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Messages - Lord_Jadem (43)

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1
Patch Notes and Development News / Re: Elements 1.29
« on: October 07, 2011, 08:16:17 am »
Interesting note: if you use Time creature's ability, then add Shard of Readiness you get two additional uses for a total of 3 that round.

2
Design Theory / Re: Quanta Cap
« on: September 30, 2011, 04:24:03 pm »
Darn.  CCCombobreaker beat me to the bunch on some of those.  Fine.

Quantum Vengence  :rainbow Does nothing unless opponent is CCCombobreaker.  If that is case opponents quantum maximums are all 5. :D

3
Design Theory / Re: Quanta Cap
« on: September 30, 2011, 04:21:54 pm »
Quantum Reservoir  :aether :aether :aether (?) Allows additional 10 quanta in each of your quantum pools.

and just to be contrary
Quantum Sink  :aether :aether :aether(?) Reduces opponents quantum pools by 10

Quanta Urn:  :rainbow :rainbow All quanta generated over quanta max is converted to random quanta.

Quantum Focus  :rainbow :rainbow :rainbow Reduces each of your quantum pools by 10 except for your mark's quantum pool which is increased by 25.

Quantum Vampire  :darkness :darkness :darkness - 2//2 creature Each successful hit reduces opponents quanta maximum by 1 and raises yours the same.
Could also work well with a rare weapon

Quantum Leap (had to)  :rainbow :rainbow :rainbow :rainbow Allows additional 10 quanta in each of your quanta pools for 3 rounds

Quantum Backlash:  :death :death :death :death Any quanta generated over quantum maximum deals 1 damage to player.
Suck on that firestall. :)

Just off the cuff ideas.  Not really attached to the quanta cost or type of these.

4
Card Ideas and Art / Re: Shard of Potential | Shard of Potential
« on: September 30, 2011, 04:05:45 pm »
Great.  Lava Destroyer fuel. :)

I like it better.  Only thing I would like better would be produce quanta equal to mark then give bonus if earth.  That would of course go right back to my complaint about Fire so I'll shut up.  I would hate to complain and then continue to complain after you changed it. :)

5
Philosophy / Re: Why?
« on: September 30, 2011, 03:31:53 pm »
Answer a question with a question:

Why not?

or

Because Zanzarino said so.

6
Pre-Smithy Ideas / Re: Last chance | Final chance
« on: September 30, 2011, 03:27:33 pm »
Term 'fatal blow' a little unclear.  Does that include Poison?  If this is a shield, it probably should not, but you are the designer.

I do like the idea.  I agree with not making it untargetable.  Light already has 2 untargetable shields.

7
Card Ideas and Art / Re: Shard of Potential | Shard of Potential
« on: September 30, 2011, 03:05:32 pm »
Seems far too powerful for an element that gets so many perks for quanta. I know Death has Soul Catcher which does something similar, but what is the difference between 20 and 200 Death quanta?  Practically nothing. 

It would still be an unbalancing boost to early game which for the ubiquitous fire rush is all important.  That would be especially true for the golem rush with the chance of earth quanta being generated.  We are talking about being as good as ten pillars if each player plays a card per turn.  More against Arena and FG which can often due quite a bit more.  Especially against Hourglass users.  Against FGs like Osiris 1 card could be generating 50 quanta per turn!

I admit I like fire.  Like everyone else it seems I have a fire deck for Arena play, but this seems to try to maintain the unbalanced monopoloy of Fire.  Don't believe it?  Look at the Leaderboards in Arena and count the Fire Marks in top 25.  If you see an Earth Mark in there, pretty good chance it is a Lava Rush deck too.

Fire needs to diversify a little.  Not everything has to be rush to kill and destroy.  Roast some marshmallows; make some friends before the other Elemental kick it out of the clubhouse for being a bully.

8
Game Suggestions and Feedback / Re: Achievements
« on: September 30, 2011, 08:24:18 am »
Well that's embarrassing.  I went through 10 pages before I stopped looking not sure how I missed it.  Sorry.

9
Game Suggestions and Feedback / Achievements
« on: September 30, 2011, 06:44:10 am »
I apologize if this has been suggested before, but there are just so many posts I haven't been through everything and without a search feature...

Achievements are actually the reason I started playing Elements.  The ones on Kongregate.  May never have found it except for that.  Was a little frustrating at first.  Took awhile to build up money and I kept wanting to try different deck concepts but didn't have the money.  Stuck with it at first to get that hard achievement.

I (and maybe I alone) would like to have some in game achievements.  Sense of accomplishment, as silly as it is to want a machine to tell me a accomplished something. :)  I guess the early quests were similar to achievements.

Some possible ones include:
Own 500 cards
Own 1000 cards
Own 5000 cards (you need a life :) )
Own 250 upgraded cards
Own 500 upgraded cards
Own 1000 upgraded cards
Own 1 copy of every standard card
Own 6 copies of every standard card
Own 1 copy of every rare card
Own 6 copy of every rare card
Win 1000 games
Win 5000 games
Win 10000 games
Get 1000 score
Get 5000 score
Get 10000 score
Get 50000 score
Get 100000 score (no, really get a life)
Get 250000 score
Win 100 Elemental Masteries
Win 1000 Elemental Masteries
Win 10000
Reach #1 in Arena
Reach #1 ten times in Arena
Reach #1 one hundred times in Arena
Defeat every False God
Defeat every False God 10 times
Defeat every False God 100 times
Defeat 3 False Gods in a row*
Defeat 5 False Gods in a row*
Defeat 10 False Gods in a row*
Win 10 PVP matches
Win 100 PVP matches
Win 1000 PVP matches
Beat Zanz in a duel :)

*due to Oracle tattling, must be done in 1 day.

These are just some obvious ones, but would give some milestones to strive for.  Many of these are already tracked by the game so no big deal.  Probably want to give them some clever names and break them up into bronze/silver/gold/platinum.  I may even come back and do that later if there is positive feedback.  If there is not I just may cry in the corner and let kids laugh at me, but that really isn't your problem is it?  Stop looking at me like that.  I am not crazy, but I play crazy on tv.


10
Game Suggestions and Feedback / Re: Elemental Dungeons
« on: September 30, 2011, 12:15:57 am »
First, a quick correction.  I intended it to be easier to open random chest than level chest and I reversed them.  Modified in original post.

I can see changing from spins to just found cards.  Makes sense.

As to party wiping, the only thing I had intended to be lost were cards (loot) from chest and any electrum gained that way.  All points/electrum and cards won through standard spin would be kept.

I did actually think about the cost of dungeon preparation.  Set fee as in any standard game in Elements, plus buying an additional type of card for the dungeon crawl - consumables.  Items with 1 time effects.  I even typed up a couple dozen.  I just thought maybe that would be going to far for the original post. XD

At this point the whole thing seems to ambitous for any near future implementation if ever, so the non-programmed Multiplayer Dungeon Crawl event would be the most likely thing to see the light of day.

Although if anyone gets a group together to play the non-sanctioned form I would love an invite. :)

11
Game Suggestions and Feedback / Re: Drop rate
« on: September 30, 2011, 12:00:15 am »
I did not intend for that to be taken as implied.

12
Game Suggestions and Feedback / Re: A Topic to suggest little card changes.
« on: September 29, 2011, 11:46:53 pm »
Light quanta generating ability of Solar Shield should not be negated by Sanctuary.  It seems to defeat the purpose of it as most Light decks are going to use Sanctuary.

I also think spiders should be given venom ability instead of web.  Web is practically useless in current game.  Wings isn't even in same element as any of the spiders.  Until there is a spell that does damage to all non-airborne in a more useful manner, Web isn't worth much.  Or perhaps web could be changed to incapacitate small creatures ( Strength+hp <4) for 3 rounds.

Flooding should not effect airborn creatures.

Dragons should have breath weapons.  As they currently exist they would be better represented by large Golems for each element

Light
3 - Healing Breath - heal all your creates by 3hp
Dark
3 - Breath of Darkness - Your creatures and permanents are invisible for 1 turn.
Fire
3 - Fire Breath - Deal 4 damage to target.
Entropy
3 - Chaos Breath - Target creature turns into mutant.
Death
3 - Breath of Undeath - Target creature takes 2 damage.  If it would die it becomes a Skeleton
or
5 - Poison Breath - All opponents creatures become poisoned
Life
3 - Breath of Growth - All your creatures gain +0/+1
Time
3 - Target creature goes bank into owner's deck
Aether
3- Lightning Breath - Target takes 4 damage.
Gravity
3 - Gravity Breath - Target creature becomes too heavy to act (delayed) next turn.  If airborn also takes 2 damage (fall)
Earth
3 - Stone Breath - Target creature takes 2 damage with small chance of petrification
or
3 - Stone Breath - Target creature becomes stoned and does nothing but eat chips for next 6 rounds (delayed)  :D
Air
3 - Gale Wind Breath - All opponents creatures takes 2 damage unless airborn
or
2 - Fog Breath - Opponents creatures have 40% chance to miss you this turn
Water
3- Frost Breath - Target takes 2 damage and has chance of freezing.

I know.  Not a 'little change'.  So sue me. :)

Discord should only do conversion if it does damage.  It seems like a result of hit ability to me like Vampire Dagger and Arsenic and it does enough damage to bypass most shields anyway.

Shrodenger's cat should have percent chance to fail to produce result.  It's a cat.  Ever try to train one? 

Vultures should not gain in size when skeletons, sparks, photons, golems, virus, animated weapons, spirits, ghosts, steam machines, or voodoo dolls die.  What are they eating?  Should gain double when dragons and other large creatures die.  I am not advicating this be changed, I am just saying. :)

If Voodoo doll is given momentum/adrenaline it should affect opponent's weapon.  If mutated, weapon should randomly change to other weapon.

If you protect a cloak, you should be shot.

Any creature that misses attack due to fog shield should be delayed for 1 turn (lost in fog).

Anything shot by Owl's Eye should be eaten, because otherwise hunting is just wrong. :)

Reflective shield should reduce one damage as emerald shield does.

Fog shield should be renamed Wind Shield, because it would just be funnier.

OK.  Sorry.  Some of these are just jokes.  Sue me.  I will provide lawyer contact information upon request.

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