puts you at a larger disadvantage vs whatever else you may face.

I do not believe that anything should be disallowed from arena but have never wrapped my head around the fact that one of the main counters for the deck is countered by steal.(for less power)

8
Deck Help / Re: Oty + Basilisk + Adrenaline
« on: February 01, 2012, 07:27:01 pm »
When I made a similar deck it used adren+overdrive with most of what you have here(but usually worked better skipping earth and basilisk making it not a very similar deck). It worked fairly well but the more you put in the more you risk bad draws. Both you deck what I had are highly susceptible to lobotomy and running 3 colors gets super risky so just understand that. Plate armor without adren and using basilisks to stop the enemy from getting past your shields will bring it back down to two colors and is generally better for most things in my mind.

9
Forge Archive / Re: Divine Cake | Divine Cake
« on: January 31, 2012, 08:23:13 am »
Upgraded version I feel is far too powerful. Kind of like the idea but also wonder how stacking would work.

What if it was a spell that could target either player?

10
Card Ideas and Art / Re: Time Slip / Time Displacement
« on: January 27, 2012, 05:48:40 am »
Seems like an adrenaline that can also work on permanents. I am kind of split over my support of the card but I will say that the bottom card/top card switch of the upgraded form seems too different from the unupgraded. I suggest either put on both or remove on both.

11
Card Ideas and Art / Re: Energy Surge | Ectoplasmic Surge
« on: January 25, 2012, 06:20:56 pm »
I understand that the current idea is to make normal shields block it due to being "physical" damage. However I think it would function far better as spell damage both thematically and balance wise. As physical what happens when it hits procrastination or can it be frozen from permafrost?

12
Card Ideas and Art / Re: Energy Surge | Ectoplasmic Surge
« on: January 25, 2012, 06:08:11 am »
So, which one is beter?
1. immortal Spark | Ball of Lightning
2. or deal 3 | 5 damage?
*Shield are apply.
I like it much better as damage but mirror and emerald shields would have to be able to reflect it.

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anything
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