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Messages - Cless (17)

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Patch Notes and Development News / Re: Elements 1.29
« on: October 30, 2011, 06:14:33 pm »
When a creature with vampire attacks for lethal damage, it now ends the game before adding the health that is gained from that creature's attack to your health total. I found this out when it cost me an elemental mastery. I'm not sure if this is an intended consequence, but it's obscure enough to post.

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I came to General Discussion for the first time in years to check out the new changes in 1.26 and see this thread. I'm so happy not to have the most! If you haven't guessed, I really enjoyed trying to find the most efficient and mindless AI3 grinder, and came out with one I played with a LOT.


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Tournament Archive / Re: Eastern Tournament - Dec 18th - Biohazard
« on: December 18, 2010, 07:10:30 am »
Match for 3rd

Cless 2 - 0 H2Owned

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Tournament Archive / Re: Eastern Tournament - Dec 18th - Biohazard
« on: December 18, 2010, 05:32:29 am »
Cless 1 - aznkid 0 (he had to go during the first duel, and ask to forfeit the match)

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Tournament Archive / Re: Eastern Tournament - Dec 18th - Biohazard
« on: December 18, 2010, 05:24:24 am »
Cless 2 - ISlayCasuals 1

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Deck Help / Re: Mono-Time AI3 EM Deck
« on: July 05, 2010, 06:18:05 am »
I wrote a lot, 'cause I felt like it. This comes from my starting out with mono-time because I liked it.


The concept seems solid enough in playtesting, but if you're worried about quanta denial, mono-time only has one option: draw more pillars. A couple Golden Hourglasses would get you to your pillars faster, but slow down early opportunities to play dragons. However, I don't think you'd really need 5 Shards of Gratitude if you could get to more cards. I'd drop a SoG for 3 hourglasses. Yes, that puts you at 32 cards. You'll have the speed to get to what you need, but you can't afford not to have the pillar count you do. If you don't want to drop one of your precious upgraded cards, just make it a 33 card deck.

However, with 3 Eternities and 3 hourglasses, you're going to be eating up 5-7 quanta per turn quickly. The first few turns is getting to and controlling the board with Eternity and Shards of Gratitude. Drop an hourglass ASAP, play a second if you don't need the quanta for Procrastination, but mainly focus on drawing and playing all the pillars and SoG's you can. If you don't need your shield, feel free to not spend the quanta on it. By the time your hand starts to clog up, you'll have enough pillars to cover most of the costs. At this time, you can play the dragon(s) and time your EM.

For the time/earth deck, I'd take special care to let Graboids evolve into Shriekers before using Eternity on them. The more quanta he wastes, the better. He can't make full use of his Pulverizer, so drop Procrastination ASAP to prevent burrowing of Shriekers and the occasional Pharaoh. Having 2 turns to respond before abilities and a 2nd attack is clutch. Finally, since he has only 2 earthquakes, you can usually get an eternity going to prevent both from being played and still recover with the extra ability to get to pillars. If he gets a few creatures out, focus on living while minimizing his quanta. Getting control is key, your dragons just happen to end the game.

For the darkness/entropy deck, your early threat is having Devourers and Discord slow you down too much to take control. Dealing with Devourers is similar to dealing with the earlier earthquakes: ignore, get more pillars, then laugh at them. Discord tends to ruins your fun, but it can sometimes be played around due to how it works. Discord doesn't pick a random quanta and shuffle it, it picks a random element of quanta you have and shuffles it. Once it's given you several different elements of quanta, it tends to have only a minimal effect beyond damage. Stock up quanta for a few turns, playing only SoG's, until you can built up time quanta again.  Rewind the most expensive of his Entropy creatures so that he spends all his Entropy quanta on them instead of surviving with Dissipation Field. Eternity takes off 2 quanta, Maxwell's Demon and Abomination cost 5, Purple Dragon costs 10, and he only packs 9 Amethyst Pillars, so unless he got 7 or more pillars out fast, you should eventually control his Entropy usage. Procrastination is key in surviving the onslaught of those cheap 6 attack Lycanthropes he always has. Surviving long enough to gain control is the key to winning, but if that plan doesn't work, just keep his demons away and power through with whatever dragons you have and hope you get lucky.

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Archived Decks / Re: Fire Stall. I know, I wtf'ed, too.
« on: June 19, 2010, 07:49:57 am »
I already had all the requisite cards upgraded except for the Rage Elixirs, so I put this together with unupped Rage Potions instead. It does seem to work fantastically against anything but FGs. Only on one occasion have I even bothered to want the extra boost from upping the Rage Potions, and that was only to get an EM one turn faster, so I suggest not spending the electrum. My main concerns have been wanting to get a shield faster or a replacement Fahrenheit in case mine got stolen or deflagged, but for those opponents to also have a reflect shield to stop a Fire Lance offensive is nearly unheard of. I'm going to test a 3rd Fire Buckler and see how useful it will be for dealing with HBs, but this deck is ridiculously fun and as good as advertised.

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Trio & Quartet / What can I do without Novas, Pillars or Permanents?
« on: December 15, 2009, 10:10:33 pm »

Yeah, sounds like it's time to make an immolate deck.

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Trio & Quartet / What can I do without Novas, Pillars or Permanents?
« on: December 15, 2009, 10:10:30 pm »

Sure. Same name, right?

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Trio & Quartet / What can I do without Novas, Pillars or Permanents?
« on: December 15, 2009, 10:10:30 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6tu 6tu 6tu 6tu 6tu 6tu 6u2 6u2 6u2 6u2 6u2 6u2 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 809 809 809 809 809 809 8pj


Mark is Entropy.

Ball Lightning is a 4/0 for NO QUANTA, so why not make a deck for it to truly shine? Open with Micro Abomination and Ray of Light quickly, saving Chaos Power and Improved Blessing for Ball Lightning. Keep a booster in hand for any more Ball Lightnings you draw. Extras can be played on Micro Abominations as necessary, but try to avoid using them on Rays of Light so they aren't targetted and keep letting you play Blessings.

Now to answer the inevitable questions:

Yes, this deck must be upgraded.
Yes, this deck seems to have at least a 50% win percentage against AI3.
No, I am not adding towers and pillars to such a beautiful deck.
Yes, I will consider making another completely different deck with Novas and/or possibly Supernovas.
Yes, Ball Lightning IS my favorite card.
Yes, I did spend over 45000 electrum on this.
Yes, I will probably make more stupid decks like this one.
Yes, I would love goofy suggestions.

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Forum Archive / A completely different god deck!!
« on: December 15, 2009, 10:10:20 pm »

Breach's version uses a second light tower in an effort to have at least 12 light quanta when he's ready to Fire Lance for a win. He plays Improved Miracle to heal to 99 HP, Holy Flash (it's free when upgraded) to heal from 99 to 100, then Fire Lance for the Elemental Mastery. On the other hand, I went with trying Explosion and Shard of Gratitude to maximize my winning percentage by improving QuantumT's worst matchups. These two cards counter Scorpio's Arsenic and some poison damage, Chaos Lord's Dissipation Field and Discord, Morte's poison damage, and pretty much all FG weapon damage). Getting a side benefit of more lucky Elemental Masteries was a bit of a bonus.

I'm still not getting your win rates against Seism. My wins are virtually all from lots of Fahrenheit damage and squeaking out a little bit of Fire Lance with the rare tower(s) that survive. He always has 4 Quicksands ready for me at the start of the game, and that's a problem. Rainbow and Hermes bother me with their own explosions, but the second Fahrenheit is the key player in those games as well, by being there once they've wasted they're explosions on Fahrenheit #1 and some Burning Towers (and hopefully my Light Tower too).

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False Gods / [JFF Part 2] Screenshots & Discussions
« on: December 15, 2009, 10:10:19 pm »

I like my Fire based burn decks. I'm just better at it than Rodgort.

Using this




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