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Offline Camoninja

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg398592#msg398592
« Reply #192 on: September 24, 2011, 06:04:36 pm »
*Brainstorm of decks and flooding*
Ghostmare has 6 creatures, lava rushes can immolate anything weaker if they run out of space, pestal might still be able to deny it, graboids can still finish with 5 creatures, CCYB often finishes with a single quinted lava destroyer, ghostal can just wait to two turn kill (9*5=45+eternity damage=two turns instead of one, not a big difference). Firestall and the Rage Quit Deck don't have any creatures. I'm not sure about fractix, does it check once per turn for flooding? If so, you can respawn them each turn. Poison and neurotoxin don't need that many creatures.

Pharaohs, FFQ, fractal of other creatures, RoL/Hope (might still win if flooding comes late and you can multi-fractal a dragon) are destroyed by flooding in one turn. But that's only 6-8 damage less than Flooding before.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg398600#msg398600
« Reply #193 on: September 24, 2011, 06:21:23 pm »
I agree, this only really is useful against FFQ, Pharaoh decks, and some Fractal decks. I understand Tikos point about how lots of cards gain a bonus vs different decks, but I don't know how you can say that Flooding is anywhere near as versatile as Reverse Time, Dimensional Shield, and the others you said. Flooding is 100% useless vs a very broad range of decks but then completely shuts down a few archetypes. Black Hole is obviously much better versus rainbow decks but still has a decent effect versus monos and duos- and even if it didn't decks that use a lot of different elements are a lot more common than spam decks.

I think something like "enemies can't use abilities/your abilities are free" would be better. Something that can be useful in most of the games you play.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg398602#msg398602
« Reply #194 on: September 24, 2011, 06:23:46 pm »
It is a good buff. It reduces the lockdown from 4cards to 3cards and reduces the cost of the lockdown too.

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Yeah, not going to happen. OP buffs would still be OP.
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg398604#msg398604
« Reply #195 on: September 24, 2011, 06:28:49 pm »
I was kind of glad this card was so underused, since it's one of the few good ways to keep Fractalled creatures under control. In fact, it's one of the best cards against my favorite deck (Pestal). The only problem this card has is that if it isn't combined with the means to survive those (currently) 5 creatures, or if it faces a deck that doesn't have any need for (more) creatures at all, it fails.

Letting the metagame move away from rushes or creatureless stalls somehow, would be the best buff this card could get.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400926#msg400926
« Reply #196 on: September 29, 2011, 01:49:36 am »
A much-needed buff to Flooding. Maybe it'll actually get used now. I'd still prefer something like this though:



Malignant cells + vulture + flooding = a very, VERY powerful vulture which gains about 10 atk per turn.

If you can squeeze it in, make it so it doesn't affect neutral creatures like it is now and your suggestion will be okay.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400930#msg400930
« Reply #197 on: September 29, 2011, 02:02:27 am »
Floodings the entire field is OP as it would allow 1 card to negate an entire offense forever.
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Offline Pkmn31337

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400936#msg400936
« Reply #198 on: September 29, 2011, 02:15:53 am »
I'm not sure what would be qualified as a neutral creature...


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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400939#msg400939
« Reply #199 on: September 29, 2011, 02:22:06 am »
I'm not sure what would be qualified as a neutral creature...
Malignant cell. And... I guess flying 'other' weapons.


The reason is that when flooding first came out, there were people using aflatoxin/vulture combo.
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400942#msg400942
« Reply #200 on: September 29, 2011, 02:25:27 am »
A much-needed buff to Flooding. Maybe it'll actually get used now. I'd still prefer something like this though:


Malignant cells + vulture + flooding = a very, VERY powerful vulture which gains about 10 atk per turn.

If you can squeeze it in, make it so it doesn't affect neutral creatures like it is now and your suggestion will be okay.
All malignant cells would obviously drown immediately and wouldn't be able to produce any more.

Floodings the entire field is OP as it would allow 1 card to negate an entire offense forever.
Entire offense? Quite a lot of creatures are :water or airborne. Also, the upkeep could then be increased as well like it was before if need be. Or, make it flood everything but the first 1-3 slots and not affect neutral creatures.
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400947#msg400947
« Reply #201 on: September 29, 2011, 02:44:16 am »
Quite a nice buff - some mono-water decks are now pretty viable. Osiris also gets trolled xD
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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400948#msg400948
« Reply #202 on: September 29, 2011, 02:45:50 am »
All malignant cells would obviously drown immediately and wouldn't be able to produce any more.
Depends on what you mean by "floods entire field".  You mean, no creature survives on the entire playing field unless it's water or airborne?

That's a horrible idea. No offense.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=4467.msg400951#msg400951
« Reply #203 on: September 29, 2011, 02:49:34 am »
Floodings the entire field is OP as it would allow 1 card to negate an entire offense forever.
Entire offense? Quite a lot of creatures are :water or airborne. Also, the upkeep could then be increased as well like it was before if need be. Or, make it flood everything but the first 1-3 slots and not affect neutral creatures.
Even Wings did not last forever and not all decks are part water. Flooding everything but the first X slots was a good design on Zanz's part. The question is whether X=5 is sufficient or whether X=3 is needed.
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