Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
So I've been playing around sometime now with Mindtheft and found a common problem not being able to play the FGS cards of their marks. Adding Quatum Towers Just threw off the balance to much so I put this together as a massive abomination of a deck. While it gets boring at times, it can be fun to play.
Shards/Shields needed to stall
Explosions (obvious) over steals because of cheap cost and you don't need anymore permanents with this deck.
Improved Plague = Cheap Mass Creature Control while your stalling.
No its not quanta heavy anywhere, nor light, slow starts generally will still give just enough to stall.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 719 719 719 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7dm 7dm 7dm 7dm 7dm 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7ri 7ri 7ri 7ri 7ri 7ri 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80j 80j 80j 80j 80j 80j 8pu
False god W L
Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Eldinis E. Phoenix Ferox Fire Fly Queen Gemini Graviton Hermes Incarnate Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism
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| 1 4 2 0 7 5 1 7 3 1 3 8 8 2 1 1 0 1 7 3 1 12 5 7
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112-90 55% Will Update this again later on, kinda getting bored of playing it, so tweaking and playing it a little differently.
Couple of the games