I'm using a SoS/Sundial Poison stall to farm False Gods. So far I have 100% win rate, even if you factor in the presence of SoS in THEIR deck - which is definitely annoying. I also have an about 90% EM rate. If that is not broken, I can't see what it is.
6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Sundial currently slows down both players' win conditions by 1 turn.Dimensional Shield slows down the opponent's win condition by 3 turns.Each turn of SoS slows down the opponent's win condition by about 2 turns. At a 2 turn duration, SoS slows the opponent down by 4 turns.Conclusion: SoS is now more powerful than Dimensional Shield and costs about the same as Sundial.
Conclusion: SoS is now more powerful than Dimensional Shield and costs about the same as Sundial.
I'd suggest having SoS's effect only last for 1 turn, have an actual cost, and remove more HP.Quote from: OldTrees on September 19, 2011, 09:34:37 amConclusion: SoS is now more powerful than Dimensional Shield and costs about the same as Sundial.Umm ... actually, it costs more (HP + all non-death quanta). Plus, Sundial has the Hasten ability.
I'd say 1 is definitely not equal to all non- plus HP. Using the classic example of Holy Light, it seems 1 = 10 HP. SoS drains 12. Just my opinion though.